490,449 research outputs found

    Faster data structures and graphics hardware techniques for high performance rendering

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    Computer generated imagery is used in a wide range of disciplines, each with different requirements. As an example, real-time applications such as computer games have completely different restrictions and demands than offline rendering of feature films. A game has to render quickly using only limited resources, yet present visually adequate images. Film and visual effects rendering may not have strict time requirements but are still required to render efficiently utilizing huge render systems with hundreds or even thousands of CPU cores. In real-time rendering, with limited time and hardware resources, it is always important to produce as high rendering quality as possible given the constraints available. The first paper in this thesis presents an analytical hardware model together with a feed-back system that guarantees the highest level of image quality subject to a limited time budget. As graphics processing units grow more powerful, power consumption becomes a critical issue. Smaller handheld devices have only a limited source of energy, their battery, and both small devices and high-end hardware are required to minimize energy consumption not to overheat. The second paper presents experiments and analysis which consider power usage across a range of real-time rendering algorithms and shadow algorithms executed on high-end, integrated and handheld hardware. Computing accurate reflections and refractions effects has long been considered available only in offline rendering where time isn’t a constraint. The third paper presents a hybrid approach, utilizing the speed of real-time rendering algorithms and hardware with the quality of offline methods to render high quality reflections and refractions in real-time. The fourth and fifth paper present improvements in construction time and quality of Bounding Volume Hierarchies (BVH). Building BVHs faster reduces rendering time in offline rendering and brings ray tracing a step closer towards a feasible real-time approach. Bonsai, presented in the fourth paper, constructs BVHs on CPUs faster than contemporary competing algorithms and produces BVHs of a very high quality. Following Bonsai, the fifth paper presents an algorithm that refines BVH construction by allowing triangles to be split. Although splitting triangles increases construction time, it generally allows for higher quality BVHs. The fifth paper introduces a triangle splitting BVH construction approach that builds BVHs with quality on a par with an earlier high quality splitting algorithm. However, the method presented in paper five is several times faster in construction time

    Handwritten Signature Verification using Deep Learning

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    Every person has his/her own unique signature that is used mainly for the purposes of personal identification and verification of important documents or legal transactions. There are two kinds of signature verification: static and dynamic. Static(off-line) verification is the process of verifying an electronic or document signature after it has been made, while dynamic(on-line) verification takes place as a person creates his/her signature on a digital tablet or a similar device. Offline signature verification is not efficient and slow for a large number of documents. To overcome the drawbacks of offline signature verification, we have seen a growth in online biometric personal verification such as fingerprints, eye scan etc. In this paper we created CNN model using python for offline signature and after training and validating, the accuracy of testing was 99.70%

    Digital implementation of the cellular sensor-computers

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    Two different kinds of cellular sensor-processor architectures are used nowadays in various applications. The first is the traditional sensor-processor architecture, where the sensor and the processor arrays are mapped into each other. The second is the foveal architecture, in which a small active fovea is navigating in a large sensor array. This second architecture is introduced and compared here. Both of these architectures can be implemented with analog and digital processor arrays. The efficiency of the different implementation types, depending on the used CMOS technology, is analyzed. It turned out, that the finer the technology is, the better to use digital implementation rather than analog

    CMOS-3D smart imager architectures for feature detection

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    This paper reports a multi-layered smart image sensor architecture for feature extraction based on detection of interest points. The architecture is conceived for 3-D integrated circuit technologies consisting of two layers (tiers) plus memory. The top tier includes sensing and processing circuitry aimed to perform Gaussian filtering and generate Gaussian pyramids in fully concurrent way. The circuitry in this tier operates in mixed-signal domain. It embeds in-pixel correlated double sampling, a switched-capacitor network for Gaussian pyramid generation, analog memories and a comparator for in-pixel analog-to-digital conversion. This tier can be further split into two for improved resolution; one containing the sensors and another containing a capacitor per sensor plus the mixed-signal processing circuitry. Regarding the bottom tier, it embeds digital circuitry entitled for the calculation of Harris, Hessian, and difference-of-Gaussian detectors. The overall system can hence be configured by the user to detect interest points by using the algorithm out of these three better suited to practical applications. The paper describes the different kind of algorithms featured and the circuitry employed at top and bottom tiers. The Gaussian pyramid is implemented with a switched-capacitor network in less than 50 ÎŒs, outperforming more conventional solutions.Xunta de Galicia 10PXIB206037PRMinisterio de Ciencia e InnovaciĂłn TEC2009-12686, IPT-2011-1625-430000Office of Naval Research N00014111031

    Real-Time analysis and visualization for single-molecule based super-resolution microscopy

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    Accurate multidimensional localization of isolated fluorescent emitters is a time consuming process in single-molecule based super-resolution microscopy. We demonstrate a functional method for real-time reconstruction with automatic feedback control, without compromising the localization accuracy. Compatible with high frame rates of EM-CCD cameras, it relies on a wavelet segmentation algorithm, together with a mix of CPU/GPU implementation. A combination with Gaussian fitting allows direct access to 3D localization. Automatic feedback control ensures optimal molecule density throughout the acquisition process. With this method, we significantly improve the efficiency and feasibility of localization-based super-resolution microscopy

    Quality Classified Image Analysis with Application to Face Detection and Recognition

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    Motion blur, out of focus, insufficient spatial resolution, lossy compression and many other factors can all cause an image to have poor quality. However, image quality is a largely ignored issue in traditional pattern recognition literature. In this paper, we use face detection and recognition as case studies to show that image quality is an essential factor which will affect the performances of traditional algorithms. We demonstrated that it is not the image quality itself that is the most important, but rather the quality of the images in the training set should have similar quality as those in the testing set. To handle real-world application scenarios where images with different kinds and severities of degradation can be presented to the system, we have developed a quality classified image analysis framework to deal with images of mixed qualities adaptively. We use deep neural networks first to classify images based on their quality classes and then design a separate face detector and recognizer for images in each quality class. We will present experimental results to show that our quality classified framework can accurately classify images based on the type and severity of image degradations and can significantly boost the performances of state-of-the-art face detector and recognizer in dealing with image datasets containing mixed quality images.Comment: 6 page

    Unsupervised Holistic Image Generation from Key Local Patches

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    We introduce a new problem of generating an image based on a small number of key local patches without any geometric prior. In this work, key local patches are defined as informative regions of the target object or scene. This is a challenging problem since it requires generating realistic images and predicting locations of parts at the same time. We construct adversarial networks to tackle this problem. A generator network generates a fake image as well as a mask based on the encoder-decoder framework. On the other hand, a discriminator network aims to detect fake images. The network is trained with three losses to consider spatial, appearance, and adversarial information. The spatial loss determines whether the locations of predicted parts are correct. Input patches are restored in the output image without much modification due to the appearance loss. The adversarial loss ensures output images are realistic. The proposed network is trained without supervisory signals since no labels of key parts are required. Experimental results on six datasets demonstrate that the proposed algorithm performs favorably on challenging objects and scenes.Comment: 16 page
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