349 research outputs found

    Book review: eat, cook, grow: mixing human-computer interactions with human-food interactions edited by Jaz Hee-jeong Choi et al.

    Get PDF
    The chapters and commentary in Jaz Hee-jeong Choi, Marcus Foth, and Greg Hearn’s edited collection make an unorthodox and engaging contribution to food studies well beyond Human-Computer Interaction, writes Siobhan Magee

    Agent-Based Demand-Modeling Framework for Large-Scale Microsimulations

    Get PDF
    Microsimulation is becoming increasingly important in traffic demand modeling. The major advantage over traditional four-step models is the ability to simulate each traveler individually. Decision-making processes can be included for each individual. Traffic demand is the result of the different decisions made by individuals; these decisions lead to plans that the individuals then try to optimize. Therefore, such microsimulation models need appropriate initial demand patterns for all given individuals. The challenge is to create individual demand patterns out of general input data. In practice, there is a large variety of input data, which can differ in quality, spatial resolution, purpose, and other characteristics. The challenge for a flexible demand-modeling framework is to combine the various data types to produce individual demand patterns. In addition, the modeling framework has to define precise interfaces to provide portability to other models, programs, and frameworks, and it should be suitable for large-scale applications that use many millions of individuals. Because the model has to be adaptable to the given input data, the framework needs to be easily extensible with new algorithms and models. The presented demand-modeling framework for large-scale scenarios fulfils all these requirements. By modeling the demand for two different scenarios (Zurich, Switzerland, and the German states of Berlin and Brandenburg), the framework shows its flexibility in aspects of diverse input data, interfaces to third-party products, spatial resolution, and last but not least, the modeling process itself

    ActuEating: Designing, Studying and Exploring Actuating Decorative Artefacts

    Get PDF
    Actuating, dynamic materials offer substantial potential to enhance interior designs but there are currently few examples of how they might be utilised or impact user experiences. As part of a design-led exploration, we have prototyped (Wizard-of-Oz) an actuating, dining table runner (ActuEater1), and then developed a fully-interactive fabric version that both changes shape and colour (ActuEater2). Four in-situ deployments of ‘ActuEaters’ in different dinner settings and subsequent ‘design crits’ showed insights into how people perceive, interpret and interact with such slow-technology in interesting (and often unexpected) ways. The results of our ‘ActuEating’ studies provide evidence for how an actuating artefact can be simultaneously a resource for social engagement and an interactive decorative. In response, we explore design opportunities for situating novel interactive materials in everyday settings, taking the leap into a new generation of interactive spaces, and critically considering new aesthetic possibilities

    All-Women Initiatives in Art and Technology 1986-2020. Atenea: Mentoring and Networking Project in Steam

    Full text link
    [ES] La presente tesis doctoral es una exploración sobre las iniciativas auto-organizadas de mujeres que han surgido en la intersección del arte y la tecnología a nivel internacional. Estas iniciativas comunitarias han ido apareciendo en lugares donde existe una escena de arte y nuevos medios, la cual es generalmente de dominación masculina y baja en diversidad. Este trabajo de investigación es un mapeo de este fenómeno tecno-social y artístico, tratando de identificar las primeras prácticas. A través de entrevistas, encuestas y métodos de investigación etnográfica, esta tesis aspira a comprender el contexto que ha dado lugar a semejantes iniciativas a lo largo de tres décadas y media, examinando las diferentes tipologías por los formatos, extensión, espacio y estructura que éstas han adoptado para afrontar la situación de las mujeres en estas áreas. Existe un vació de referencias sobre formas organizativas y de comisariado en las áreas de arte y tecnología. Además, la literatura general señala las subculturas digitales de los noventa, tales como el ciberfeminismo y el movimiento DIY, como los primeros y principales referentes para las alianzas de mujeres y el activismo translocal en la era digital. Sin embargo, las estrategias de colaboración y segregación en áreas de arte y tecnología no han sido analizadas desde los estudios feministas desde una perspectiva histórica en profundidad. Por lo tanto, esta tesis establece la relación entre dichas iniciativas con la historia de los grupos de mujeres artistas y espacios de arte alternativos, la historia de las mujeres en el arte de nuevos medios y la cultura de redes. Las nuevas tecnologías de la información y comunicación han permitido nuevas formas de comunicación y conectividad transfronterizas; sin embargo, este trabajo investiga en qué medida estas iniciativas dependen de las TIC para el establecimiento de su comunidad, comparado con los formatos analógicos. Con los resultados, esta tesis aspira a convertirse en una fuente de referencias que enriquezca la escasa bibliografía de la temática, proporcionando una lista de formas organizativas y de comisariado, así como las practicas más tempranas nunca publicadas, y en conjunto contribuir a la historiografía actual sobre mujeres. Por último, a la vez que se comenta la situación actual de las mujeres en las áreas de arte y tecnología, este trabajo presenta Atenea, un proyecto de mentorización y networking para mujeres en las artes y carreras STEM. Atenea está compuesto de un programa de actividades con diferentes actividades organizativas y de comisariado, así como una plataforma de networking. Adicionalmente, el proyecto tiene un programa enfocado en transmitir conocimientos STEM a niñas a través de prácticas artísticas con tecnología de la mano de mujeres artistas nacionales como mentoras.[CAT] La present tesi doctoral és una exploració sobre les iniciatives autoorganitzades de dones que han sorgit en la intersecció de l'art i la tecnologia a nivell internacional. Aquestes iniciatives comunitàries han anat apareixent en llocs on hi ha una escena d'art i nous mitjans, la qual és generalment de dominació masculina i baixa en diversitat. Aquest treball de recerca és un mapeig d'aquest fenomen tecno-social i artístic, tractant d'identificar les primeres pràctiques. A través d'entrevistes, enquestes i mètodes d'investigació etnogràfica, aquesta tesi aspira a comprendre el context que ha donat lloc a semblants iniciatives al llarg de tres dècades i mig, examinant les diferents tipologies pels formats, extensió, espai i estructura que aquestes han adoptat per afrontar la situació de les dones en aquestes àrees. Hi ha un buit de referències sobre formes organitzatives i de comissariat en les àrees d'art i tecnologia. A més, la literatura general assenyala les subcultures digitals dels noranta, com ara el ciberfeminisme i el moviment DIY, com els primers i principals referents per a les aliances de dones i l'activisme translocal en l'era digital. No obstant això, les estratègies de col·laboració i segregació en àrees d'art i tecnologia no han estat analitzades des dels estudis feministes des d'una perspectiva històrica en profunditat. Per tant, aquesta tesi estableix la relació entre aquestes iniciatives amb la història dels grups de dones artistes i espais d'art alternatius, la història de les dones en l'art de nous mitjans i la cultura de xarxes. Les noves tecnologies de la informació i comunicació han permès noves formes de comunicació i connectivitat transfrontereres; però, aquest treball investiga en quina mesura aquestes iniciatives depenen de les TIC per a l'establiment de la seva comunitat, comparat amb els formats analògics. Amb els resultats, aquesta tesi aspira a convertir-se en una font de referències que enriqueixi l'escassa bibliografia de la temàtica, proporcionant una llista de formes organitzatives i de comissariat, així com les pràctiques més primerenques mai publicades, i en conjunt contribuir a la historiografia actual sobre dones. Finalment, alhora que es comenta la situació actual de les dones en les àrees d'art i tecnologia, aquest treball presenta Atenea, un projecte de mentorització i networking per a dones en les arts i carreres STEM. Atenea està compost d'un programmea d'activitats amb diferents activitats organitzatives i de comissariat, així com una plataforma de networking. Addicionalment, el projecte té un programmea enfocat a transmetre coneixements STEM a nenes a través de pràctiques artístiques amb tecnologia de la mà de dones artistes nacionals com mentores.[EN] This dissertation explores a series of all-women self-organised initiatives that have emerged at the intersection of art and technology internationally. These grassroot initiatives have continued to appear in places where there is a new media arts scene, generally male-dominated and low in diversity. This research work is a mapping of this techno-social and artistic phenomenon, attempting to identify its earliest practices. Through interviews, surveys and ethnographic research, this thesis seeks to comprehend the context that has given rise to such initiatives over three decades and half, examining the different typologies by formats, extension, space and structure that they have adopted to address the situation of women in these fields. There is a void of references on all-women curatorial and organisational forms in art and technology. Moreover, general literature points at digital subcultures of the 1990s such as cyberfeminism and DIY movement as first referents for women's alliance and translocal activism in the digital age. However, collaboration and segregation strategies in new media arts have not been discussed in feminist scholarship from a deeper historical perspective. Therefore, this dissertation elaborates the linkage of such initiatives to early history of all-women art groups and alternative art spaces, history of women in new media arts and to network cultures. New information and communication technologies have enabled new forms of communication and connectivity cross-borders; however, this work investigates in which measure these initiatives are dependent upon ICT for the establishment of a community, compared to analog formats. With the results, this dissertation aims to become a source of references that enriches the scarce bibliography on the topic, providing a list of curatorial and organisational forms with the earliest and unpublished practices that altogether contribute to current women's historiography. Lastly, while discussing the current situation of women in art and technology fields, this works presents Atenea, a mentoring and networking platform for women in Arts and STEM careers. Atenea is comprised of a programme having different organizational, curatorial and networking activities. Additionally, the platform has a project focused on teaching STEM skills to girls through new media arts with female artists as mentors. Keywords: All-women, self-organised, initiatives, new media arts, digital arts, electronic arts, art, technology, activism, mapping, alternative art spaces, collaboration, segregation, ICT, digital age, virtual, community, network cultures, feminism, cyberfeminism, Atenea, STEM, STEAM, girls, organisational, curatorial, networking platform, mentoring,Robles Mateo, E. (2020). All-Women Initiatives in Art and Technology 1986-2020. Atenea: Mentoring and Networking Project in Steam [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/159248TESI

    Comparing visual representations of collaborative map interfaces for immersive virtual environments

    Get PDF
    Virtual reality offers unique benefits to support remote collaboration. However, the way of representing the scenario and interacting within the team can influence the effectiveness of a collaborative task. In this context, this research explores the benefits and limitations of two different visual representations of the collaboration space, shared experience and shared workspace, in the specific case of map-based collaboration. Shared experience aims at reproducing face-to-face collaboration in a realistic way whilst shared workspace translates to the virtual world the functionalities of 2D collaborative spaces. The goal is to understand whether sophisticated interfaces with realistic avatars are necessary, or if simpler solutions might be enough to support efficient collaboration. We performed a user study ( n=24 , 12 pairs) through a collaborative task with two roles in a emergency crisis intervention scenario that typically uses map-based interfaces. Despite that a shared experience scenario might provide a better personal experience to the user in terms of realism, our study provides insights that suggest that a shared workspace could be a more effective way to represent the scenario and improve the collaboration.This work was supported by the Spanish State Research Agency (Agencia Estatal de Investigación - AEI) under Grant Sense2makeSense PID2019-109388GB-I00 and Grant CrossColab PGC2018-101884-B-I100. Madrid Government (Comunidad de Madrid -Spain) under the Multiannual Agreement with UC3M in the line of Excellence of University Professors (EPUC3M17), and in the context of the V PRICIT (Regional Programme of Research and Technological Innovation)

    Mapping FoodHCI Futures

    Get PDF
    Recognizing the significant potential impact that HCI has on food practices and experiences, researchers and practitioners are undertaking a growing number of explorations of novel computing technology and food combinations. These explorations have so far primarily emphasized technology-driven systems and taken a human-centric perspective. We propose a Special Interest Group (SIG) in "foodHCI futures"that creates a space for researchers to discuss the boundaries of food incorporating HCI, and with the simultaneous aims of reconciling food with technology and extending our visions for human-food interactions towards anthropocentrism. Specifically, the SIG will be a beginning of developing a structured conceptual map of the possibilities for future technology interventions in food systems. In developing this map, we hope to encourage democratized debate, provoke new and divergent thoughts on the opportunities for foodHCI, and ultimately gain unique insights that contribute to preferable food futures

    ACUTA eNews January 2004, Vol. 33, No. 1

    Get PDF
    ln This lssue ACUTA to Offer Regional Workshops From ACUTA Headquarters.................. Jeri A. Semer, CAE, Executive Director ACUTA Announces Online Press Room Board Report.................... Carmine Piscopo, Providence College Tech Talk.................... Kevin Tanzillo, Dux Public Relations DC Update.............. Whitney Johnson, Retired, Northern Michigan Univ. WLNP........................... Greg Stahl, St. Lawrence University Thanks to Journal Advertisers for \u2703 Welcome New Member
    • …
    corecore