12,505 research outputs found
Freeform User Interfaces for Graphical Computing
報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専
GRASS: Generative Recursive Autoencoders for Shape Structures
We introduce a novel neural network architecture for encoding and synthesis
of 3D shapes, particularly their structures. Our key insight is that 3D shapes
are effectively characterized by their hierarchical organization of parts,
which reflects fundamental intra-shape relationships such as adjacency and
symmetry. We develop a recursive neural net (RvNN) based autoencoder to map a
flat, unlabeled, arbitrary part layout to a compact code. The code effectively
captures hierarchical structures of man-made 3D objects of varying structural
complexities despite being fixed-dimensional: an associated decoder maps a code
back to a full hierarchy. The learned bidirectional mapping is further tuned
using an adversarial setup to yield a generative model of plausible structures,
from which novel structures can be sampled. Finally, our structure synthesis
framework is augmented by a second trained module that produces fine-grained
part geometry, conditioned on global and local structural context, leading to a
full generative pipeline for 3D shapes. We demonstrate that without
supervision, our network learns meaningful structural hierarchies adhering to
perceptual grouping principles, produces compact codes which enable
applications such as shape classification and partial matching, and supports
shape synthesis and interpolation with significant variations in topology and
geometry.Comment: Corresponding author: Kai Xu ([email protected]
Proceedings of the ECCS 2005 satellite workshop: embracing complexity in design - Paris 17 November 2005
Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr). Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr)
Probability as a physical motive
Recent theoretical progress in nonequilibrium thermodynamics, linking the
physical principle of Maximum Entropy Production ("MEP") to the
information-theoretical "MaxEnt" principle of scientific inference, together
with conjectures from theoretical physics that there may be no fundamental
causal laws but only probabilities for physical processes, and from
evolutionary theory that biological systems expand "the adjacent possible" as
rapidly as possible, all lend credence to the proposition that probability
should be recognized as a fundamental physical motive. It is further proposed
that spatial order and temporal order are two aspects of the same thing, and
that this is the essence of the second law of thermodynamics.Comment: Replaced at the request of the publisher. Minor corrections to
references and to Equation 1 added
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Measuring category intuitiveness in unconstrained categorization tasks
What makes a category seem natural or intuitive? In this paper, an unsupervised categorization task was employed to examine observer agreement concerning the categorization of nine different stimulus sets. The stimulus sets were designed to capture different intuitions about classification structure. The main empirical index of category intuitiveness was the frequency of the preferred classification, for different stimulus sets. With 169 participants, and a within participants design, with some stimulus sets the most frequent classification was produced over 50 times and with others not more than two or three times. The main empirical finding was that cluster tightness was more important in determining category intuitiveness, than cluster separation. The results were considered in relation to the following models of unsupervised categorization: DIVA, the rational model, the simplicity model, SUSTAIN, an Unsupervised version of the Generalized Context Model (UGCM), and a simple geometric model based on similarity. DIVA, the geometric approach, SUSTAIN, and the UGCM provided good, though not perfect, fits. Overall, the present work highlights several theoretical and practical issues regarding unsupervised categorization and reveals weaknesses in some of the corresponding formal models
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