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Chris Cannings: A Life in Games
Chris Cannings was one of the pioneers of evolutionary game theory. His early work was inspired by the formulations of John Maynard Smith, Geoff Parker and Geoff Price; Chris recognized the need for a strong mathematical foundation both to validate stated results and to give a basis for extensions of the models. He was responsible for fundamental results on matrix games, as well as much of the theory of the important war of attrition game, patterns of evolutionarily stable strategies, multiplayer games and games on networks. In this paper we describe his work, key insights and their influence on research by others in this increasingly important field. Chris made substantial contributions to other areas such as population genetics and segregation analysis, but it was to games that he always returned. This review is written by three of his students from different stages of his career
Communication Theoretic Data Analytics
Widespread use of the Internet and social networks invokes the generation of
big data, which is proving to be useful in a number of applications. To deal
with explosively growing amounts of data, data analytics has emerged as a
critical technology related to computing, signal processing, and information
networking. In this paper, a formalism is considered in which data is modeled
as a generalized social network and communication theory and information theory
are thereby extended to data analytics. First, the creation of an equalizer to
optimize information transfer between two data variables is considered, and
financial data is used to demonstrate the advantages. Then, an information
coupling approach based on information geometry is applied for dimensionality
reduction, with a pattern recognition example to illustrate the effectiveness.
These initial trials suggest the potential of communication theoretic data
analytics for a wide range of applications.Comment: Published in IEEE Journal on Selected Areas in Communications, Jan.
201
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