90,354 research outputs found
netgwas: An R Package for Network-Based Genome-Wide Association Studies
Graphical models are powerful tools for modeling and making statistical
inferences regarding complex associations among variables in multivariate data.
In this paper we introduce the R package netgwas, which is designed based on
undirected graphical models to accomplish three important and interrelated
goals in genetics: constructing linkage map, reconstructing linkage
disequilibrium (LD) networks from multi-loci genotype data, and detecting
high-dimensional genotype-phenotype networks. The netgwas package deals with
species with any chromosome copy number in a unified way, unlike other
software. It implements recent improvements in both linkage map construction
(Behrouzi and Wit, 2018), and reconstructing conditional independence network
for non-Gaussian continuous data, discrete data, and mixed
discrete-and-continuous data (Behrouzi and Wit, 2017). Such datasets routinely
occur in genetics and genomics such as genotype data, and genotype-phenotype
data. We demonstrate the value of our package functionality by applying it to
various multivariate example datasets taken from the literature. We show, in
particular, that our package allows a more realistic analysis of data, as it
adjusts for the effect of all other variables while performing pairwise
associations. This feature controls for spurious associations between variables
that can arise from classical multiple testing approach. This paper includes a
brief overview of the statistical methods which have been implemented in the
package. The main body of the paper explains how to use the package. The
package uses a parallelization strategy on multi-core processors to speed-up
computations for large datasets. In addition, it contains several functions for
simulation and visualization. The netgwas package is freely available at
https://cran.r-project.org/web/packages/netgwasComment: 32 pages, 9 figures; due to the limitation "The abstract field cannot
be longer than 1,920 characters", the abstract appearing here is slightly
shorter than that in the PDF fil
Simulation modelling and visualisation: toolkits for building artificial worlds
Simulations users at all levels make heavy use of compute resources to drive computational
simulations for greatly varying applications areas of research using different simulation
paradigms. Simulations are implemented in many software forms, ranging from highly standardised
and general models that run in proprietary software packages to ad hoc hand-crafted
simulations codes for very specific applications. Visualisation of the workings or results of a
simulation is another highly valuable capability for simulation developers and practitioners.
There are many different software libraries and methods available for creating a visualisation
layer for simulations, and it is often a difficult and time-consuming process to assemble a
toolkit of these libraries and other resources that best suits a particular simulation model. We
present here a break-down of the main simulation paradigms, and discuss differing toolkits and
approaches that different researchers have taken to tackle coupled simulation and visualisation
in each paradigm
Characterizing the Shape of Activation Space in Deep Neural Networks
The representations learned by deep neural networks are difficult to
interpret in part due to their large parameter space and the complexities
introduced by their multi-layer structure. We introduce a method for computing
persistent homology over the graphical activation structure of neural networks,
which provides access to the task-relevant substructures activated throughout
the network for a given input. This topological perspective provides unique
insights into the distributed representations encoded by neural networks in
terms of the shape of their activation structures. We demonstrate the value of
this approach by showing an alternative explanation for the existence of
adversarial examples. By studying the topology of network activations across
multiple architectures and datasets, we find that adversarial perturbations do
not add activations that target the semantic structure of the adversarial class
as previously hypothesized. Rather, adversarial examples are explainable as
alterations to the dominant activation structures induced by the original
image, suggesting the class representations learned by deep networks are
problematically sparse on the input space
Recurrent Convolutional Neural Networks for Scene Parsing
Scene parsing is a technique that consist on giving a label to all pixels in
an image according to the class they belong to. To ensure a good visual
coherence and a high class accuracy, it is essential for a scene parser to
capture image long range dependencies. In a feed-forward architecture, this can
be simply achieved by considering a sufficiently large input context patch,
around each pixel to be labeled. We propose an approach consisting of a
recurrent convolutional neural network which allows us to consider a large
input context, while limiting the capacity of the model. Contrary to most
standard approaches, our method does not rely on any segmentation methods, nor
any task-specific features. The system is trained in an end-to-end manner over
raw pixels, and models complex spatial dependencies with low inference cost. As
the context size increases with the built-in recurrence, the system identifies
and corrects its own errors. Our approach yields state-of-the-art performance
on both the Stanford Background Dataset and the SIFT Flow Dataset, while
remaining very fast at test time
A Framework for Designing 3d Virtual Environments
The process of design and development of virtual environments can be supported by tools and frameworks, to save time in technical aspects and focusing on the content. In this paper we present an academic framework which provides several levels of abstraction to ease this work. It includes state-of-the-art components we devised or integrated adopting open-source solutions in order to face specific problems. Its architecture is modular and customizable, the code is open-source.\u
Freeform User Interfaces for Graphical Computing
報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専
A combined measure for quantifying and qualifying the topology preservation of growing self-organizing maps
The Self-OrganizingMap (SOM) is a neural network model that performs an ordered projection of a high dimensional input space in a low-dimensional topological structure. The process in which such mapping is formed is defined by the SOM algorithm, which is a competitive, unsupervised and nonparametric method, since it does not make any assumption about the input data distribution. The feature maps provided by this algorithm have been successfully applied for vector quantization, clustering and high dimensional data visualization processes. However, the initialization of the network topology and the selection of the SOM training parameters are two difficult tasks caused by the unknown distribution of the input signals. A misconfiguration of these parameters can generate a feature map of low-quality, so it is necessary to have some measure of the degree of adaptation of the SOM network to the input data model. The topologypreservation is the most common concept used to implement this measure. Several qualitative and quantitative methods have been proposed for measuring the degree of SOM topologypreservation, particularly using Kohonen's model. In this work, two methods for measuring the topologypreservation of the Growing Cell Structures (GCSs) model are proposed: the topographic function and the topology preserving ma
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