549 research outputs found

    Piecewise-Linear Farthest-Site Voronoi Diagrams

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    Voronoi diagrams induced by distance functions whose unit balls are convex polyhedra are piecewise-linear structures. Nevertheless, analyzing their combinatorial and algorithmic properties in dimensions three and higher is an intriguing problem. The situation turns easier when the farthest-site variants of such Voronoi diagrams are considered, where each site gets assigned the region of all points in space farthest from (rather than closest to) it. We give asymptotically tight upper and lower worst-case bounds on the combinatorial size of farthest-site Voronoi diagrams for convex polyhedral distance functions in general dimensions, and propose an optimal construction algorithm. Our approach is uniform in the sense that (1) it can be extended from point sites to sites that are convex polyhedra, (2) it covers the case where the distance function is additively and/or multiplicatively weighted, and (3) it allows an anisotropic scenario where each site gets allotted its particular convex distance polytope

    Image Sampling with Quasicrystals

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    We investigate the use of quasicrystals in image sampling. Quasicrystals produce space-filling, non-periodic point sets that are uniformly discrete and relatively dense, thereby ensuring the sample sites are evenly spread out throughout the sampled image. Their self-similar structure can be attractive for creating sampling patterns endowed with a decorative symmetry. We present a brief general overview of the algebraic theory of cut-and-project quasicrystals based on the geometry of the golden ratio. To assess the practical utility of quasicrystal sampling, we evaluate the visual effects of a variety of non-adaptive image sampling strategies on photorealistic image reconstruction and non-photorealistic image rendering used in multiresolution image representations. For computer visualization of point sets used in image sampling, we introduce a mosaic rendering technique.Comment: For a full resolution version of this paper, along with supplementary materials, please visit at http://www.Eyemaginary.com/Portfolio/Publications.htm

    Generalized Voronoi Tessellation as a Model of Two-dimensional Cell Tissue Dynamics

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    Voronoi tessellations have been used to model the geometric arrangement of cells in morphogenetic or cancerous tissues, however so far only with flat hypersurfaces as cell-cell contact borders. In order to reproduce the experimentally observed piecewise spherical boundary shapes, we develop a consistent theoretical framework of multiplicatively weighted distance functions, defining generalized finite Voronoi neighborhoods around cell bodies of varying radius, which serve as heterogeneous generators of the resulting model tissue. The interactions between cells are represented by adhesive and repelling force densities on the cell contact borders. In addition, protrusive locomotion forces are implemented along the cell boundaries at the tissue margin, and stochastic perturbations allow for non-deterministic motility effects. Simulations of the emerging system of stochastic differential equations for position and velocity of cell centers show the feasibility of this Voronoi method generating realistic cell shapes. In the limiting case of a single cell pair in brief contact, the dynamical nonlinear Ornstein-Uhlenbeck process is analytically investigated. In general, topologically distinct tissue conformations are observed, exhibiting stability on different time scales, and tissue coherence is quantified by suitable characteristics. Finally, an argument is derived pointing to a tradeoff in natural tissues between cell size heterogeneity and the extension of cellular lamellae.Comment: v1: 34 pages, 19 figures v2: reformatted 43 pages, 21 figures, 1 table; minor clarifications, extended supplementary materia

    Fine-Grained Complexity Analysis of Two Classic TSP Variants

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    We analyze two classic variants of the Traveling Salesman Problem using the toolkit of fine-grained complexity. Our first set of results is motivated by the Bitonic TSP problem: given a set of nn points in the plane, compute a shortest tour consisting of two monotone chains. It is a classic dynamic-programming exercise to solve this problem in O(n2)O(n^2) time. While the near-quadratic dependency of similar dynamic programs for Longest Common Subsequence and Discrete Frechet Distance has recently been proven to be essentially optimal under the Strong Exponential Time Hypothesis, we show that bitonic tours can be found in subquadratic time. More precisely, we present an algorithm that solves bitonic TSP in O(nlog2n)O(n \log^2 n) time and its bottleneck version in O(nlog3n)O(n \log^3 n) time. Our second set of results concerns the popular kk-OPT heuristic for TSP in the graph setting. More precisely, we study the kk-OPT decision problem, which asks whether a given tour can be improved by a kk-OPT move that replaces kk edges in the tour by kk new edges. A simple algorithm solves kk-OPT in O(nk)O(n^k) time for fixed kk. For 2-OPT, this is easily seen to be optimal. For k=3k=3 we prove that an algorithm with a runtime of the form O~(n3ϵ)\tilde{O}(n^{3-\epsilon}) exists if and only if All-Pairs Shortest Paths in weighted digraphs has such an algorithm. The results for k=2,3k=2,3 may suggest that the actual time complexity of kk-OPT is Θ(nk)\Theta(n^k). We show that this is not the case, by presenting an algorithm that finds the best kk-move in O(n2k/3+1)O(n^{\lfloor 2k/3 \rfloor + 1}) time for fixed k3k \geq 3. This implies that 4-OPT can be solved in O(n3)O(n^3) time, matching the best-known algorithm for 3-OPT. Finally, we show how to beat the quadratic barrier for k=2k=2 in two important settings, namely for points in the plane and when we want to solve 2-OPT repeatedly.Comment: Extended abstract appears in the Proceedings of the 43rd International Colloquium on Automata, Languages, and Programming (ICALP 2016

    The Voronoi diagram of circles made easy

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