4,346 research outputs found

    Our ten years of work on transparet box business simulation

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    Traditional business games are of the so-called black-box type (BBBS=Black box business simulator); that is to say, the internal structure which generates the results of the simulation after decision-making is not known. As a result, the player normally operates by trial and error and bases his decisions on the symptoms of the problem (the observed behaviors of the system's variables) and not on the real causes of the problem (the system's structure). Since 1988 José A.D. Machuca has insisted that the business games based on System Dynamics models should be Transparent-box business simulators (TBBSs). That means that, during the game, the user has access to the structure of the underlying model and is able to relate it to the observed behaviors. The hypothesis is that such transparency would facilitate causal reflection and favor systemic learning of business problems. In 1990, the G.I.D.E.A.O. Research Group took action on this idea and centered one of its lines of research on this matter, with three main objectives: a) Creation of TBBSs, b) Introduction of TBBSs in undergraduate and graduate Management courses as well as in executive training, c) Experimentation in controlled environments in order to test the hypothesis mentioned in the above paragraph. Now, ten years after the birth of the idea, we would like to share in this paper the results obtained during that period

    Computerized beer distribution game management flight simulators : a review

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    Thesis (M.Eng.)--Massachusetts Institute of Technology, Engineering Systems Division, 2000.Includes bibliographical references (leaf 30).The Beer Game has been used to demonstrate the bullwhip effect often observed in supply chains, i.e. the amplification of demand variance upstream in the supply chain in multiple echelon systems. In recent years, computerized Beer Games have been developed at a number of schools to facilitate or replace the traditional manual game. This thesis reviews five existing computerized Beer Distribution Games, discusses their differences, and introduces a new computerized Beer Game currently being developed. Key words: Beer Distribution Game, Supply Chain Management, System Dynamics, System Thinking, Computer Simulation, Internet, Intranet.by Yihua (Jasmine) Li.M.Eng

    A game-based approach towards facilitating decision making for perishable products: an example of blood supply chain

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    NOTICE: this is the author’s version of a work that was accepted for publication in Expert Systems with Applications. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Expert Systems with Applications, Volume 41, Issue 9, July 2014, Pages 4043–4059 doi:10.1016/j.eswa.2013.12.038Supply chains for perishable items consist of products with a fixed shelf life and limited production/collection; managing them requires competent decision-making. With the objective of placing the learners in the position of decision-makers, we propose the Blood Supply Chain Game which simulates the supply chain of blood units from donors to patients based on a real case study modeling the UK blood supply chain. The Excel-based game is an abstraction of the technical complex simulation model providing a more appropriate learning environment. This paper presents the game’s background, its mathematical formulations, example teaching scenarios and the learners’ evaluation. The game aims to translate qualitative aspects of a sensitive supply chain into quantitative economic consequences by presenting a process analysis and suggesting solutions for the patient’s benefit in a cost effective manner, trying to synchronize blood demand and supply and maximize the value of the whole supply chain. This innovative approach will be instructive for students and healthcare service professionals

    Bringing Macroeconomics into the Lab.

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    This paper reviews experiments in macroeconomics, pointing out the theoretical justifications, the strengths and weaknesses of this approach. We identify two broad classes of experiments: general equilibrium and partial equilibrium experiments, and emphasize the idea of theory testing that is behind these. A large number of macroeconomic issues have been analyzed in the laboratory spanning from monetary economics to fiscal policy, from international trade and finance, to growth and macroeconomic imperfections. In a large number of cases results give support to the theories tested. We also highlight that experimental macroeconomics has increased the number of tools available to experimentalists.Macroeconomics; experiments

    Aerospace management techniques: Commercial and governmental applications

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    A guidebook for managers and administrators is presented as a source of useful information on new management methods in business, industry, and government. The major topics discussed include: actual and potential applications of aerospace management techniques to commercial and governmental organizations; aerospace management techniques and their use within the aerospace sector; and the aerospace sector's application of innovative management techniques

    Exploring the bullwhip effect by means of spreadsheet simulation.

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    An important supply chain research problem is the bullwhip effect: demand fluctuations increase as one moves up the supply chain from retailer to manufacturer. It has been recognized that demand forecasting and ordering policies are two of the key causes of the bullwhip effect. In this paper we present a spreadsheet application, which explores a series of replenishment policies and forecasting techniques under different demand patterns. It illustrates how tuning the parameters of the replenishment policy induces or reduces the bullwhip effect. Moreover, we demonstrate how bullwhip reduction (order variability dampening) may have an adverse impact on inventory holdings. Indeed, order smoothing may increase inventory fluctuations resulting in poorer customer service. As such, the spreadsheets can be used as an educational tool to gain a clear insight into the use or abuse of inventory control policies and improper forecasting in relation to the bullwhip effect and customer service. Keywords: Bullwhip effect, forecasting techniques, replenishment rules, inventory fluctuations, spreadsheet simulationBullwhip; Bullwhip effect; Forecasting techniques; Inventory fluctuations; Replenishment rule; Simulation; Spreadsheet simulation;

    Patenting Games: Baker v. Selden Revisited

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    Patents are meant to protect the functional aspects of an invention. But patents, particularly patents on processes or methods, can cover non-functional, or expressive, activity. This Article explores this possibility in the context of patents covering games of various types. Patents on games can cover the actual play or use of a game with consequent implications for user-generated content produced by playing games. The Article documents this possibility in the area of fantasy sports and video games and proposes two solutions. The first solution relies on the Federal Circuit\u27s recent decision in In re Bilski, which restricts the patenting of processes that produce social transformations, and explores the implications of this case for patents on games. The second solution draws on the Supreme Court\u27s decision in Baker v. Selden, a precedent associated with restrictions on copyrightable subject matter that purported to establish a boundary between patent and copyright. Consequently, the precedent has implications for patentable subject matter as well as for copyrightable subject matter. The Article concludes that the precedent of Baker v.Selden excludes functional subject matter from copyright protection and non-functional, or expressive, subject matter from patent protection. Therefore, patents on processes should not extend to the non-functional uses of the invention, such as the actual playing of a game by users of a patented game

    Verification and validation of simulation models

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    Simulation Models;econometrics

    A Monte Carlo EM Algorithm for the Estimation of a Logistic Auto-logistic Model with Missing Data

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    This paper proposes an algorithm for the estimation of the parameters of a Logistic Auto-logistic Model when some values of the target variable are missing at random but the auxiliary information is known for the same areas. First, we derive a Monte Carlo EM algorithm in the setup of maximum pseudo-likelihood estimation; given the analytical intractability of the conditional expectation of the complete pseudo-likelihood function, we implement the E-step by means of Monte Carlo simulation. Second, we give an example using a simulated dataset. Finally, a comparison with the standard non-missing data case shows that the algorithm gives consistent results.Spatial Missing Data, Monte Carlo EM Algorithm, Logistic Auto-logistic Model, Pseudo-Likelihood.
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