723 research outputs found

    Low-Complexity and Hardware-Friendly H.265/HEVC Encoder for Vehicular Ad-Hoc Networks

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    Real-time video streaming over vehicular ad-hoc networks (VANETs) has been considered as a critical challenge for road safety applications. The purpose of this paper is to reduce the computation complexity of high efficiency video coding (HEVC) encoder for VANETs. Based on a novel spatiotemporal neighborhood set, firstly the coding tree unit depth decision algorithm is presented by controlling the depth search range. Secondly, a Bayesian classifier is used for the prediction unit decision for inter-prediction, and prior probability value is calculated by Gibbs Random Field model. Simulation results show that the overall algorithm can significantly reduce encoding time with a reasonably low loss in encoding efficiency. Compared to HEVC reference software HM16.0, the encoding time is reduced by up to 63.96%, while the Bjontegaard delta bit-rate is increased by only 0.76–0.80% on average. Moreover, the proposed HEVC encoder is low-complexity and hardware-friendly for video codecs that reside on mobile vehicles for VANETs

    Packet Loss in Terrestrial Wireless and Hybrid Networks

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    The presence of both a geostationary satellite link and a terrestrial local wireless link on the same path of a given network connection is becoming increasingly common, thanks to the popularity of the IEEE 802.11 protocol. The most common situation where a hybrid network comes into play is having a Wi-Fi link at the network edge and the satellite link somewhere in the network core. Example of scenarios where this can happen are ships or airplanes where Internet connection on board is provided through a Wi-Fi access point and a satellite link with a geostationary satellite; a small office located in remote or isolated area without cabled Internet access; a rescue team using a mobile ad hoc Wi-Fi network connected to the Internet or to a command centre through a mobile gateway using a satellite link. The serialisation of terrestrial and satellite wireless links is problematic from the point of view of a number of applications, be they based on video streaming, interactive audio or TCP. The reason is the combination of high latency, caused by the geostationary satellite link, and frequent, correlated packet losses caused by the local wireless terrestrial link. In fact, GEO satellites are placed in equatorial orbit at 36,000 km altitude, which takes the radio signal about 250 ms to travel up and down. Satellite systems exhibit low packet loss most of the time, with typical project constraints of 10−8 bit error rate 99% of the time, which translates into a packet error rate of 10−4, except for a few days a year. Wi-Fi links, on the other hand, have quite different characteristics. While the delay introduced by the MAC level is in the order of the milliseconds, and is consequently too small to affect most applications, its packet loss characteristics are generally far from negligible. In fact, multipath fading, interference and collisions affect most environments, causing correlated packet losses: this means that often more than one packet at a time is lost for a single fading even

    Performance Evaluation of Video Streaming in an Infrastructure Mesh Based Vehicle Network

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    Most next-generation wireless networks are expected to support video stream- ing which constitutes the bulk of traffic on the Internet. This thesis evaluates the performance of video streaming in a vehicle network with an infrastructure wireless mesh network (WMN) backhaul. Several studies have investigated video quality per- formance primarily in single hop wireless networks and static WMNs. This thesis is based on those studies and conducts the study in relation to a network where the multi-hop features of the mesh network and mobility of the streaming clients may have substantial impact on the perceived video quality in the network. The study assumes a previously proposed vehicle network architecture con- sisting of an infrastructure WMN that serves as the mesh backhaul [2, 3]. A number of mesh routers (MRs) form the mesh backhaul using one of their two IEEE 802.11g radios whereas the other radio is used to communicate with the fast moving mesh clients (MCs). Selective MRs called mesh gateways (MGs) are connected to a wired network (e.g., the Internet, hereafter referred to as the core network) via a point-to- point link and provide gateway connectivity to the rest of the network. A server on the core network acts as a video server and streams individual video streams to the fast moving MCs. Upon deployment, network discovery occurs and segregates the network into a number of separate routing zones with each routing zone consisting of a single MG and all the MRs that use the MG as their gateway. A minimum-hop based routing protocol is used to enable seamless handover of MCs from one MR to another within a single zone. Simulation studies in this thesis inspects the network and video streaming performance within a single routing zone, assuming the handoff and inter-zone routing being taken care of by the routing protocol and only focus on the intra-zone packet forwarding and scheduling impacts. Hence, this study does not address cases where MCs move from one routing zone to another routing zone in the mobile network. In the first part of the study, we evaluate the performance of video streaming in the described network by studying performance metrics across different layers of the protocol stack. The number of video flows that can be supported by the network is experimentally determined for each scenario. In the second part, the thesis studies controllable network and protocol parameters\u27 ability to improve the network and video quality performance. Simulations are run in an integrated framework that includes network-simulator ns-2, NS-MIRACLE, and Evalvid

    Interference-aware multipath video streaming in vehicular environments

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    The multipath transmission is one of the suitable transmission methods for high data rate oriented communication such as video streaming. Each video packets are split into smaller frames for parallel transmission via different paths. One path may interfere with another path due to these parallel transmissions. The multipath oriented interference is due to the route coupling which is one of the major challenges in vehicular traffic environments. The route coupling increases channel contention resulting in video packet collision. In this context, this paper proposes an Interference-aware Multipath Video Streaming (I-MVS) framework focusing on link and node disjoint optimal paths. Specifically, a multipath vehicular network model is derived. The model is utilized to develop interference-aware video streaming method considering angular driving statistics of vehicles. The quality of video streaming links is measured based on packet error rate considering non-circular transmission range oriented shadowing effects. Algorithms are developed as a complete operational I-MVS framework. The comparative performance evaluation attests the benefit of the proposed framework considering various video streaming related metrics

    Fuzzy Logic Control of Adaptive ARQ for Video Distribution over a Bluetooth Wireless Link

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    Bluetooth's default automatic repeat request (ARQ) scheme is not suited to video distribution resulting in missed display and decoded deadlines. Adaptive ARQ with active discard of expired packets from the send buffer is an alternative approach. However, even with the addition of cross-layer adaptation to picture-type packet importance, ARQ is not ideal in conditions of a deteriorating RF channel. The paper presents fuzzy logic control of ARQ, based on send buffer fullness and the head-of-line packet's deadline. The advantage of the fuzzy logic approach, which also scales its output according to picture type importance, is that the impact of delay can be directly introduced to the model, causing retransmissions to be reduced compared to all other schemes. The scheme considers both the delay constraints of the video stream and at the same time avoids send buffer overflow. Tests explore a variety of Bluetooth send buffer sizes and channel conditions. For adverse channel conditions and buffer size, the tests show an improvement of at least 4 dB in video quality compared to nonfuzzy schemes. The scheme can be applied to any codec with I-, P-, and (possibly) B-slices by inspection of packet headers without the need for encoder intervention.</jats:p

    G-3MRP: a game-theoretical multimedia multimetric map-aware routing1 protocol for vehicular ad hoc networks

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    © 2022 Elsevier. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/The particular requirements and special features of vehicular ad hoc networks (VANETs) (e.g., special mo8 bility patterns, short link lifetimes, rapid topology changes) involve challenges for the research community. 9 One of these challenges is the development of new routing protocols specially designed for VANETs. In 10 this paper, we present a novel game-theoretical approach of a multimetric geographical routing protocol for 11 VANETs to forward video-reporting messages in smart cities. Game theory is considered a very interesting 12 theoretical framework to analyze and optimize resource allocation problems in digital communication sce13 narios. Our contribution has shown to enhance the overall performance of VANETs in urban scenarios, in 14 terms of percentage of packet losses, average end-to-end packet delay and peak signal to noise ratio (PSNR).This work was supported by the Spanish Government under research project “Enhancing Communication Protocols with Machine Learning while Protecting Sensitive Data (COMPROMISE)” PID2020-113795RB-C31, funded by MCIN/AEI/10.13039/501100011033. Ahmad M. Mezher holds a McCain Postdoctoral Fellowship in Innovation with the Electrical and Computer Engineering department at the University of New Brunswick (UNB), Canada .Peer ReviewedPostprint (author's final draft
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