6 research outputs found

    1st Design Factory Global Network Research Conference ‘Designing the Future’ 5-6 October 2022

    Get PDF
    DFGN.R 2022 -Designing the Future - is the first research conference organised by the Design Factory Global Network. The open event offers the opportunity for all like-minded educators, designers and researchers to share their insights and inspire others on education, methods, practices and ecosystems of co-creation and innovation. The DFGN.R conference is a two-day event hosted on-site in Leeuwarden, the Netherlands. The conference is organized alongside International Design Factory Week 2022, the annual gathering of DFGN members. This year's conference is organized in collaboration with Aalto University from Helsinki Finland and hosted by the NHL Stenden University of Applied Sciences

    Häkatoni kui koosloomet toetava ürituse disainiprojekt Võrumaa „Vunki mano“ loometalgute näitel

    Get PDF
    https://www.ester.ee/record=b5361992*es

    Analysis and Comparison of Representative Locations in the General Makerspace Panorama

    Get PDF
    The present thesis analyzes and compares a selection of different makerspaces and provides a measurement system to assess the effect of MakerSpace and its community on its users. Chapter 1 presents the goals and motivations of the study. It also describes the overall structure of the work. Chapter 2 introduces the concept of maker movement. It tackles the triggers of the maker movement, its growth and the impact it has on different areas. Chapter 3 defines the figure of the maker and distinguishes between the existing types of makers. The chapter closes with the presentation of three characteristic maker personas. Chapter 5 studies the existing types of makerspaces and explains the differences between them. The chapter also includes the analysis of a selection of nine representative makerspaces with different characteristics, and develops a system to compare said spaces qualitatively within a common background. It is followed by Chapter 6, which presents the questionnaires prepared and delivered in order to measure the overall effect of MakerSpace on its users.The obtained results of Chapters 5 and 6 are discussed in Chapter 7. This chapter also summarizes the difficulties encountered during the realization of the investigation

    Enhancing Free-text Interactions in a Communication Skills Learning Environment

    Get PDF
    Learning environments frequently use gamification to enhance user interactions.Virtual characters with whom players engage in simulated conversations often employ prescripted dialogues; however, free user inputs enable deeper immersion and higher-order cognition. In our learning environment, experts developed a scripted scenario as a sequence of potential actions, and we explore possibilities for enhancing interactions by enabling users to type free inputs that are matched to the pre-scripted statements using Natural Language Processing techniques. In this paper, we introduce a clustering mechanism that provides recommendations for fine-tuning the pre-scripted answers in order to better match user inputs
    corecore