4 research outputs found
Una Aproximación MDA para la Construcción de Componentes COTSgets en Aplicaciones Web
Actualmente, existe una tendencia al desarrollo de aplicaciones web. Muchas de estas aplicaciones se construyen en base a componentes reutilizables, lo que influye considerablemente en el tiempo de desarrollo. En este contexto se enmarca nuestra propuesta. El artı́culo presenta una solución basada en la ingenierı́a dirigida por modelos (MDE) para agilizar y facilitar a los desarrolladores la implementación de un tipo de componentes web (llamados COTSgets). Nuestra propuesta consiste en la generación automática de la implementación de estos componentes, en lo que a su estructura y funcionalidad básica se refiere, a partir de un modelo que describe su especificación y mediante la utilización de una transformación modelo-a-texto (M2T). Para dicha implementación se ha seleccionado la incipiente tecnologı́a Polymer
Sensor Applications in Agrifood Systems: Current Trends and Opportunities for Water Stewardship
Abstract: Growing global food demand and security concerns dictate the need for state-of-the-art food production technologies to increase farming efficiency. Concurrently, freshwater overexploitation in agriculture, especially in arid and water-scarce areas, emphasises the vital role of appropriate water-saving irrigations techniques to ensure natural resources’ sustainability in food supply networks. In line with the development of automated systems, the use of sensors for water monitoring, indicatively in the cases of smart farming or precision agriculture, could further promote the preservation of freshwater resources. To this end, this research first provides a review of sensor applications for improving sustainability in agrifood systems. We then focus on digital technologies applied for monitoring and assessing freshwater utilisation in the food commodities’ sector based on academic literature and real-world business evidence. A contextual map is developed for capturing the main technical, environmental and economic factors affecting the selection of sensors for water monitoring and stewardship during agricultural production. This first-effort framework, in terms of sensor-based freshwater monitoring, aims at supporting the agrifood system’s decision-makers to identify the optimal sensor applications for improving sustainability and water efficiency in agricultural operations.This research has received funding from: (i) the Biotechnology and Biological Sciences Research Council (BBSRC) under Reference No. BB/P027970/1, Project Title: “Transforming India’s Green Revolution by Research and Empowerment for Sustainable food Supplies”, and (ii) the European Institute of Innovation & Technology Food (EIT Food) under Activity Code 19041, Project Title: “The development of organic supply chains that drive fair, transparent and healthy options for the consumer”
A Closer Look into Recent Video-based Learning Research: A Comprehensive Review of Video Characteristics, Tools, Technologies, and Learning Effectiveness
People increasingly use videos on the Web as a source for learning. To
support this way of learning, researchers and developers are continuously
developing tools, proposing guidelines, analyzing data, and conducting
experiments. However, it is still not clear what characteristics a video should
have to be an effective learning medium. In this paper, we present a
comprehensive review of 257 articles on video-based learning for the period
from 2016 to 2021. One of the aims of the review is to identify the video
characteristics that have been explored by previous work. Based on our
analysis, we suggest a taxonomy which organizes the video characteristics and
contextual aspects into eight categories: (1) audio features, (2) visual
features, (3) textual features, (4) instructor behavior, (5) learners
activities, (6) interactive features (quizzes, etc.), (7) production style, and
(8) instructional design. Also, we identify four representative research
directions: (1) proposals of tools to support video-based learning, (2) studies
with controlled experiments, (3) data analysis studies, and (4) proposals of
design guidelines for learning videos. We find that the most explored
characteristics are textual features followed by visual features, learner
activities, and interactive features. Text of transcripts, video frames, and
images (figures and illustrations) are most frequently used by tools that
support learning through videos. The learner activity is heavily explored
through log files in data analysis studies, and interactive features have been
frequently scrutinized in controlled experiments. We complement our review by
contrasting research findings that investigate the impact of video
characteristics on the learning effectiveness, report on tasks and technologies
used to develop tools that support learning, and summarize trends of design
guidelines to produce learning video
Designing a Library of Components for Textual Scholarship
Il presente lavoro affronta e descrive temi legati all'applicazione di nuove tecnologie, di metodologie informatiche e di progettazione software volti allo sviluppo di strumenti innovativi per le Digital Humanities (DH), un’area di studio caratterizzata da una forte interdisciplinarità e da una continua evoluzione. In particolare, questo contributo definisce alcuni specifici requisiti relativi al dominio del Literary Computing e al settore del Digital Textual Scholarship. Conseguentemente, il contesto principale di elaborazione tratta documenti scritti in latino, greco e arabo, nonché testi in lingue moderne contenenti temi storici e filologici. L'attività di ricerca si concentra sulla progettazione di una libreria modulare (TSLib) in grado di operare su fonti ad elevato valore culturale, al fine di editarle, elaborarle, confrontarle, analizzarle, visualizzarle e ricercarle. La tesi si articola in cinque capitoli. Il capitolo 1 riassume il contesto del dominio applicativo e fornisce un quadro generale degli obiettivi e dei benefici della ricerca. Il capitolo 2 illustra alcuni importanti lavori e iniziative analoghe, insieme a una breve panoramica dei risultati più significativi ottenuti nel settore delle DH. Il capitolo 3 ripercorre accuratamente e motiva il processo di progettazione messo a punto. Esso inizia con la descrizione dei principi tecnici adottati e mostra come essi vengono applicati al dominio d'interesse. Il capitolo continua definendo i requisiti, l'architettura e il modello del metodo proposto. Sono così evidenziati e discussi gli aspetti concernenti i design patterns e la progettazione delle Application Programming Interfaces (APIs). La parte finale del lavoro (capitolo 4) illustra i risultati ottenuti da concreti progetti di ricerca che, da un lato, hanno contribuito alla progettazione della libreria e, dall'altro, hanno avuto modo di sfruttarne gli sviluppi. Sono stati quindi discussi diversi temi: (a) l'acquisizione e la codifica del testo, (b) l'allineamento e la gestione delle varianti testuali, (c) le annotazioni multilivello. La tesi si conclude con alcune riflessioni e considerazioni indicando anche possibili percorsi d'indagine futuri (capitolo 5)