31,945 research outputs found
Three dimensional transparent structure segmentation and multiple 3D motion estimation from monocular perspective image sequences
A three dimensional scene can be segmented using different cues, such as boundaries, texture, motion, discontinuities of the optical flow, stereo, models for structure, etc. We investigate segmentation based upon one of these cues, namely three dimensional motion. If the scene contain transparent objects, the two dimensional (local) cues are inconsistent, since neighboring points with similar optical flow can correspond to different objects. We present a method for performing three dimensional motion-based segmentation of (possibly) transparent scenes together with recursive estimation of the motion of each independent rigid object from monocular perspective images. Our algorithm is based on a recently proposed method for rigid motion reconstruction and a validation test which allows us to initialize the scheme and detect outliers during the motion estimation procedure. The scheme is tested on challenging real and synthetic image sequences. Segmentation is performed for the Ullmann's experiment of two transparent cylinders rotating about the same axis in opposite directions
Motion analysis report
Human motion analysis is the task of converting actual human movements into computer readable data. Such movement information may be obtained though active or passive sensing methods. Active methods include physical measuring devices such as goniometers on joints of the body, force plates, and manually operated sensors such as a Cybex dynamometer. Passive sensing de-couples the position measuring device from actual human contact. Passive sensors include Selspot scanning systems (since there is no mechanical connection between the subject's attached LEDs and the infrared sensing cameras), sonic (spark-based) three-dimensional digitizers, Polhemus six-dimensional tracking systems, and image processing systems based on multiple views and photogrammetric calculations
Optical Flow in Mostly Rigid Scenes
The optical flow of natural scenes is a combination of the motion of the
observer and the independent motion of objects. Existing algorithms typically
focus on either recovering motion and structure under the assumption of a
purely static world or optical flow for general unconstrained scenes. We
combine these approaches in an optical flow algorithm that estimates an
explicit segmentation of moving objects from appearance and physical
constraints. In static regions we take advantage of strong constraints to
jointly estimate the camera motion and the 3D structure of the scene over
multiple frames. This allows us to also regularize the structure instead of the
motion. Our formulation uses a Plane+Parallax framework, which works even under
small baselines, and reduces the motion estimation to a one-dimensional search
problem, resulting in more accurate estimation. In moving regions the flow is
treated as unconstrained, and computed with an existing optical flow method.
The resulting Mostly-Rigid Flow (MR-Flow) method achieves state-of-the-art
results on both the MPI-Sintel and KITTI-2015 benchmarks.Comment: 15 pages, 10 figures; accepted for publication at CVPR 201
Micro Fourier Transform Profilometry (FTP): 3D shape measurement at 10,000 frames per second
Recent advances in imaging sensors and digital light projection technology
have facilitated a rapid progress in 3D optical sensing, enabling 3D surfaces
of complex-shaped objects to be captured with improved resolution and accuracy.
However, due to the large number of projection patterns required for phase
recovery and disambiguation, the maximum fame rates of current 3D shape
measurement techniques are still limited to the range of hundreds of frames per
second (fps). Here, we demonstrate a new 3D dynamic imaging technique, Micro
Fourier Transform Profilometry (FTP), which can capture 3D surfaces of
transient events at up to 10,000 fps based on our newly developed high-speed
fringe projection system. Compared with existing techniques, FTP has the
prominent advantage of recovering an accurate, unambiguous, and dense 3D point
cloud with only two projected patterns. Furthermore, the phase information is
encoded within a single high-frequency fringe image, thereby allowing
motion-artifact-free reconstruction of transient events with temporal
resolution of 50 microseconds. To show FTP's broad utility, we use it to
reconstruct 3D videos of 4 transient scenes: vibrating cantilevers, rotating
fan blades, bullet fired from a toy gun, and balloon's explosion triggered by a
flying dart, which were previously difficult or even unable to be captured with
conventional approaches.Comment: This manuscript was originally submitted on 30th January 1
Generalized Video Deblurring for Dynamic Scenes
Several state-of-the-art video deblurring methods are based on a strong
assumption that the captured scenes are static. These methods fail to deblur
blurry videos in dynamic scenes. We propose a video deblurring method to deal
with general blurs inherent in dynamic scenes, contrary to other methods. To
handle locally varying and general blurs caused by various sources, such as
camera shake, moving objects, and depth variation in a scene, we approximate
pixel-wise kernel with bidirectional optical flows. Therefore, we propose a
single energy model that simultaneously estimates optical flows and latent
frames to solve our deblurring problem. We also provide a framework and
efficient solvers to optimize the energy model. By minimizing the proposed
energy function, we achieve significant improvements in removing blurs and
estimating accurate optical flows in blurry frames. Extensive experimental
results demonstrate the superiority of the proposed method in real and
challenging videos that state-of-the-art methods fail in either deblurring or
optical flow estimation.Comment: CVPR 2015 ora
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