903 research outputs found

    Solving Competitive Traveling Salesman Problem Using Gray Wolf Optimization Algorithm

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    In this paper a Gray Wolf Optimization (GWO) algorithm is presented to solve the Competitive Traveling Salesman Problem (CTSP). In CTSP, there are numbers of non-cooperative salesmen their goal is visiting a larger possible number of cities with lowest cost and most gained benefit. Each salesman will get a benefit when he visits unvisited city before all other salesmen. Two approaches have been used in this paper, the first one called static approach, it is mean evenly divides the cities among salesmen. The second approach is called parallel at which all cities are available to all salesmen and each salesman tries to visit as much as possible of the unvisited cities. The algorithms are executed for 1000 times and the results prove that the GWO is very efficient giving an indication of the superiority of GWO in solving CTSP

    On the Traveling Salesman Problem in Nautical Environments: an Evolutionary Computing Approach to Optimization of Tourist Route Paths in Medulin, Croatia

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    The Traveling salesman problem (TSP) defines the problem of finding the optimal path between multiple points, connected by paths of a certain cost. This paper applies that problem formulation in the maritime environment, specifically a path planning problem for a tour boat visiting popular tourist locations in Medulin, Croatia. The problem is solved using two evolutionary computing methods – the genetic algorithm (GA) and the simulated annealing (SA) - and comparing the results (are compared) by an extensive search of the solution space. The results show that evolutionary computing algorithms provide comparable results to an extensive search in a shorter amount of time, with SA providing better results of the two

    Coordination of Mobile Mules via Facility Location Strategies

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    In this paper, we study the problem of wireless sensor network (WSN) maintenance using mobile entities called mules. The mules are deployed in the area of the WSN in such a way that would minimize the time it takes them to reach a failed sensor and fix it. The mules must constantly optimize their collective deployment to account for occupied mules. The objective is to define the optimal deployment and task allocation strategy for the mules, so that the sensors' downtime and the mules' traveling distance are minimized. Our solutions are inspired by research in the field of computational geometry and the design of our algorithms is based on state of the art approximation algorithms for the classical problem of facility location. Our empirical results demonstrate how cooperation enhances the team's performance, and indicate that a combination of k-Median based deployment with closest-available task allocation provides the best results in terms of minimizing the sensors' downtime but is inefficient in terms of the mules' travel distance. A k-Centroid based deployment produces good results in both criteria.Comment: 12 pages, 6 figures, conferenc

    Optimal UAS Assignments and Trajectories for Persistent Surveillance and Data Collection from a Wireless Sensor Network

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    This research developed a method for multiple Unmanned Aircraft Systems (UAS) to efficiently collect data from a Wireless Sensor Networks (WSN). WSN are composed of any number of fixed, ground-based sensors that collect and upload local environmental data to over flying UAS. The three-step method first uniquely assigns aircraft to specific sensors on the ground. Second, an efficient flight path is calculated to minimize the aircraft flight time required to verify their assigned sensors. Finally, sensors reporting relatively higher rates of local environmental activity are re-assigned to dedicated aircraft tasked with concentrating on only those sensors. This work was sponsored by the Air Force Research Laboratory, Control Sciences branch, at Wright Patterson AFB. Based on simulated scenarios and preliminary flight tests, optimal flight paths resulted in a 14 to 32 reduction in flight time and distance when compared to traditional flight planning methods

    Developing a hybrid data mining approach based on multi-objective particle swarm optimization for solving a traveling salesman problem

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    A traveling salesman problem (TSP) is an NP-hard optimization problem. So it is necessary to use intelligent and heuristic methods to solve such a hard problem in a less computational time. This paper proposes a novel hybrid approach, which is a data mining (DM) based on multi-objective particle swarm optimization (MOPSO), called intelligent MOPSO (IMOPSO). The first step of the proposed IMOPSO is to find efficient solutions by applying the MOPSO approach. Then, the GRI (Generalized Rule Induction) algorithm, which is a powerful association rule mining, is used for extracting rules from efficient solutions of the MOPSO approach. Afterwards, the extracted rules are applied to improve solutions of the MOPSO for large-sized problems. Our proposed approach (IMOPSP) conforms to a standard data mining framework is called CRISP-DM and is performed on five standard problems with bi-objectives. The associated results of this approach are compared with the results obtained by the MOPSO approach. The results show the superiority of the proposed IMOPSO to obtain more and better solutions in comparison to the MOPSO approach

    Efficient Neural Neighborhood Search for Pickup and Delivery Problems

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    We present an efficient Neural Neighborhood Search (N2S) approach for pickup and delivery problems (PDPs). In specific, we design a powerful Synthesis Attention that allows the vanilla self-attention to synthesize various types of features regarding a route solution. We also exploit two customized decoders that automatically learn to perform removal and reinsertion of a pickup-delivery node pair to tackle the precedence constraint. Additionally, a diversity enhancement scheme is leveraged to further ameliorate the performance. Our N2S is generic, and extensive experiments on two canonical PDP variants show that it can produce state-of-the-art results among existing neural methods. Moreover, it even outstrips the well-known LKH3 solver on the more constrained PDP variant. Our implementation for N2S is available online.Comment: Accepted at IJCAI 2022 (short oral

    Optimal Design and Operation of WHO-EPI Vaccine Distribution Chains

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    Vaccination has been proven to be the most effective method to prevent infectious diseases and in 1974 the World Health Organization (WHO) established the Expanded Programme on Immunization (EPI) to provide universal access to all important vaccines for all children, with a special focus on underserved low- and middle-income countries. However, there are still roughly 20 million infants worldwide who lack access to routine immunization services and remain at risk, and millions of additional deaths could be avoided if global vaccination coverage could improve. The broad goal of this research is to optimize the design and operation of the WHO-EPI vaccine distribution chain in these underserved low- and middle-income countries. We first present a network design problem for a general WHO-EPI vaccine distribution network by developing a mathematical model that formulates the network design problem as a mixed integer program (MIP). We then present three algorithms for typical problems that are too large to be solved using commercial MIP software. We test the algorithms using data derived from four different countries in sub-Saharan Africa and show that with our final algorithm, high-quality solutions are obtained for even the largest problems within a few minutes. We then discuss the problem of outreach to remote population centers when resources are limited and direct clinic service is unavailable. A set of these remote population centers is chosen, and over an appropriate planning period, teams of clinicians and support personnel are sent from a depot to set up mobile clinics at these locations to vaccinate people there and in the immediate surrounding area. We formulate the problem of designing outreach efforts as an MIP that is a combination of a set covering problem and a vehicle routing problem. We then incorporate uncertainty to study the robustness of the worst-case solutions and the related issue of the value of information. Finally, we study a variation of the outreach problem that combines Set Covering and the Traveling Salesmen Problem and provides an MIP formulation to solve the problem. Motivated by applications where the optimal policy needs to be updated on a regular basis and where repetitively solving this via MIP can be computationally expensive, we propose a machine learning approach to effectively deal with this problem by providing an opportunity to learn from historical optimal solutions that are derived from the MIP formulation. We also present a case study on outreach operations and provide numerical results. Our results show that while the novel machine learning based mechanism generates high quality solution repeatedly for problems that resemble instances in the training set, it does not generalize as well on a different set of optimization problems. These mixed results indicate that there are promising research opportunities to use machine learning to achieve tractability and scalability

    Optimizing the Replication of Multi-Quality Web Applications Using ACO and WoLF

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    This thesis presents the adaptation of Ant Colony Optimization to a new NP-hard problem involving the replication of multi-quality database-driven web applications (DAs) by a large application service provider (ASP). The ASP must assign DA replicas to its network of heterogeneous servers so that user demand is satisfied and replica update loads are minimized. The algorithm proposed, AntDA, for solving this problem is novel in several respects: ants traverse a bipartite graph in both directions as they construct solutions, pheromone is used for traversing from one side of the bipartite graph to the other and back again, heuristic edge values change as ants construct solutions, and ants may sometimes produce infeasible solutions. Experiments show that AntDA outperforms several other solution methods, but there was room for improvement in the convergence rates of the ants. Therefore, in an attempt to achieve the goals of faster convergence and better solution values for larger problems, AntDA was combined with the variable-step policy hill-climbing algorithm called Win or Learn Fast (WoLF). In experimentation, the addition of this learning algorithm in AntDA provided for faster convergence while outperforming other solution methods
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