175 research outputs found

    Partitioning Regular Polygons into Circular Pieces I: Convex Partitions

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    We explore an instance of the question of partitioning a polygon into pieces, each of which is as ``circular'' as possible, in the sense of having an aspect ratio close to 1. The aspect ratio of a polygon is the ratio of the diameters of the smallest circumscribing circle to the largest inscribed disk. The problem is rich even for partitioning regular polygons into convex pieces, the focus of this paper. We show that the optimal (most circular) partition for an equilateral triangle has an infinite number of pieces, with the lower bound approachable to any accuracy desired by a particular finite partition. For pentagons and all regular k-gons, k > 5, the unpartitioned polygon is already optimal. The square presents an interesting intermediate case. Here the one-piece partition is not optimal, but nor is the trivial lower bound approachable. We narrow the optimal ratio to an aspect-ratio gap of 0.01082 with several somewhat intricate partitions.Comment: 21 pages, 25 figure

    Fat Polygonal Partitions with Applications to Visualization and Embeddings

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    Let T\mathcal{T} be a rooted and weighted tree, where the weight of any node is equal to the sum of the weights of its children. The popular Treemap algorithm visualizes such a tree as a hierarchical partition of a square into rectangles, where the area of the rectangle corresponding to any node in T\mathcal{T} is equal to the weight of that node. The aspect ratio of the rectangles in such a rectangular partition necessarily depends on the weights and can become arbitrarily high. We introduce a new hierarchical partition scheme, called a polygonal partition, which uses convex polygons rather than just rectangles. We present two methods for constructing polygonal partitions, both having guarantees on the worst-case aspect ratio of the constructed polygons; in particular, both methods guarantee a bound on the aspect ratio that is independent of the weights of the nodes. We also consider rectangular partitions with slack, where the areas of the rectangles may differ slightly from the weights of the corresponding nodes. We show that this makes it possible to obtain partitions with constant aspect ratio. This result generalizes to hyper-rectangular partitions in Rd\mathbb{R}^d. We use these partitions with slack for embedding ultrametrics into dd-dimensional Euclidean space: we give a polylog(Δ)\mathop{\rm polylog}(\Delta)-approximation algorithm for embedding nn-point ultrametrics into Rd\mathbb{R}^d with minimum distortion, where Δ\Delta denotes the spread of the metric, i.e., the ratio between the largest and the smallest distance between two points. The previously best-known approximation ratio for this problem was polynomial in nn. This is the first algorithm for embedding a non-trivial family of weighted-graph metrics into a space of constant dimension that achieves polylogarithmic approximation ratio.Comment: 26 page

    Binary Space Partitions for Fat Rectangles

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    This is the published version. Copyright © 2000 Society for Industrial and Applied Mathematic

    Constructing Binary Space Partitions for Orthogonal Rectangles in Practice

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    The original publication is available at www.springerlink.comIn this paper, we develop a simple technique for constructing a I3inary Space Partition (nSP) for a set of orthogonal rectangles in IR3. OUf algorithm has the novel feature that it tunes its performance to the geometric properties of the rectangles, e.g., their aspect ratios. "Fe have implemented our algorithm and tested its performance on real data scti). V\.Tc have also systematically compared the performance of our algorithm with that of other techniques presented in the literature. Our studies show that our algorithm constructs nsps of near-linear size and small height in practice, has fast running times, and answers queries efficiently. It is a method of choice for constructing BSPs for orthogonal rectangles

    Decomposing and packing polygons / Dania el-Khechen.

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    In this thesis, we study three different problems in the field of computational geometry: the partitioning of a simple polygon into two congruent components, the partitioning of squares and rectangles into equal area components while minimizing the perimeter of the cuts, and the packing of the maximum number of squares in an orthogonal polygon. To solve the first problem, we present three polynomial time algorithms which given a simple polygon P partitions it, if possible, into two congruent and possibly nonsimple components P 1 and P 2 : an O ( n 2 log n ) time algorithm for properly congruent components and an O ( n 3 ) time algorithm for mirror congruent components. In our analysis of the second problem, we experimentally find new bounds on the optimal partitions of squares and rectangles into equal area components. The visualization of the best determined solutions allows us to conjecture some characteristics of a class of optimal solutions. Finally, for the third problem, we present three linear time algorithms for packing the maximum number of unit squares in three subclasses of orthogonal polygons: the staircase polygons, the pyramids and Manhattan skyline polygons. We also study a special case of the problem where the given orthogonal polygon has vertices with integer coordinates and the squares to pack are (2 {604} 2) squares. We model the latter problem with a binary integer program and we develop a system that produces and visualizes optimal solutions. The observation of such solutions aided us in proving some characteristics of a class of optimal solutions

    Minimum Convex Partitions and Maximum Empty Polytopes

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    Let SS be a set of nn points in Rd\mathbb{R}^d. A Steiner convex partition is a tiling of conv(S){\rm conv}(S) with empty convex bodies. For every integer dd, we show that SS admits a Steiner convex partition with at most ⌈(n−1)/d⌉\lceil (n-1)/d\rceil tiles. This bound is the best possible for points in general position in the plane, and it is best possible apart from constant factors in every fixed dimension d≥3d\geq 3. We also give the first constant-factor approximation algorithm for computing a minimum Steiner convex partition of a planar point set in general position. Establishing a tight lower bound for the maximum volume of a tile in a Steiner convex partition of any nn points in the unit cube is equivalent to a famous problem of Danzer and Rogers. It is conjectured that the volume of the largest tile is ω(1/n)\omega(1/n). Here we give a (1−ε)(1-\varepsilon)-approximation algorithm for computing the maximum volume of an empty convex body amidst nn given points in the dd-dimensional unit box [0,1]d[0,1]^d.Comment: 16 pages, 4 figures; revised write-up with some running times improve

    A Framework for Index Bulk Loading and Dynamization

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    In this paper we investigate automated methods for externalizing internal memory data structures. We consider a class of balanced trees that we call weight-balanced partitioning trees (or wp-trees) for indexing a set of points in Rd. Well-known examples of wp-trees include fed-trees, BBD-trees, pseudo quad trees, and BAR trees. These trees are defined with fixed degree and are thus suited for internal memory implementations. Given an efficient wp-tree construction algorithm, we present a general framework for automatically obtaining a new dynamic external data structure. Using this framework together with a new general construction (bulk loading) technique of independent interest, we obtain data structures with guaranteed good update performance in terms of I /O transfers. Our approach gives considerably improved construction and update I/O bounds of e.g. fed-trees and BBD-trees
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