4,580 research outputs found

    Plug-and-Play Methods Provably Converge with Properly Trained Denoisers

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    Plug-and-play (PnP) is a non-convex framework that integrates modern denoising priors, such as BM3D or deep learning-based denoisers, into ADMM or other proximal algorithms. An advantage of PnP is that one can use pre-trained denoisers when there is not sufficient data for end-to-end training. Although PnP has been recently studied extensively with great empirical success, theoretical analysis addressing even the most basic question of convergence has been insufficient. In this paper, we theoretically establish convergence of PnP-FBS and PnP-ADMM, without using diminishing stepsizes, under a certain Lipschitz condition on the denoisers. We then propose real spectral normalization, a technique for training deep learning-based denoisers to satisfy the proposed Lipschitz condition. Finally, we present experimental results validating the theory.Comment: Published in the International Conference on Machine Learning, 201

    Variational image regularization with Euler's elastica using a discrete gradient scheme

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    This paper concerns an optimization algorithm for unconstrained non-convex problems where the objective function has sparse connections between the unknowns. The algorithm is based on applying a dissipation preserving numerical integrator, the Itoh--Abe discrete gradient scheme, to the gradient flow of an objective function, guaranteeing energy decrease regardless of step size. We introduce the algorithm, prove a convergence rate estimate for non-convex problems with Lipschitz continuous gradients, and show an improved convergence rate if the objective function has sparse connections between unknowns. The algorithm is presented in serial and parallel versions. Numerical tests show its use in Euler's elastica regularized imaging problems and its convergence rate and compare the execution time of the method to that of the iPiano algorithm and the gradient descent and Heavy-ball algorithms
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