3,674 research outputs found

    Computational Physics on Graphics Processing Units

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    The use of graphics processing units for scientific computations is an emerging strategy that can significantly speed up various different algorithms. In this review, we discuss advances made in the field of computational physics, focusing on classical molecular dynamics, and on quantum simulations for electronic structure calculations using the density functional theory, wave function techniques, and quantum field theory.Comment: Proceedings of the 11th International Conference, PARA 2012, Helsinki, Finland, June 10-13, 201

    ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.

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    The domain of materials for design is changing under the influence of an increased technological advancement, miniaturization and democratization. Materials are becoming connected, augmented, computational, interactive, active, responsive, and dynamic. These are ICS Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the world are experimenting with these new materials, there is the need to reflect on their potentials and impact on design. This paper is a first step in this direction: to interpret and describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge

    Augmented reality and older adults:A comparison of prompting types

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    Step into My Mind Palace:Exploration of a Collaborative Paragogy Tool in VR

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    Virtual Reality (VR) can mediate remote collaborative learning and can support pedagogical processes like paragogy. Within education, methods such as spaced repetition and memory palaces exist to support the cognitive process of remembering. We identify an opportunity to enhance learner-led collaborative paragogy involving these methods through immersive VR experiences. We present CleVR, a VR-mediated collaboration-based system that supports the memory palace and spaced repetition techniques. As an exploratory study, we aim to identify the applicability, viability and user perception for such a system combining these two techniques in VR. CleVR is a novel implementation which provides a location-driven metaphor to populate and present multiple resources related to a topic for peer-led exploration. We discuss the design and provide a prototype implementation of CleVR. We conducted two studies, a targeted expert user review and a broader proof of concept survey. The results of the studies show interesting outcomes, with the system described as ‘engaging’, ‘useful’ and ‘fun’. Our findings provide insights to the potential of using Virtual Reality Learning Environments (VRLE) geared towards collaborative learner-led activities

    Digital laser-dyeing: coloration and patterning techniques for polyester textiles

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    This research explored a Digital Laser Dye (DLD) patterning process as an alternative coloration method within a textile design practice context. An interdisciplinary framework employed to carry out the study involved Optical Engineering, Dyeing Chemistry, Textile Design and Industry Interaction through collaboration with the Society of Dyers and Colourists. In doing so, combined creative, scientific and technical methods facilitated design innovation. Standardized polyester (PET) knitted jersey and plain, woven fabrics were modified with CO2 laser technology in order to engineer dye onto the fabric with high-resolution graphics. The work considered the aesthetic possibilities, production opportunities and environmental potential of the process compared to traditional and existing surface design techniques. Laser-dyed patterns were generated by a digital dyeing technique involving CAD, laser technology and dye practices to enable textile coloration and patterning. An understanding of energy density was used to define the tone of a dye in terms of colour depth in relation to the textile. In doing so, a system for calibrating levels of colour against laser energy in order to build a tonal image was found. Central to the investigation was the consideration of the laser beam spot as a dots-per-inch tool, drawing on the principles used in digital printing processes. It was therefore possible to utilise the beam as an image making instrument for modifying textile fibres with controlled laser energy. Qualitative approaches employed enabled data gathering to incorporate verbal and written dialogue based on first-hand interactions. Documented notes encompassed individual thought and expression which facilitated the ability to reflect when engaged in practical activity. As such, tacit knowledge and designerly intuition, which is implicit by nature, informed extended design experiments and the thematic documentation of samples towards a textile design collection. Quantitative measurement and analysis of the outcomes alongside creative exploration aided both a tacit understanding of, and ability to control processing parameters. This enabled repeatability of results parallel to design development and has established the potential to commercially apply the technique. Sportswear and intimate apparel prototypes produced in the study suggest suitable markets for processing polyester garments in this way

    Model-based information navigation for engineering documents

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    Engineering and the manner in which engineers think is largely visual and functional, and yet engineers are typically provided with search engines that are text-based. While software based on a visual and functional ethos exist (CAD for example), when searching for information engineers are still required to enter a text query into a search box. This process holds potential incompatibilities both with the nature of the data (i.e. 3D models) and with the way in which engineers think and work. Consequentially, the proposition tested in this paper is that a model-based approach to information access, i.e. a representation of an organisations information around a model of an artefact i.e. CAD model, can improve engineering information retrieval. In an A-B test with a traditional text-based search engine, and using study questions derived from real-world information seeking scenarios based on the activities of a world-leading aircraft manufacturer, the results presented in this paper suggest that there is merit to such an approach.Specifically, this paper shows that there is no significant difference in time to complete a search between a model-based and text-based interfaces in spite of the addition of a new stage in the search process (navigating a 3D model); that the system structure of the model-based interface allows for non-text based documents to be indexed, making up for the inherent limitations in traditional text-based search; and that participants enjoy using the model-based interface and find it intuitive, easy and simple to use. Further, this paper also finds that those with more experience/familiar with the product structure and those in managerial positions are more likely to find information using a model-based interface that those who are not, who perform better using a text-based interface
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