4,414 research outputs found

    Computational Intelligence Inspired Data Delivery for Vehicle-to-Roadside Communications

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    We propose a vehicle-to-roadside communication protocol based on distributed clustering where a coalitional game approach is used to stimulate the vehicles to join a cluster, and a fuzzy logic algorithm is employed to generate stable clusters by considering multiple metrics of vehicle velocity, moving pattern, and signal qualities between vehicles. A reinforcement learning algorithm with game theory based reward allocation is employed to guide each vehicle to select the route that can maximize the whole network performance. The protocol is integrated with a multi-hop data delivery virtualization scheme that works on the top of the transport layer and provides high performance for multi-hop end-to-end data transmissions. We conduct realistic computer simulations to show the performance advantage of the protocol over other approaches

    On Leveraging Partial Paths in Partially-Connected Networks

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    Mobile wireless network research focuses on scenarios at the extremes of the network connectivity continuum where the probability of all nodes being connected is either close to unity, assuming connected paths between all nodes (mobile ad hoc networks), or it is close to zero, assuming no multi-hop paths exist at all (delay-tolerant networks). In this paper, we argue that a sizable fraction of networks lies between these extremes and is characterized by the existence of partial paths, i.e. multi-hop path segments that allow forwarding data closer to the destination even when no end-to-end path is available. A fundamental issue in such networks is dealing with disruptions of end-to-end paths. Under a stochastic model, we compare the performance of the established end-to-end retransmission (ignoring partial paths), against a forwarding mechanism that leverages partial paths to forward data closer to the destination even during disruption periods. Perhaps surprisingly, the alternative mechanism is not necessarily superior. However, under a stochastic monotonicity condition between current v.s. future path length, which we demonstrate to hold in typical network models, we manage to prove superiority of the alternative mechanism in stochastic dominance terms. We believe that this study could serve as a foundation to design more efficient data transfer protocols for partially-connected networks, which could potentially help reducing the gap between applications that can be supported over disconnected networks and those requiring full connectivity.Comment: Extended version of paper appearing at IEEE INFOCOM 2009, April 20-25, Rio de Janeiro, Brazi

    RTXP : A Localized Real-Time Mac-Routing Protocol for Wireless Sensor Networks

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    Protocols developed during the last years for Wireless Sensor Networks (WSNs) are mainly focused on energy efficiency and autonomous mechanisms (e.g. self-organization, self-configuration, etc). Nevertheless, with new WSN applications, appear new QoS requirements such as time constraints. Real-time applications require the packets to be delivered before a known time bound which depends on the application requirements. We particularly focus on applications which consist in alarms sent to the sink node. We propose Real-Time X-layer Protocol (RTXP), a real-time communication protocol. To the best of our knowledge, RTXP is the first MAC and routing real-time communication protocol that is not centralized, but instead relies only on local information. The solution is cross-layer (X-layer) because it allows to control the delays due to MAC and Routing layers interactions. RTXP uses a suited hop-count-based Virtual Coordinate System which allows deterministic medium access and forwarder selection. In this paper we describe the protocol mechanisms. We give theoretical bound on the end-to-end delay and the capacity of the protocol. Intensive simulation results confirm the theoretical predictions and allow to compare with a real-time centralized solution. RTXP is also simulated under harsh radio channel, in this case the radio link introduces probabilistic behavior. Nevertheless, we show that RTXP it performs better than a non-deterministic solution. It thus advocates for the usefulness of designing real-time (deterministic) protocols even for highly unreliable networks such as WSNs

    PACE: Simple Multi-hop Scheduling for Single-radio 802.11-based Stub Wireless Mesh Networks

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    IEEE 802.11-based Stub Wireless Mesh Networks (WMNs) are a cost-effective and flexible solution to extend wired network infrastructures. Yet, they suffer from two major problems: inefficiency and unfairness. A number of approaches have been proposed to tackle these problems, but they are too restrictive, highly complex, or require time synchronization and modifications to the IEEE 802.11 MAC. PACE is a simple multi-hop scheduling mechanism for Stub WMNs overlaid on the IEEE 802.11 MAC that jointly addresses the inefficiency and unfairness problems. It limits transmissions to a single mesh node at each time and ensures that each node has the opportunity to transmit a packet in each network-wide transmission round. Simulation results demonstrate that PACE can achieve optimal network capacity utilization and greatly outperforms state of the art CSMA/CA-based solutions as far as goodput, delay, and fairness are concerned
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