4,452 research outputs found

    Surface Completion Using Laplacian Transform

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    Model acquisition process usually produce incomplete surfaces due to the technical constrains. This research presents the algorithm to perform surface completion using the available surface's context. Previous works on surface completions do not handle surfaces with near-regular pattern or irregular patterns well. The main goal of this research is to synthesize surface for hole that will have similar surface's context or geometric details as the hole's surrounding. This research uses multi-resolution approach to decompose the model into low-frequency part and high-frequency part. The low-frequency part is filled smoothly. The high-frequency part are transformed it into the Laplacian coordinate and filled using example-based synthesize approach. The algorithm is tested with planar surfaces and curve surfaces with all kind of relief patterns. The results indicate that the holes can be completed with the geometric detail similar to the surrounding surface

    Software Framework for Customized Augmented Reality Headsets in Medicine

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    The growing availability of self-contained and affordable augmented reality headsets such as the Microsoft HoloLens is encouraging the adoption of these devices also in the healthcare sector. However, technological and human-factor limitations still hinder their routine use in clinical practice. Among them, the major drawbacks are due to their general-purpose nature and to the lack of a standardized framework suited for medical applications and devoid of platform-dependent tracking techniques and/or complex calibration procedures. To overcome such limitations, in this paper we present a software framework that is designed to support the development of augmented reality applications for custom-made head-mounted displays designed to aid high-precision manual tasks. The software platform is highly configurable, computationally efficient, and it allows the deployment of augmented reality applications capable to support in situ visualization of medical imaging data. The framework can provide both optical and video see-through-based augmentations and it features a robust optical tracking algorithm. An experimental study was designed to assess the efficacy of the platform in guiding a simulated task of surgical incision. In the experiments, the user was asked to perform a digital incision task, with and without the aid of the augmented reality headset. The task accuracy was evaluated by measuring the similarity between the traced curve and the planned one. The average error in the augmented reality tests was < 1 mm. The results confirm that the proposed framework coupled with the new-concept headset may boost the integration of augmented reality headsets into routine clinical practice

    Development of Mountain Climate Generator and Snowpack model for Erosion Predictions in the Western United States Using WEPP, Progress Report No. 1

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    Executive Summary: This report summarizes work conducted during the initial funding period (November 1, 1989 through June 30, 1990) of a Cooperative Agreement between the United States Forest Service (USFS) and the Utah Water Research Laboratory (UWRL), Utah State University. The purpose of the agreement is to develop a procedure for incorporating western mountain climate into the existing Climate Generator (CLIGEN), which is part of the Water Erosion Prediction Project (WEPP) procedure. In the Western U.S., few meteorological observations exist in high elevation areas where Forest Service properties are located. Therefore, a procedure for estimating climatological variables in mountainous areas is needed to apply WEPP in these regions. A physically-based approach, an expanded and improved orographic precipitation model, is proposed in this report. It will use radiosonde data and also lightning data to simulate convective storms. Climatological sequences thus estimated at ungaged locations will be represented using stochastic models, similar to the approach used in the existing CLIGEN, and their parameters will be available to users through maps. By using these stochastic models, WEPP users can synthesize climate sequences for input to WEPP. Several alternative approaches to developing the Mountain Climate Generator (MCLIGEN) have been formulated and evaluated. These options vary in their spatial resolution. Some will provide synthetic climate inputs whereas others will provide synthetic sequences of water delivery to the ground surface or overland flow delivery. The latter will reduce the user\u27s responsibility for judging adequate snowpack or hydrological simulations, but will enormously increase the effort required for parameterization during the developmental phase. Based on our evaluation, we recommend that Option 2 for generating fine scale climate sequences be adopted. This option appears to satisfy the WEPP spatial resolution requirements of the USFS and requires a reasonable level of developmental effort. We also recommend that Option 3 be available to the users. We recomment that under this option snowpack initial conditions at a specified date be available based on a return period or exceedance probability. Under this option discontinuous simulation periods could be considered. The data, models, and parameters needed to implement the recommended approach can be divided into three parts: 1) climatological process models, 2) a snowpack imulation model, and 3) stochastic models of climatological variables and parameter regionalization. A chapter of the report is devoted to each of these three parts. Each chapter includes a literature review and a description of the proposed methodology and work plan for its development. We further recommend that a comprehensive plan for data collection for validation of the entire WEPP methodology applied to the mountainous Western U.S. be developed. Also, we propose that UWRL take the lead in settin gup a user group for orographic precipitation modelers

    Completing unknown portions of 3D scenes by 3D visual propagation

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    Institute of Perception, Action and BehaviourAs the requirement for more realistic 3D environments is pushed forward by the computer {graphics | movie | simulation | games} industry, attention turns away from the creation of purely synthetic, artist derived environments towards the use of real world captures from the 3D world in which we live. However, common 3D acquisition techniques, such as laser scanning and stereo capture, are realistically only 2.5D in nature - such that the backs and occluded portions of objects cannot be realised from a single uni-directional viewpoint. Although multi-directional capture has existed for sometime, this incurs additional temporal and computational cost with no existing guarantee that the resulting acquisition will be free of minor holes, missing surfaces and alike. Drawing inspiration from the study of human abilities in 3D visual completion, we consider the automated completion of these hidden or missing portions in 3D scenes originally acquired from 2.5D (or 3D) capture. We propose an approach based on the visual propagation of available scene knowledge from the known (visible) scene areas to these unknown (invisible) 3D regions (i.e. the completion of unknown volumes via visual propagation - the concept of volume completion). Our proposed approach uses a combination of global surface fitting, to derive an initial underlying geometric surface completion, together with a 3D extension of nonparametric texture synthesis in order to provide the propagation of localised structural 3D surface detail (i.e. surface relief). We further extend our technique both to the combined completion of 3D surface relief and colour and additionally to hierarchical surface completion that offers both improved structural results and computational efficiency gains over our initial non-hierarchical technique. To validate the success of these approaches we present the completion and extension of numerous 2.5D (and 3D) surface examples with relief ranging in natural, man-made, stochastic, regular and irregular forms. These results are evaluated both subjectively within our definition of plausible completion and quantitatively by statistical analysis in the geometric and colour domains

    A Survey of Geometric Analysis in Cultural Heritage

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    We present a review of recent techniques for performing geometric analysis in cultural heritage (CH) applications. The survey is aimed at researchers in the areas of computer graphics, computer vision and CH computing, as well as to scholars and practitioners in the CH field. The problems considered include shape perception enhancement, restoration and preservation support, monitoring over time, object interpretation and collection analysis. All of these problems typically rely on an understanding of the structure of the shapes in question at both a local and global level. In this survey, we discuss the different problem forms and review the main solution methods, aided by classification criteria based on the geometric scale at which the analysis is performed and the cardinality of the relationships among object parts exploited during the analysis. We finalize the report by discussing open problems and future perspectives

    Appearance-design interfaces and tools for computer cinematography: Evaluation and application

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    We define appearance design as the creation and editing of scene content such as lighting and surface materials in computer graphics. The appearance design process takes a significant amount of time relative to other production tasks and poses difficult artistic challenges. Many user interfaces have been proposed to make appearance design faster, easier, and more expressive, but no formal validation of these interfaces had been published prior to our body of work. With a focus on novice users, we present a series of investigations into the strengths and weaknesses of various appearance design user interfaces. In particular, we develop an experimental methodology for the evaluation of representative user interface paradigms in the areas of lighting and material design. We conduct three user studies having subjects perform design tasks under controlled conditions. In these studies, we discover new insight into the effectiveness of each paradigm for novices measured by objective performance as well as subjective feedback. We also offer observations on common workflow and capabilities of novice users in these domains. We use the results of our lighting study to develop a new representation for artistic control of lighting, where light travels along nonlinear paths

    Shared Control Policies and Task Learning for Hydraulic Earth-Moving Machinery

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    This thesis develops a shared control design framework for improving operator efficiency and performance on hydraulic excavation tasks. The framework is based on blended shared control (BSC), a technique whereby the operator’s command input is continually augmented by an assistive controller. Designing a BSC control scheme is subdivided here into four key components. Task learning utilizes nonparametric inverse reinforcement learning to identify the underlying goal structure of a task as a sequence of subgoals directly from the demonstration data of an experienced operator. These subgoals may be distinct points in the actuator space or distributions overthe space, from which the operator draws a subgoal location during the task. The remaining three steps are executed on-line during each update of the BSC controller. In real-time, the subgoal prediction step involves utilizing the subgoal decomposition from the learning process in order to predict the current subgoal of the operator. Novel deterministic and probabilistic prediction methods are developed and evaluated for their ease of implementation and performance against manually labeled trial data. The control generation component involves computing polynomial trajectories to the predicted subgoal location or mean of the subgoal distribution, and computing a control input which tracks those trajectories. Finally, the blending law synthesizes both inputs through a weighted averaging of the human and control input, using a blending parameter which can be static or dynamic. In the latter case, mapping probabilistic quantities such as the maximum a posteriori probability or statistical entropy to the value of the dynamic blending parameter may yield a more intelligent control assistance, scaling the intervention according to the confidence of the prediction. A reduced-scale (1/12) fully hydraulic excavator model was instrumented for BSC experimentation, equipped with absolute position feedback of each hydraulic actuator. Experiments were conducted using a standard operator control interface and a common earthmoving task: loading a truck from a pile. Under BSC, operators experienced an 18% improvement in mean digging efficiency, defined as mass of material moved per cycle time. Effects of BSC vary with regard to pure cycle time, although most operators experienced a reduced mean cycle time

    A Statistical Evaluation of Risk Priority Numbers in Failure Modes and Effects Analysis Applied to the Prediction of Complex Systems

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    Complex systems such as military aircraft and naval ships are difficult to cost effectively maintain. Frequently, large-scale maintenance of complex systems (i.e., a naval vessel) is based on the reduction of the system to its base subcomponents and the use of manufacturer-suggested, time-directed, preventative maintenance, which is augmented during the systems lifecycle with predictive maintenance which assesses the system\u27s ability to perform its mission objectives. While preventative maintenance under certain conditions can increase reliability, preventative maintenance systems are often costly, increase down time, and allow for maintenance-induced failures, which may decrease the reliability of the system (Ebeling, 1997). This maintenance scheme ignores the complexity of the system it tries to maintain. By combining the base components or subsystems into a larger system, and introducing human interaction with the system, the complexity of the system creates a unique entity that cannot be completely understood by basing predictability of the system to perform tasks on the reduction of the system to its subcomponents. This study adds to the scholarly literature by developing a model, based on the traditional failure modes and effects analysis commonly used for research and development projects, to capture the effects of the human interaction with the system. Based on the ability of personnel assigned to operate and maintain the system, the severity of the system failure on the impact on the metasystems ability to perform its mission and the likelihood of the event of the failure to occur. Findings of the research indicate that the human interaction with the system, in as far as the ability of the personnel to repair and maintain the system, is a vital component in the ability to predict likelihood of the system failure and the prioritization of the risk of system failure, may be adequately captured for analysis through use of expert opinion elicitation. The use of the expert\u27s opinions may provide additional robustness to the modeling and analysis of system behavior in the event that failure occurs

    Emerging technologies for reef fisheries research and management [held during the 56th annual Gulf and Caribbean Fisheries Institute meeting in Tortola, British Virgin Islands, November 2003]

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    This publication of the NOAA Professional Paper NMFS Series is the product of a special symposium on “Emerging Technologies for Reef Fisheries Research and Management” held during the 56th annual Gulf and Caribbean Fisheries Institute meeting in Tortola, British Virgin Islands, November 2003. The purpose of this collection is to highlight the diversity of questions and issues in reef fisheries management that are benefiting from applications of technology. Topics cover a wide variety of questions and issues from the study of individual behavior, distribution and abundance of groups and populations, and associations between habitats and fish and shellfish species.(PDF files contains 124 pages.

    VISUALIZING BARRIER DUNE TOPOGRAPHIC STATE SPACE AND INFERENCE OF RESILIENCE PROPERTIES

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    The linkage between barrier island morphologies and dune topographies, vegetation, and biogeomorphic feedbacks, has been examined. The two-fold stability domain (i.e., overwash-resisting and overwash-reinforcing stability domains) model from case studies in a couple of islands along the Georgia Bight and Virginia coast has been proposed to examine the resilience properties in the barrier dune systems. Thus, there is a need to examine geographic variations in the dune topography among and within islands. Meanwhile, previous studies just analyzed and compared dune topographies based on transect-based point elevations or dune crest elevations; therefore, it is necessary to further examine dune topography in terms of multiple patterns and processes across scales. In this dissertation, I develop and deploy a cross-scale data model developed from resilience theory to represent and compare dune topographies across twelve islands over approximately 2,050 kilometers of the US southeastern Atlantic coast. Three sets of topographic variables were employed to summarize the cross-scale structure of topography (elevational statistics, patch indices, and the continuous surface properties). These metrics differed in their degree of spatial explicitness, their level of measurement, and association with patch or gradient paradigms. Topographic metrics were derived from digital elevation models (DEMs) of dune topographies constructed from airborne Light Detection and Ranging (LiDAR). These topographic metrics were used to construct dune topographic state space to investigate and visualize the cross-scale structure of dune topography. This study investigated (1) dune topography and landscape similarity among barrier islands in different barrier island morphologic contexts, (2) the differences in barrier island dune topographies and their resilience properties across large geographic extents, and (3) how geomorphic and biogeomorphic processes are related to resilience prosperities. The findings are summarized below. First, dune topography varies according to island morphologies of the Virginia coast; however, local controls (such as human modification of the shore or shoreline accretion and erosion) also play an important role in shaping dune topographies. Compared with tide-dominated islands, wave-dominated islands exhibited more convergence in dune topographies. Second, the dune landscapes of the Virginia Barrier Islands have a poorly consistent spatial structure, along with strong collinearity among elevational variables and landscape indices, which reflects the rapid retreat and erosion along the coast. The dune landscapes of the Georgia Bight have a more consistent spatial structure and a greater dimensionality in state space. Thus, the weaker multicollinearity and higher dimensionality in the dataset reflect their potential for resilience. Last, islands of different elevations may have similar dune topography characteristics due to the difference in resistance and resilience. Notwithstanding the geographic variability in geomorphic and biogeomorphic processes, convergence in dune topography exists, which is evidenced by the response curves of the topographic metrics that are correlated with both axes. This work demonstrates the usefulness of different representations of dune topography by cross-scale data modeling. Also, the two existing models of barrier island dune states were integrated to form a conceptual model that illuminates different, but complementary, resilience properties in the barrier dune system. The differences in dune topographies and resilience properties were detected in state space, and this information offers guidance for future study’s field site selections
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