88,917 research outputs found

    Proceedings

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    Conference held on Aug. 22-25, 1989, Centre of Urban Studies and Urban Planning, University of Hong Kong, Hong Kong.Sponsored by Hong Kong Institute of Planners and others.published_or_final_versionBoolean maps and the rationalization of opportunities and constraints in physical planning Brimicomble, Allan J. Brimicombe, Allan J. 13Computer aided landslip potential mapping and its application to land use planning and development control Siddle, H.J. Siddle, H.J. Turner, M.D. Turner, M.D. Bentley, S.P. Bentley, S.P. 1List of contributors 531Preface Yeh, Anthony G.O. Yeh, Anthony G.O. xiAuthor index viiGEOTECS - a simple computer mapping system for planning and resource inventory in Hong Kong Styles, K.A. Styles, K.A. Hansen, A. Hansen, A. 23Computer aided landuse transport environment analysis system Seetharam, K.E. Seetharam, K.E. Shibasaki, R. Shibasaki, R. Ishibashi, H. Ishibashi, H. 37Land-use and transport modelling in the Perth Metropolitan region: an integrated approach Neal, Bill Neal, Bill 49Developments in computer-aided teaching of land-use and transport planning techniques Black, J.A. Black, J.A. Ton, Tu T. Ton, Tu T. 51A computerized passenger information system for Melbourne's railway network Tong, C.O. Tong, C.O. 65Computer-based parking system for local authorities in Malaysia Wahab, Ibrahim Bin Wahab, Ibrahim Bin 77Computerized school bussing (CSB) system in Israel Mandel, Shmuel Mandel, Shmuel Finemesser, Ahura Finemesser, Ahura 89The application of GIS for urban land use planning and monitoring: a case study of low income housing development in Kuala Lumpur Yaakup, Ahirs B. Yaakup, Ahris B. Healey, Richard G. Healey, Richard G. Hughes, George C. Hughes, George C. 91Hypermedia-assisted creativity in identifying ways to shelter the homeless Dickey, John W. Dickey, John W. 93Computers, telecommunications and planning Newton, P.W. Newton, P.W. 105Integrating urban information systems and spatial models Brail, Richard K. Brail, Richard K. 107The study of microcomputer-based urban planning and management information system Cheng, Bingzhao Cheng, Bingzhao Song, Xiaodong Song, Xiaodong Lin, Changqin Lin, Changqin 119Urban planning processes and strategic information systems Worrall, L. Worrall, L. 123Computerized development feasibility models in urban policy development and density rights transfer negotiations Code, William R. Code, William R. 135Computers and statutory planning Falkiner, Timothy S. Falkiner, Timothy S. 143Planning appeals in the planning information base Lamb, Robert E. Lamb, Robert E. 145A methodology for efficiently structuring a set of activities Yim, Fun-kan, Claudia Yim, Fun-kan, Claudia Dickey, John W. Dickey, John W. 159Implementation of geographic information system technology (GIS) for use in urban planning and management Chambers, Donald D. Chambers, Donald D. 529Evaluating the impact of computers on urban planning activities Farthing, Stuart Farthing, Stuart 519The organizational and management implications of computer use in U.K. local authority planning departments Bardon, Keith S. Bardon, Keith S. 511Windows on order and chaos: the role of microcomputers in planning and management Cartwright, T.J. Cartwright, T.J. 491Emerging perspective on computer-aided planning Klosterman, Richard Klosterman, Richard 489A system dynamics model of urban land use TUDY: a computer aided education programme for urban planning at University of Tsukuba Kaji, Hideki Kaji, Hideki 469Computer graphics primer: the introduction of computer techniques in teaching planning graphics Melotte, Barrie Melotte, Barrie 467Using microcomputer-based imaging to evaluate urban design proposals Sherrill, Sam Sherrill, Sam 169Land information system in the programming and monitoring of new town development Yeh, Anthony Yeh, Anthony 171What is the next step? - training in information systems design Lindsay, John Lindsay, John 457Conditions for the effective utilisation of computers in urban planning in developing countries Masser, Ian Masser, Ian Campbell, Heather Campbell, Heather 439Use of computers in urban planning and management in Bangladesh Hossain, Hemayet Hossain, Hemayet 427SLIP: a microcomputer tool for accessibility- centrality analysis and planning in developing countries Kammeier, H. Detlef Kammeier, H. Detlef 425Applying an integrated expert system to urban management and planning Bouille, Francois Bouille, Francois 423Text animation or knowledge engineering?: two approaches to the design of urban planning expert systems Webster, Chris J. Webster, Chris J. Wislocki, Y. Wislocki, Y. Ho, C.S. Ho, C.S. 421A planner - modified expert system for strategic planning Wyatt, Ray Wyatt, Ray 419Integration of programming models and expert systems: an application to facility management and planning Han, Sang -yun Han, Sang-yun Kim, T. John Kim, T. John Adiguzel, Ilker Adiguzel, Ilker 391An expert system for forecasting roadside development Edamura, Toshiro Edamura, Toshiro Kawai, Takashi Kawai, Takashi 379Expert systems for urban and building planning and management Sharpe, Ron Sharpe, Ron Marksjo, Bertil Marksjo, Bertil Chen, Qian Chen, Qian 369GPM: geographical project monitoring Yapa, Lakshman S. Yapa, Lakshman S. Dilley, Maxx Dilley, Maxx 185Traffic planning by a 'Desktop expert' Taylor, Michael A.P. Taylor, Michael A.P. 353A decision support and expert system for retail planning Borgers, Aloys Borgers, Aloys Timmermans, Harry Timmermans, Harry 341A knowledge-based computer system for zoning Yan, Wanglin Yan, Wanglin Shimizu, Eihan Shimizu, Eihan 339The development of urban and regional information system in medium sized cities of China Cao, Guifa Cao, Guifa Hsu, Mei-ling Hsu, Mei-ling 333The application of the geotechnical data management system 'STRATA3' to urban planning Bentley, Stephen P. Bentley, Stephen P. Greenshaw, Lutaf Mark Greenshaw, Lutaf Mark Rice, Stephen M.M. Rice, Stephen M.M. 323Application of geographic information systems in an urban environment Lee, Yuk-cheung Lee, Yuk-cheung 321Value added of a geographical information system De Man, Eric W.H. De Man, Eric W.H. 315Building of micro-GIS tool and its application Wang, Zheng Wang, Zheng Ren, Fuhu Ren, Fuhu Cheng, Ji-cheng Cheng, Ji-cheng 299Planning agency experiences with automated mapping and geographic information systems French, Steven P. French, Steven P. Heffernon, Kelly M. Heffernon, Kelly M. Wiggins, Lyna L. Wiggins, Lyna L. 289The application of land information systems in planning in Western Australia Rogers, Mark B. Rogers, Mark B. 287A GKS-based microcomputer graphics package for urban and regional analysis and planning Wegener, Michael Wegener, Michael Spiekermann, Klaus Spiekermann, Klaus 205Brisbane city council digital mapping system: a major tool for urban planning and management in Brisbane Butler, John L.T. Butler, John L.T. 275Designing a digital urban topographic database for applications in urban planning and management Yeung, Albert K.W. Yeung, Albert K.W. 263How to use decomposing method of mixed pixel to renew the city's green area data bank using landsat-CCT data? Xu, Xiru Xu, Xiru Chen, Kai Chen, Kai 255Integrating remote sensing and geographic information system knowledge in an expert system for change detection Newkirk, Ross T. Newkirk, Ross T. Wang, Fangju Wang, Fangju 245Monitoring land use in the metropolitan region with remote sensing data Martin, Larry R.G. Martin, Larry R.G. Howarth, Philip J. Howarth, Philip J. Gong, Peng Gong, Peng Holder, Glenn H. Holder, Glenn H. 233Applications of micro computer based spatial analysis for urban and regional planning Simmons, Michael Simmons, Michael 231Using a microcomputer to explore relationships in information: utilising graphical and spreadsheet techniques Banister, Chris Banister, Chris 219Designing advanced spreadsheet templates for novice microcomputer users Bossard, Earl G. Bossard, Earl G. 20

    Immersive and non immersive 3D virtual city: decision support tool for urban sustainability

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    Sustainable urban planning decisions must not only consider the physical structure of the urban development but the economic, social and environmental factors. Due to the prolonged times scales of major urban development projects the current and future impacts of any decision made must be fully understood. Many key project decisions are made early in the decision making process with decision makers later seeking agreement for proposals once the key decisions have already been made, leaving many stakeholders, especially the general public, feeling marginalised by the process. Many decision support tools have been developed to aid in the decision making process, however many of these are expert orientated, fail to fully address spatial and temporal issues and do not reflect the interconnectivity of the separate domains and their indicators. This paper outlines a platform that combines computer game techniques, modelling of economic, social and environmental indicators to provide an interface that presents a 3D interactive virtual city with sustainability information overlain. Creating a virtual 3D urban area using the latest video game techniques ensures: real-time rendering of the 3D graphics; exploitation of novel techniques of how complex multivariate data is presented to the user; immersion in the 3D urban development, via first person navigation, exploration and manipulation of the environment with consequences updated in real-time. The use of visualisation techniques begins to remove sustainability assessment’s reliance on the existing expert systems which are largely inaccessible to many of the stakeholder groups, especially the general public

    Visual communication in urban planning and urban design

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    This report documents the current status of visual communication in urban design and planning. Visual communication is examined through discussion of standalone and network media, specifically concentrating on visualisation on the World Wide Web(WWW).Firstly, we examine the use of Solid and Geometric Modelling for visualising urban planning and urban design. This report documents and compares examples of the use of Virtual Reality Modelling Language (VRML) and proprietary WWW based Virtual Reality modelling software. Examples include the modelling of Bath and Glasgow using both VRML 1.0 and 2.0. A review is carried out on the use of Virtual Worldsand their role in visualising urban form within multi-user environments. The use of Virtual Worlds is developed into a case study of the possibilities and limitations of Virtual Internet Design Arenas (ViDAs), an initiative undertaken at the Centre for Advanced Spatial Analysis, University College London. The use of Virtual Worlds and their development towards ViDAs is seen as one of the most important developments in visual communication for urban planning and urban design since the development plan.Secondly, photorealistic media in the process of communicating plans is examined.The process of creating photorealistic media is documented, examples of the Virtual Streetscape and Wired Whitehall Virtual Urban Interface System are provided. The conclusion is drawn that although the use of photo-realistic media on the WWW provides a way to visually communicate planning information, its use is limited. The merging of photorealistic media and solid geometric modelling is reviewed in the creation of Augmented Reality. Augmented Reality is seen to provide an important step forward in the ability to quickly and easily visualise urban planning and urban design information.Thirdly, the role of visual communication of planning data through GIS is examined interms of desktop, three dimensional and Internet based GIS systems. The evolution to Internet GIS is seen as a critical component in the development of virtual cities which will allow urban planners and urban designers to visualise and model the complexity of the built environment in networked virtual reality.Finally a viewpoint is put forward of the Virtual City, linking Internet GIS with photorealistic multi-user Virtual Worlds. At present there are constraints on how far virtual cities can be developed, but a view is provided on how these networked virtual worlds are developing to aid visual communication in urban planning and urban design

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Exploring the Design Space of Immersive Urban Analytics

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    Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology of urban visual analytics by providing critical 3D context information and creating a sense of presence. In this paper, we propose an theoretical model to characterize the visualizations in immersive urban analytics. Further more, based on our comprehensive and concise model, we contribute a typology of combination methods of 2D and 3D visualizations that distinguish between linked views, embedded views, and mixed views. We also propose a supporting guideline to assist users in selecting a proper view under certain circumstances by considering visual geometry and spatial distribution of the 2D and 3D visualizations. Finally, based on existing works, possible future research opportunities are explored and discussed.Comment: 23 pages,11 figure

    Serious Games in Cultural Heritage

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented
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