48,994 research outputs found

    The talking poles public art based in social design

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    This case study provides insights for artists, designers, and technologists working with community-generated media in the domain of public art. The authors document their recent public artwork, the Talking Poles, and discuss the adaptation of Human Computer Interaction (HCI) design methods to the project. Community-generated public art has a direct relationship to the field of HCI through the technology that underlies both social computing and quotidian digital documentation. When acknowledging ‘citizen action’ as a component of public art, consideration must also be given to preservation of the work as representative of an emergent and shared digital world culture

    The talking poles public art based in social design

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    Constellations of identity: place-ma(r)king beyond heritage

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    This paper will critically consider the different ways in which history and belonging have been treated in artworks situated in the Citadel development in Ayr on the West coast of Scotland. It will focus upon one artwork, Constellation by Stephen Hurrel, as an alternative to the more conventional landscapes of heritage which are adjacent, to examine the relationship between personal history and place history and argue the primacy of participatory process in the creation of place and any artwork therein. Through his artwork, Hurrel has attempted to adopt a material process through which place can be created performatively but, in part due to its non-representational form, proves problematic, aesthetically and longitudinally, in wholly engaging the community. The paper will suggest that through variants of ‘new genre public art’ such as this, personal and place histories can be actively re-created through the redevelopment of contemporary urban landscapes but also highlight the complexities and indeterminacies involved in the relationship between artwork, people and place

    Words and objects in transposing desire and making space

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    A postcolonial reading of a park in East London offers a critique of 'space' that acknowledges the unique position of the subject as 'mediator' and of objects in creating agency

    ‘You Get What You Put In\u27: RWU Students on this Year’s Student Advertising Competition Course

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    After securing a second-place finish for project-based course work, students reflect on their experience and what they got out of the class

    Design and radical innovation: a strategic perspective based upon a comparative case study between emergent and traditional industries in Portugal

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    The survival challenge faced by the Portuguese companies nowadays has promoted Innovation as the main management strategy to be applied. This research reveals the importance and the role of Design as the basic and integrative tool for the success of this strategy, focused on Radical or Breakthrough Innovation. The main contribution of this paper is the proposal of a conceptual model developed from a comparative case study research, made among Portuguese companies from the emergent sectors connected to new technologies and Portuguese companies from the traditional sectors. That work allowed the definition of the Success Critical Factors to consider for the development of radical new products: integrating new technologies (Science Knowledge), market sensibility (Marketing Knowledge), forecasting new needs or user interfaces and disruptive creativity (Design Knowledge)

    The Cowl - v.59 - n.21 - Apr 6, 1995

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    The Cowl - student newspaper of Providence College. Volume 59, Number 21 - April 6, 1995. 20 pages

    Arts Integration as a Pathway to Unity in the Community: The (Ongoing) Journey of Pillsbury House + Theatre

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    This report is a 2013 study of how a nonprofit theater and a social service agency that happened to reside in the same building rediscovered their shared history as a 19th century Settlement House, and unified operations to become a 21st Century Center for Creativity and Community. In 2008, Pillsbury United Communities -- a network of five community centers, 70+ programs, and 8 business ventures in the Twin Cities -- made the unusual decision to hand over leadership of its largest facility, Pillsbury House Neighborhood Center (PHNC), to Faye Price and Noël Raymond, co-artistic directors of Pillsbury House Theatre. The theater had gained acclaim with almost two decades of professional productions reflecting contemporary social issues of relevance to its diverse South Minneapolis neighborhood. However, Price and Raymond had a larger vision to have high-quality arts underlie all of the Center's services to increase the individual and community creativity needed to tackle serious socio-economic challenges and revitalize the neighborhood. The journey is told through stories and interviews with more than 30 staff, artists, program participants, community and civic leaders, residents, and funders. It is supplemented by data from independent program evaluations from 2010-2013. The report (by veteran journalist and arts funder Nancy Fushan) documents not only what happens as the staff attempts to embed the arts in almost every aspect of the organization. It explores factors that contribute to success and thechallenges that informed further change and evolution. Pillsbury House + Theatre (PH+T), a center for creativity and community, shares lessons learned that may be of value to other nonprofit organizations that are contemplating a "re-imagination" of their work at this considerable scope and scale. The insights may also be of interest to artists, educators, evaluators and those in the human services and philanthropy fields

    Media do not exist : performativity and mediating conjunctures

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    Collection : Theory on demand ; 31Media Do Not Exist: Performativity and Mediating Conjunctures by Jean-Marc Larrue and Marcello Vitali-Rosati offers a radically new approach to the phenomenon of mediation, proposing a new understanding that challenges the very notion of medium. It begins with a historical overview of recent developments in Western thought on mediation, especially since the mid 80s and the emergence of the disciplines of media archaeology and intermediality. While these developments are inseparable from the advent of digital technology, they have a long history. The authors trace the roots of this thought back to the dawn of philosophy. Humans interact with their environment – which includes other humans – not through media, but rather through a series of continually evolving mediations, which Larrue and Vitali-Rosati call ‘mediating conjunctures’. This observation leads them to the paradoxical argument that ‘media do not exist’. Existing theories of mediation processes remain largely influenced by a traditional understanding of media as relatively stable entities. Media Do Not Exist demonstrates the limits of this conception. The dynamics relating to mediation are the product not of a single medium, but rather of a series of mediating conjunctures. They are created by ceaselessly shifting events and interactions, blending the human and the non-human, energy, and matter
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