4,270 research outputs found

    Camera distortion self-calibration using the plumb-line constraint and minimal Hough entropy

    Full text link
    In this paper we present a simple and robust method for self-correction of camera distortion using single images of scenes which contain straight lines. Since the most common distortion can be modelled as radial distortion, we illustrate the method using the Harris radial distortion model, but the method is applicable to any distortion model. The method is based on transforming the edgels of the distorted image to a 1-D angular Hough space, and optimizing the distortion correction parameters which minimize the entropy of the corresponding normalized histogram. Properly corrected imagery will have fewer curved lines, and therefore less spread in Hough space. Since the method does not rely on any image structure beyond the existence of edgels sharing some common orientations and does not use edge fitting, it is applicable to a wide variety of image types. For instance, it can be applied equally well to images of texture with weak but dominant orientations, or images with strong vanishing points. Finally, the method is performed on both synthetic and real data revealing that it is particularly robust to noise.Comment: 9 pages, 5 figures Corrected errors in equation 1

    Monocular navigation for long-term autonomy

    Get PDF
    We present a reliable and robust monocular navigation system for an autonomous vehicle. The proposed method is computationally efficient, needs off-the-shelf equipment only and does not require any additional infrastructure like radio beacons or GPS. Contrary to traditional localization algorithms, which use advanced mathematical methods to determine vehicle position, our method uses a more practical approach. In our case, an image-feature-based monocular vision technique determines only the heading of the vehicle while the vehicle's odometry is used to estimate the distance traveled. We present a mathematical proof and experimental evidence indicating that the localization error of a robot guided by this principle is bound. The experiments demonstrate that the method can cope with variable illumination, lighting deficiency and both short- and long-term environment changes. This makes the method especially suitable for deployment in scenarios which require long-term autonomous operation

    Determination of Structure from Motion Using Aerial Imagery

    Get PDF
    The structure from motion process creates three-dimensional models from a sequence of images. Until recently, most research in this field has been restricted to land-based imagery. This research examines the current methods of land-based structure from motion and evaluates their performance for aerial imagery. Current structure from motion algorithms search the initial image for features to track though the subsequent images. These features are used to create point correspondences between the two images. The correspondences are used to estimate the motion of the camera and then the three-dimensional structure of the scene. This research tests current algorithms using synthetic data for correctness and to characterize the motions necessary to produce accurate models. Two approaches are investigated: full Euclidean reconstructions, where the camera motion is estimated using the correspondences, and navigation-aided Euclidean reconstructions, where the camera motion is calculated using the Global Positioning System and inertial navigation system data from the aircraft. Both sets algorithms are applied to images collected from an airborne blimp. It is found that full Euclidean reconstructions have two orders of magnitude more error than navigation-aided Euclidean reconstructions when using typical images from airborne cameras

    Using Points at Infinity for Parameter Decoupling in Camera Calibration

    Full text link

    Angular variation as a monocular cue for spatial percepcion

    Get PDF
    Monocular cues are spatial sensory inputs which are picked up exclusively from one eye. They are in majority static features that provide depth information and are extensively used in graphic art to create realistic representations of a scene. Since the spatial information contained in these cues is picked up from the retinal image, the existence of a link between it and the theory of direct perception can be conveniently assumed. According to this theory, spatial information of an environment is directly contained in the optic array. Thus, this assumption makes possible the modeling of visual perception processes through computational approaches. In this thesis, angular variation is considered as a monocular cue, and the concept of direct perception is adopted by a computer vision approach that considers it as a suitable principle from which innovative techniques to calculate spatial information can be developed. The expected spatial information to be obtained from this monocular cue is the position and orientation of an object with respect to the observer, which in computer vision is a well known field of research called 2D-3D pose estimation. In this thesis, the attempt to establish the angular variation as a monocular cue and thus the achievement of a computational approach to direct perception is carried out by the development of a set of pose estimation methods. Parting from conventional strategies to solve the pose estimation problem, a first approach imposes constraint equations to relate object and image features. In this sense, two algorithms based on a simple line rotation motion analysis were developed. These algorithms successfully provide pose information; however, they depend strongly on scene data conditions. To overcome this limitation, a second approach inspired in the biological processes performed by the human visual system was developed. It is based in the proper content of the image and defines a computational approach to direct perception. The set of developed algorithms analyzes the visual properties provided by angular variations. The aim is to gather valuable data from which spatial information can be obtained and used to emulate a visual perception process by establishing a 2D-3D metric relation. Since it is considered fundamental in the visual-motor coordination and consequently essential to interact with the environment, a significant cognitive effect is produced by the application of the developed computational approach in environments mediated by technology. In this work, this cognitive effect is demonstrated by an experimental study where a number of participants were asked to complete an action-perception task. The main purpose of the study was to analyze the visual guided behavior in teleoperation and the cognitive effect caused by the addition of 3D information. The results presented a significant influence of the 3D aid in the skill improvement, which showed an enhancement of the sense of presence.Las señales monoculares son entradas sensoriales capturadas exclusivamente por un solo ojo que ayudan a la percepción de distancia o espacio. Son en su mayoría características estáticas que proveen información de profundidad y son muy utilizadas en arte gráfico para crear apariencias reales de una escena. Dado que la información espacial contenida en dichas señales son extraídas de la retina, la existencia de una relación entre esta extracción de información y la teoría de percepción directa puede ser convenientemente asumida. De acuerdo a esta teoría, la información espacial de todo le que vemos está directamente contenido en el arreglo óptico. Por lo tanto, esta suposición hace posible el modelado de procesos de percepción visual a través de enfoques computacionales. En esta tesis doctoral, la variación angular es considerada como una señal monocular, y el concepto de percepción directa adoptado por un enfoque basado en algoritmos de visión por computador que lo consideran un principio apropiado para el desarrollo de nuevas técnicas de cálculo de información espacial. La información espacial esperada a obtener de esta señal monocular es la posición y orientación de un objeto con respecto al observador, lo cual en visión por computador es un conocido campo de investigación llamado estimación de la pose 2D-3D. En esta tesis doctoral, establecer la variación angular como señal monocular y conseguir un modelo matemático que describa la percepción directa, se lleva a cabo mediante el desarrollo de un grupo de métodos de estimación de la pose. Partiendo de estrategias convencionales, un primer enfoque implanta restricciones geométricas en ecuaciones para relacionar características del objeto y la imagen. En este caso, dos algoritmos basados en el análisis de movimientos de rotación de una línea recta fueron desarrollados. Estos algoritmos exitosamente proveen información de la pose. Sin embargo, dependen fuertemente de condiciones de la escena. Para superar esta limitación, un segundo enfoque inspirado en los procesos biológicos ejecutados por el sistema visual humano fue desarrollado. Está basado en el propio contenido de la imagen y define un enfoque computacional a la percepción directa. El grupo de algoritmos desarrollados analiza las propiedades visuales suministradas por variaciones angulares. El propósito principal es el de reunir datos de importancia con los cuales la información espacial pueda ser obtenida y utilizada para emular procesos de percepción visual mediante el establecimiento de relaciones métricas 2D- 3D. Debido a que dicha relación es considerada fundamental en la coordinación visuomotora y consecuentemente esencial para interactuar con lo que nos rodea, un efecto cognitivo significativo puede ser producido por la aplicación de métodos de L estimación de pose en entornos mediados tecnológicamente. En esta tesis doctoral, este efecto cognitivo ha sido demostrado por un estudio experimental en el cual un número de participantes fueron invitados a ejecutar una tarea de acción-percepción. El propósito principal de este estudio fue el análisis de la conducta guiada visualmente en teleoperación y el efecto cognitivo causado por la inclusión de información 3D. Los resultados han presentado una influencia notable de la ayuda 3D en la mejora de la habilidad, así como un aumento de la sensación de presencia

    Two View Line-Based Motion and Structure Estimation for Planar Scenes

    Get PDF
    We present an algorithm for reconstruction of piece-wise planar scenes from only two views and based on minimum line correspondences. We first recover camera rotation by matching vanishing points based on the methods already exist in the literature and then recover the camera translation by searching among a family of hypothesized planes passing through one line. Unlike algorithms based on line segments, the presented algorithm does not require an overlap between two line segments or more that one line correspondence across more than two views to recover the translation and achieves the goal by exploiting photometric constraints of the surface around the line. Experimental results on real images prove the functionality of the algorithm

    Doctor of Philosophy

    Get PDF
    dissertation3D reconstruction from image pairs relies on finding corresponding points between images and using the corresponding points to estimate a dense disparity map. Today's correspondence-finding algorithms primarily use image features or pixel intensities common between image pairs. Some 3D computer vision applications, however, don't produce the desired results using correspondences derived from image features or pixel intensities. Two examples are the multimodal camera rig and the center region of a coaxial camera rig. Additionally, traditional stereo correspondence-finding techniques which use image features or pixel intensities sometimes produce inaccurate results. This thesis presents a novel image correspondence-finding technique that aligns pairs of image sequences using the optical flow fields. The optical flow fields provide information about the structure and motion of the scene which is not available in still images, but which can be used to align images taken from different camera positions. The method applies to applications where there is inherent motion between the camera rig and the scene and where the scene has enough visual texture to produce optical flow. We apply the technique to a traditional binocular stereo rig consisting of an RGB/IR camera pair and to a coaxial camera rig. We present results for synthetic flow fields and for real images sequences with accuracy metrics and reconstructed depth maps

    Geometric uncertainty models for correspondence problems in digital image processing

    Get PDF
    Many recent advances in technology rely heavily on the correct interpretation of an enormous amount of visual information. All available sources of visual data (e.g. cameras in surveillance networks, smartphones, game consoles) must be adequately processed to retrieve the most interesting user information. Therefore, computer vision and image processing techniques gain significant interest at the moment, and will do so in the near future. Most commonly applied image processing algorithms require a reliable solution for correspondence problems. The solution involves, first, the localization of corresponding points -visualizing the same 3D point in the observed scene- in the different images of distinct sources, and second, the computation of consistent geometric transformations relating correspondences on scene objects. This PhD presents a theoretical framework for solving correspondence problems with geometric features (such as points and straight lines) representing rigid objects in image sequences of complex scenes with static and dynamic cameras. The research focuses on localization uncertainty due to errors in feature detection and measurement, and its effect on each step in the solution of a correspondence problem. Whereas most other recent methods apply statistical-based models for spatial localization uncertainty, this work considers a novel geometric approach. Localization uncertainty is modeled as a convex polygonal region in the image space. This model can be efficiently propagated throughout the correspondence finding procedure. It allows for an easy extension toward transformation uncertainty models, and to infer confidence measures to verify the reliability of the outcome in the correspondence framework. Our procedure aims at finding reliable consistent transformations in sets of few and ill-localized features, possibly containing a large fraction of false candidate correspondences. The evaluation of the proposed procedure in practical correspondence problems shows that correct consistent correspondence sets are returned in over 95% of the experiments for small sets of 10-40 features contaminated with up to 400% of false positives and 40% of false negatives. The presented techniques prove to be beneficial in typical image processing applications, such as image registration and rigid object tracking

    Analysis of camera pose estimation using 2D scene features for augmented reality applications

    Get PDF
    La réalité augmentée (RA) a récemment eu un impact énorme sur les ingénieurs civils et les travailleurs de l'industrie de la construction, ainsi que sur leur interaction avec les plans ar-chitecturaux. La RA introduit une superposition du modèle 3D d'un bâtiment sur une image 2D non seulement comme une image globale, mais aussi potentiellement comme une repré-sentation complexe de ce qui va être construit et qui peut être visualisée par l'utilisateur. Pour insérer un modèle 3D, la caméra doit être localisée par rapport à son environnement. La lo-calisation de la caméra consiste à trouver les paramètres extérieurs de la caméra (i.e. sa po-sition et son orientation) par rapport à la scène observée et ses caractéristiques. Dans ce mémoire, des méthodes d'estimation de la pose de la caméra (position et orientation) par rapport à la scène utilisant des correspondances cercle-ellipse et lignes droites-lignes droites sont explorées. Les cercles et les lignes sont deux des caractéristiques géométriques qui sont principalement présentes dans les structures et les bâtiments. En fonction de la rela-tion entre les caractéristiques 3D et leurs images 2D correspondantes détectées dans l'image, la position et l'orientation de la caméra sont estimées.Augmented reality (AR) had recently made a huge impact on field engineers and workers in construction industry, as well as the way they interact with architectural plans. AR brings in a superimposition of the 3D model of a building onto the 2D image not only as the big picture, but also as an intricate representation of what is going to be built. In order to insert a 3D model, the camera has to be localized regarding its surroundings. Camera localization con-sists of finding the exterior parameters (i.e. its position and orientation) of the camera with respect to the viewed scene and its characteristics. In this thesis, camera pose estimation methods using circle-ellipse and straight line corre-spondences has been investigated. Circles and lines are two of the geometrical features that are mostly present in structures and buildings. Based on the relationship between the 3D features and their corresponding 2D data detected in the image, the position and orientation of the camera is estimated
    corecore