645,007 research outputs found

    Owen coalitional value without additivity axiom

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    We show that the Owen value for TU games with coalition structure can be characterized without additivity axiom similarly as it was done by Young for the Shapley value for general TU games. Our axiomatization via four axioms of efficiency, marginality, symmetry across coalitions, and symmetry within coalitions is obtained from the original Owen's one by replacement of the additivity and null-player axioms via marginality. We show that the alike axiomatization for the generalization of the Owen value suggested by Winter for games with level structure is valid as well

    A Theory of Sequential Reciprocity

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    Many experimental studies indicate that people are motivated by reciprocity. Rabin (1993) develops techniques for incorporating such concerns into game theory and economics. His model, however, does not fare well when applied to situations with an interesting dynamic structure (like many experimental games), because it is developed for normal form games in which information about the sequential structure of a strategic situation is suppressed. In this paper we develop a theory of reciprocity for extensive games in which the sequential structure of a strategic situation is made explicit. We propose a new solution concept— sequential reciprocity equilibrium—which is applicable to extensive games, and we prove a general equilibrium existence result. The model is applied in several examples, including some well known experimental games like the Ultimatum game and the Sequential Prisoners’ Dilemma.Reciprocity;extensive games

    Complexity of coalition structure generation

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    We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm to solve the problem for all coalitional games provided that player types are known and the number of player types is bounded by a constant. As a corollary, we obtain a polynomial-time algorithm to compute an optimal partition for weighted voting games with a constant number of weight values and for coalitional skill games with a constant number of skills. We also consider well-studied and well-motivated coalitional games defined compactly on combinatorial domains. For these games, we characterize the complexity of computing an optimal coalition structure by presenting polynomial-time algorithms, approximation algorithms, or NP-hardness and inapproximability lower bounds.Comment: 17 page

    An Owen-type value for games with two-level communication structures

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    We introduce an Owen-type value for games with two-level communication structures, being structures where the players are partitioned into a coalition structure such that there exists restricted communication between as well as within the a priori unions of the coalition structure. Both types of communication restrictions are modeled by an undirected communication graph, so there is a communication graph between the unions of the coalition structure as well as a communication graph on the players in every union. We also show that, for particular two-level communication structures, the Owen value and the Aumann-Drèze value for games with coalition structures, the Myerson value for communication graph games and the equal surplus division solution appear as special cases of this new value

    Implementation of the levels structure value

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    We implement the levels structure value (Winter, 1989) for cooperative transfer utility games with a levels structure. The mechanism is a generalization of the bidding mechanism by Perez-Castrillo and Wettstein (2001).levels structure value implementation TU games
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