6,757 research outputs found

    Improving modularity of interactive software with the MDPC Architecture

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    International audienceThe "Model - Display view - Picking view - Controller" model is a refinement of the MVC architecture. It introduces the "Picking View" component, which offloads the need from the controller to analytically compute the picked element. We describe how using the MPDC architecture leads to benefits in terms of modularity and descriptive ability when implementing interactive components. We report on the use of the MDPC architecture in a real application : we effectively measured gains in controller code, which is simpler and more focused

    Visualization of graphs and trees for software analysis

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    A software architecture is an abstraction of a software system, which is indispensable for many software engineering tasks. Unfortunately, in many cases information pertaining to the software architecture is not available, outdated, or inappropriate for the task at hand. The RECONSTRUCTOR project focuses on software architecture reconstruction, i.e., obtaining architectural information from an existing system. Our research, which is part of RECONSTRUCTOR, focuses on interactive visualization and tries to answer the following question: How can users be enabled to understand the large amounts of information relevant for program understanding using visual representations? To answer this question, we have iteratively developed a number of techniques for visualizing software systems. A large number of these cases consists of hierarchically organized data, combined with adjacency relations. Examples are function calls within a hierarchically organized software system and correspondence relations between two different versions of a hierarchically organized software system. Hierarchical Edge Bundles (HEBs) are used to visualize adjacency relations in hierarchically organized data, such as the aforementioned function calls within a software system. HEBs significantly reduce visual clutter by visually bundling relations together. Massive Sequence Views (MSVs) are used in conjunction with HEBs to enable analysis of sequences of relations, such as function-call traces. HEBs are furthermore used to visually compare hierarchically organized data, e.g., two different versions of a software system. HEBs visually emphasize splits, joins, and relocations of subhierarchies and provide for interactive selection of sets of relations. Since HEBs require a hierarchy to perform the bundling, we present Force-Directed Edge Bundles (FDEBs) as an alternative to visually bundle relations together in the absence of a hierarchical component. FDEBs use a self-organizing approach to bundling in which edges are modeled as flexible springs that can attract each other. As a result, visual clutter is reduced and high-level edge patterns are better visible. Finally, in all these methods, a clear depiction of the direction of edges is important. We have therefore performed a separate study in which we evaluated ten representations (including the standard arrow) for depicting directed edges in a controlled user study

    Verification of electronic designs by reconstruction of the hierarchy

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    AI/ML Algorithms and Applications in VLSI Design and Technology

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    An evident challenge ahead for the integrated circuit (IC) industry in the nanometer regime is the investigation and development of methods that can reduce the design complexity ensuing from growing process variations and curtail the turnaround time of chip manufacturing. Conventional methodologies employed for such tasks are largely manual; thus, time-consuming and resource-intensive. In contrast, the unique learning strategies of artificial intelligence (AI) provide numerous exciting automated approaches for handling complex and data-intensive tasks in very-large-scale integration (VLSI) design and testing. Employing AI and machine learning (ML) algorithms in VLSI design and manufacturing reduces the time and effort for understanding and processing the data within and across different abstraction levels via automated learning algorithms. It, in turn, improves the IC yield and reduces the manufacturing turnaround time. This paper thoroughly reviews the AI/ML automated approaches introduced in the past towards VLSI design and manufacturing. Moreover, we discuss the scope of AI/ML applications in the future at various abstraction levels to revolutionize the field of VLSI design, aiming for high-speed, highly intelligent, and efficient implementations

    An autonomous satellite architecture integrating deliberative reasoning and behavioural intelligence

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    This paper describes a method for the design of autonomous spacecraft, based upon behavioral approaches to intelligent robotics. First, a number of previous spacecraft automation projects are reviewed. A methodology for the design of autonomous spacecraft is then presented, drawing upon both the European Space Agency technological center (ESTEC) automation and robotics methodology and the subsumption architecture for autonomous robots. A layered competency model for autonomous orbital spacecraft is proposed. A simple example of low level competencies and their interaction is presented in order to illustrate the methodology. Finally, the general principles adopted for the control hardware design of the AUSTRALIS-1 spacecraft are described. This system will provide an orbital experimental platform for spacecraft autonomy studies, supporting the exploration of different logical control models, different computational metaphors within the behavioral control framework, and different mappings from the logical control model to its physical implementation

    Efficient abstractions for visualization and interaction

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    Abstractions, such as functions and methods, are an essential tool for any programmer. Abstractions encapsulate the details of a computation: the programmer only needs to know what the abstraction achieves, not how it achieves it. However, using abstractions can come at a cost: the resulting program may be inefficient. This can lead to programmers not using some abstractions, instead writing the entire functionality from the ground up. In this thesis, we present several results that make this situation less likely when programming interactive visualizations. We present results that make abstractions more efficient in the areas of graphics, layout and events

    VLSI implementation of a massively parallel wavelet based zerotree coder for the intelligent pixel array

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    In the span of a few years, mobile multimedia communication has rapidly become a significant area of research and development constantly challenging boundaries on a variety of technologic fronts. Mobile video communications in particular encompasses a number of technical hurdles that generally steer technological advancements towards devices that are low in complexity, low in power usage yet perform the given task efficiently. Devices of this nature have been made available through the use of massively parallel processing arrays such as the Intelligent Pixel Processing Array. The Intelligent Pixel Processing array is a novel concept that integrates a parallel image capture mechanism, a parallel processing component and a parallel display component into a single chip solution geared toward mobile communications environments, be it a PDA based system or the video communicator wristwatch portrayed in Dick Tracy episodes. This thesis details work performed to provide an efficient, low power, low complexity solution surrounding the massively parallel implementation of a zerotree entropy codec for the Intelligent Pixel Array

    MLCAD: A Survey of Research in Machine Learning for CAD Keynote Paper

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