270 research outputs found

    Approximate Euclidean shortest paths in polygonal domains

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    Given a set P\mathcal{P} of hh pairwise disjoint simple polygonal obstacles in R2\mathbb{R}^2 defined with nn vertices, we compute a sketch Ω\Omega of P\mathcal{P} whose size is independent of nn, depending only on hh and the input parameter ϵ\epsilon. We utilize Ω\Omega to compute a (1+ϵ)(1+\epsilon)-approximate geodesic shortest path between the two given points in O(n+h((lgn)+(lgh)1+δ+(1ϵlghϵ)))O(n + h((\lg{n}) + (\lg{h})^{1+\delta} + (\frac{1}{\epsilon}\lg{\frac{h}{\epsilon}}))) time. Here, ϵ\epsilon is a user parameter, and δ\delta is a small positive constant (resulting from the time for triangulating the free space of P\cal P using the algorithm in \cite{journals/ijcga/Bar-YehudaC94}). Moreover, we devise a (2+ϵ)(2+\epsilon)-approximation algorithm to answer two-point Euclidean distance queries for the case of convex polygonal obstacles.Comment: a few updates; accepted to ISAAC 201

    Routing on the Visibility Graph

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    We consider the problem of routing on a network in the presence of line segment constraints (i.e., obstacles that edges in our network are not allowed to cross). Let PP be a set of nn points in the plane and let SS be a set of non-crossing line segments whose endpoints are in PP. We present two deterministic 1-local O(1)O(1)-memory routing algorithms that are guaranteed to find a path of at most linear size between any pair of vertices of the \emph{visibility graph} of PP with respect to a set of constraints SS (i.e., the algorithms never look beyond the direct neighbours of the current location and store only a constant amount of additional information). Contrary to {\em all} existing deterministic local routing algorithms, our routing algorithms do not route on a plane subgraph of the visibility graph. Additionally, we provide lower bounds on the routing ratio of any deterministic local routing algorithm on the visibility graph.Comment: An extended abstract of this paper appeared in the proceedings of the 28th International Symposium on Algorithms and Computation (ISAAC 2017). Final version appeared in the Journal of Computational Geometr

    Competitive Local Routing with Constraints

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    Let PP be a set of nn vertices in the plane and SS a set of non-crossing line segments between vertices in PP, called constraints. Two vertices are visible if the straight line segment connecting them does not properly intersect any constraints. The constrained Θm\Theta_m-graph is constructed by partitioning the plane around each vertex into mm disjoint cones, each with aperture θ=2π/m\theta = 2 \pi/m, and adding an edge to the `closest' visible vertex in each cone. We consider how to route on the constrained Θ6\Theta_6-graph. We first show that no deterministic 1-local routing algorithm is o(n)o(\sqrt{n})-competitive on all pairs of vertices of the constrained Θ6\Theta_6-graph. After that, we show how to route between any two visible vertices of the constrained Θ6\Theta_6-graph using only 1-local information. Our routing algorithm guarantees that the returned path is 2-competitive. Additionally, we provide a 1-local 18-competitive routing algorithm for visible vertices in the constrained half-Θ6\Theta_6-graph, a subgraph of the constrained Θ6\Theta_6-graph that is equivalent to the Delaunay graph where the empty region is an equilateral triangle. To the best of our knowledge, these are the first local routing algorithms in the constrained setting with guarantees on the length of the returned path

    The Complexity of Geodesic Spanners

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    Approximate Shortest Distances Among Smooth Obstacles in 3D

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