998 research outputs found

    The Progress of Computing

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    The present study analyzes computer performance over the last century and a half. Three results stand out. First, there has been a phenomenal increase in computer power over the twentieth century. Performance in constant dollars or in terms of labor units has improved since 1900 by a factor in the order of 1 trillion to 5 trillion, which represent compound growth rates of over 30 percent per year for a century. Second, there were relatively small improvements in efficiency (perhaps a factor of ten) in the century before World War II. Around World War II, however, there was a substantial acceleration in productivity, and the growth in computer power from 1940 to 2001 has averaged 55 percent per year. Third, this study develops estimates of the growth in computer power relying on performance rather than on input-based measures typically used by official statistical agencies. The price declines using performance-based measures are markedly higher than those reported in the official statistics.Productivity, hedonic pricing, history of computing

    Teaching Programmable Microcontrollers to Novice Users in a College of Agriculture: Effects on Attitude, Self-Efficacy, and Knowledge

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    This thesis consists of two articles that examined an instructional treatment based on the use of Arduino UNO R3 programmable microcontrollers in a fundamentals of agriculture systems technology course at the University of Arkansas. The first article examined students’ breadboarding and programming self-efficacy and knowledge of Arduino. The treatment consisted of a three-class-period instructional treatment, starting with a pretest before instruction to measure students’ baseline interest, knowledge, and self-efficacy of breadboarding and programming Arduino. This was followed with a short 30-minute instructional video explaining basic Arduino programming and breadboarding. Next a hands-on laboratory activity requiring students to breadboard and program an LED circuit was conducted. The activity was graded and rubrics were returned to the students before they took the posttest. Students’ mean scores for breadboarding and programming self-efficacy and Arduino knowledge were higher after the instructional treatment, while the observed mean for interest slightly declined. The second article examined the rubric scores from the hands-on laboratory activity and evaluated where students most commonly made errors breadboarding and programming. Rubric scores on Arduino breadboarding were 58.5% and programming 23.5%, leading us to conclude that students needed more instruction on Arduino programming and in breadboarding simple electronic circuits. The single most common error made when programming was the lack of writing simple comments at the end of each line of the program sketch to describe what the command is doing. The second most common error in programming was not writing the command to correctly identify a digital pin as an output. For breadboarding, the two most common errors were that students were unable to correctly “forward-bias” an LED and wire a single 240ohm resistor in series in the circuit. Both articles produced findings worth implementing into a future redesigned study where novice agriculture students are introduced to basic electronics circuitry followed by Arduino programming. Readers should design instruction that provides students with the opportunity for mastery experiences like breadboarding and programming success during instruction prior to an individual hands-on task. The instructional treatment should be extended in time to allow students more opportunity to process new knowledge. The hands-on activity should be simplified to include only one LED circuit, and the reference sheet should show more complete examples of programming. Students should be encouraged to work together on the hands-on activity rather than being left to work individually

    Trends in the Development of Basic Computer Education at Universities

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    Basic computer education in universities is experiencing huge problems. On the one hand, the amount of knowledge that a university graduate must have is increasing very quickly. On the other hand, the contingent of students varies greatly in terms of the level of training and motivation, and the level of this differentiation is constantly growing. As a result, the complexity of training and the percentage of dropouts increase. Scientists and educators are looking for a solution to these problems in the following areas: revising the knowledge necessary for obtaining at the university in the direction of the reality of their receipt in the allotted time; the use of new information technologies to simplify the learning process and improve its quality; development of the latest teaching methods that take into account the realities. This paper presents a strategic document in the field of computer education at universities - Computing Circulum 2020, as well as an overview of the areas of development of basic computer education, such as learning using artificial intelligence, virtual laboratories, microprocessor kits and robotics, WEB - systems for distance and blended learning, mobile application development, visual programming, gamification, computer architecture & organization, programming languages, learning technologies. In addition, the author gives his experience and vision of teaching basic computer education at universities

    The Progress of Computing

    Get PDF
    The present study analyzes computer performance over the last century and a half. Three results stand out. First, there has been a phenomenal increase in computer power over the twentieth century. Performance in constant dollars or in terms of labor units has improved since 1900 by a factor in the order of 1 trillion to 5 trillion, which represent compound growth rates of over 30 percent per year for a century. Second, there were relatively small improvements in efficiency (perhaps a factor of ten) in the century before World War II. Around World War II, however, there was a substantial acceleration in productivity, and the growth in computer power from 1940 to 2001 has averaged 55 percent per year. Third, this study develops estimates of the growth in computer power relying on performance rather than on input-based measures typically used by official statistical agencies. The price declines using performance-based measures are markedly higher than those reported in the official statistics

    Arduino — Enabling engineering students to obtain academic success in a design-based module

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    Published Conference ProceedingsA key graduate attribute for engineering students is the design and development of solutions for real-life problems. Enabling students to grasp engineering design principles often proves challenging, especially within the African context. The purpose of this paper is to highlight how the introduction of the Arduino microprocessor into a design-based module for undergraduate students has yielded outstanding results in this regard. Up until the end of 2014, students could choose their own microprocessor platform for designing electronic circuits required for specific applications. However, this led to several challenges, including the unavailability of components and the high costs of the microprocessors. Introducing the Arduino microprocessor as the preferred option in 2015 overcame many of these challenges, while at the same time leading to an improvement in the academic achievement of the registered students. A case study was used in this research along with descriptive statistics of the collected data. This data highlights that more than 90% of the students successfully completed this design-based module, while 70% felt that it really helped them to better understand the theoretical knowledge. This microprocessor has been recommended for future use in additional modules as it yielded positive results in 2015

    Development and Implementation of Mechatronics Education at Kettering University

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    The Mechanical Engineering Department at Kettering University has completed development of a significant new component of education in mechatronics. The work began in the fall of 1997 as the principal part of an award for “Instrumentation and Laboratory Improvement” by the Division of Undergraduate Education of the National Science Foundation. It has culminated with the successful implementation of two undergraduate courses in mechatronics, two mechatronics laboratories and a website to support the educational endeavors of the mechatronics students. As will be described in this paper, the first course and its laboratory exercises are designed specifically to provide the students with meaningful experiences in the applications of mechatronics design principles. The knowledge gained in this first course will be applied in the second course, where the fundamental focus is to provide a complete experience in the innovation, design and fabrication of a new mechatronic product. This is all done in a team environment. The long-term goal is to integrate business management students into the product development team to provide marketing support

    Microprocessors: the engines of the digital age

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    The microprocessor—a computer central processing unit integrated onto a single microchip—has come to dominate computing across all of its scales from the tiniest consumer appliance to the largest supercomputer. This dominance has taken decades to achieve, but an irresistible logic made the ultimate outcome inevitable. The objectives of this Perspective paper are to offer a brief history of the development of the microprocessor and to answer questions such as: where did the microprocessor come from, where is it now, and where might it go in the future

    Skill-Based Teaching For Undergraduate STEM Majors

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    This article presents a case study that illustrates the paradigmatic shift in higher education from content-centered teaching to learning-centered academic programs. This pragmatic change, triggered by the STEM movement, calls for the introduction of success measures in the course development process. The course described in this paper illustrates such a goal-driven approach to the development of an entire multidisciplinary curriculum in mechanical engineering and mechatronics. The effectiveness of this new curriculum was confirmed by findings of a survey of graduates of the first six graduating classes who studied on the basis of this curriculum.

    Improving learning performance in laboratory instruction by means of SMS messaging

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    The study described in this paper outlines an attempt to explore those factors that contribute to learning performance improvement in laboratory instruction. As a case study, the educational methodology involved in a basic microcontroller course was analyzed. Traditional lab sessions based on the control of peripherals with low interactivity have been replaced with new sessions based on mobile technology and the Short Message Service (SMS). This allows the development of greater interactivity and the provision of more motivating features. Using the key tenets of the three basic learning theories (behaviorist, cognitivist and constructivist) and the notion of interactivity as causal factors, the study described in this paper presents a performance learning model based on the theory of reasoned action. This learning model identifies the variables with a significant influence on the learning performance, allowing a statistical analysis to quantify their influence. The results obtained demonstrate the important roles of interactivity and motivating features in a laboratory instruction from both a qualitative and a quantitative point of vie

    Engineering education down under : distance teaching at Deakin University, Australia

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    Deakin University in Australia is one of the leading providers of distance education in the South Pacific region. The School of Engineering offers four-year professional engineering-degree programs and three-year technologist programs. The over 600 total students studying engineering at Deakin fall into four categories:&bull; 18-19 year-old students fresh from high school, who largely study on-campus,&bull; older students in the technical workforce, seeking a university degree to upgrade their qualifications,&bull; industry-based students studying in university-industry partnership programs,&bull; overseas students studying either on-campus, or off-campus through education partners in Malaysia and Singapore.Geographically these students form a very wide student base. The study programs are designed to produce multi-skilled, broadly focused engineers and technologists with multi-disciplinary technical competence, and the ability to take a systems approach to design and operational performance. A team of around 25 academic staff deliver courses in seven different majors in the general fields of manufacturing, environmental engineering, mechatronics, and computer systems. We discuss here the history of the School, its teaching philosophy, and its unique methods in delivering engineering education to a widely scattered student body.<br /
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