7,572 research outputs found

    Paper Session II-C - Education With Global Reach

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    The Air Command and Staff College (ACSC) has assembled a space infrastructure consisting of equipment technology essential for curriculum development, demonstrations training, exercises, war games, and independent research at the Operational Level of War. Students and faculty now integrate aerospace doctrine and the SAF infrastructure equipment into their campaign planning exercises and operational level war games to greatly enhance their understanding of operational forces planning and execution support. This SAF is critical to the successful execution of the Academic Year (AY) 1994 and future AY curriculums. Students and faculty have access to real-time tactical command and control and near-real time battlefield information by taking advantage of available space technology. This high quality real world situation display training, war game support, and technology applications research is available throughout the entire academic year. The equipment in this Space Application Facility is fully integrated into the ACSC curriculum, including, the ACSC PC based series of exercises and war games designed by the ACSC faculty from Toolbook software. The Space Applications Facility allows for training and education to be relevant to the theater and the threat we intend to face. The SAF will also eventually provide for real-time internet with worldwide exercises and war games, to include the National Training Center. Central to this concept is the ACSC PC based war game system and aerospace power technology application initiative

    Virtual image out-the-window display system study. Volume 2 - Appendix

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    Virtual image out-the-window display system imaging techniques and simulation devices - appendices containing background materia

    Department of Defense Dictionary of Military and Associated Terms

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    The Joint Publication 1-02, Department of Defense Dictionary of Military and Associated Terms sets forth standard US military and associated terminology to encompass the joint activity of the Armed Forces of the United States. These military and associated terms, together with their definitions, constitute approved Department of Defense (DOD) terminology for general use by all DOD components

    Research opportunities in joint interoperability testing

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    The Department of Defense requires that all command, control, communications and computers intelligence (C4I) systems and automated information systems-(AIS) be interoperable between the services. The Joint Interoperability Test Command (JITC) is responsible for testing and certifying the joint interoperability of these systems. The design of joint interoperability tests and the analysis of data that they produce offer many opportunities for NPS faculty and students to collaborate with JITC on research projects of mutual interest. This paper outlines a spectrum of potential research opportunities, encompassing probability and statistics, modeling and simulation, computer science, information technology, electrical engineering, human factors, and specialized subject matter related to intelligence, communications, and missile defense systems

    Debating Space Security: Capabilities and Vulnerabilities

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    The U.S. position in the debate on space security has been that (1) space-based systems could be developed and used to obtain decisive warghting superiority over an adversary, and (2) these space-based systems, because they might give such an inordinate advantage over any adversary, will be attacked. The Russians and Chinese, in contrast, claim to be threatened by U.S. aspirations in space but deny that they pose a serious threat to U.S. space-based systems. They view the development of advanced military space systems by the United States as evidence of a growing gap of military capabilities limited only by technological--not political--constraints. They argue that U.S. missile defense systems operating in coordination with advanced satellite sensors would weaken their nuclear retaliatory potential. This dissertation argues that the positions held by both of these parties are more extreme than warranted. An analytical evaluation quickly narrows the touted capabilities and assumed vulnerabilities of space systems to a much smaller set of concerns that can be addressed by collaboration. Chapter 2: Operationally Responsive Space (ORS): Is 24/7 Warghter Support Feasible? demonstrates the infeasibility of dramatically increasing U.S. warfighting superiority by using satellites. Chapter 3: What Can be Achieved by Attacking Satellites? makes the case that although U.S. armed forces rely extensively on its satellite infrastructure, that does not immediately make them desirable targets. The functions performed by military satellites are diffused among large constellations with redundancies. Also, some of the functions performed by these satellites can be substituted for by other terrestrial and aerial systems. Chapter 4: The Limits of Chinese Anti-Satellite Missiles demonstrates that anti-satellite (ASAT) intercepts are very complex under realistic conditions and that a potential adversary with space capabilities comparable to China's has very limited capability to use ASATs in a real-world battle scenario. Finally, in order to evaluate the chief concern raised by the Russians and Chinese, chapter 5: Satellites, Missile Defense and Space Security simulates a boost-phase missile defense system cued by the advanced Space Tracking and Surveillance (STSS) sensors. It demonstrates that even under best case assumptions, the STSS sensors are not good enough for the boost-phase missile defense system to successfully intercept and destroy an ICBM. Together, these chapters aim to narrow the contentions in the debate on space security thereby fostering the international colloboration and data sharing needed to ensure safe operations in space

    QuickStrike ASOC Battlefield Simulation: Preparing the War Fighter to Win

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    The QuickStrike ASOC (Air Support Operations Center) Battlefield Simulation fills a crucial gap in USAF and United Kingdom Close Air Support (CAS) and airspace manager training. The system now provides six squadrons with the capability to conduct total-mission training events whenever the personnel and time are available. When the 111th ASOC returned from their first deployment to Afghanistan they realized the training available prior to deployment was inadequate. They sought an organic training capability focused on the ASOC mission that was low cost, simple to use, adaptable, and available now. Using a commercial off-the-shelf simulation, they developed a complete training system by adapting the simulation to their training needs. Through more than two years of spiral development, incorporating lessons learned, the system has matured, and can now realistically replicate the Tactical Operations Center (TOC) in Kabul, Afghanistan, the TOC supporting the mission in Iraq, or can expand to support a major conflict scenario. The training system provides a collaborative workspace for the training audience and exercise control group via integrated software and workstations that can easily adapt to new mission reqUirements and TOC configurations. The system continues to mature. Based on inputs from the war fighter, new capabilities have been incorporated to add realism and simplify the scenario development process. The QuickStrike simulation can now import TBMCS Air Tasking Order air mission data and can provide air and ground tracks to a common operating picture; presented through either C2PC or JADOCS. This or~anic capability to practice team processes and tasks and to conduct mission rehearsals proved its value in the 111 h ASOS's next deployment. The ease of scenario development and the simple to learn and intuitive gamelike interface enables the squadrons to develop and share scenarios incorporating lessons learned from every deployment. These war fighters have now filled the training gap and have the capability they need to train to win

    Distributed Interactive Simulation Baseline Study: Phase 1-FY96

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    On Wargaming

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    Wargames are as old as civilization—and perhaps older. In his informative and entertaining Public Broadcasting series Connections, James Burke argued that the first invention, the one that enabled all later inventions, was the plow. It allowed agriculture, and as agriculture permitted denser populations, the frequency of inventions increased, due either to “connecting” with new applications or combining with other inventions to create one that was greater than the sum of its parts.https://digital-commons.usnwc.edu/usnwc-newport-papers/1043/thumbnail.jp
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