28,652 research outputs found

    Security Awareness for Public Bus Transportation: Case Studies of Attacks Against the Israeli Public Bus System, Research Report 11-07

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    This report presents 16 case studies of attacks planned or carried out against Israeli bus targets, along with statistical data on the number, frequency, and lethality of attacks against bus targets that have taken place in Israel since 1970 and during the Second Intifada, which occurred between September 2000 and the end of 2006. The statistical data come from MTI’s Database on Terrorist and Serious Criminal Attacks Against Public Surface Transportation. The report also includes an analysis of the effectiveness of different improvised explosive devices and methods of delivering them and raises questions for future discussion. The case studies of bus attacks were selected not because they are statistically representative, but because they provide a variety of interesting observations. They include both lethal and nonlethal attacks, attacks in which security measures were effective or were not followed or were ineffective, and attacks in which the attackers’ tactics and/or devices were lethal or failed or reduced the lethality of the attack. It is hoped that the cases presented in this report and the accompanying analysis will increase understanding of what can happen and of what can deter, prevent, and/or mitigate the occurrence of terrorist attacks against public bus systems

    The things we learned on Liberty Island: designing games to help people become competent game players

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    The growing interest in the relationship between games and learning has, to date, be dominated by two traditions of work. The first treats games as potential educational content; the second considers the social contexts of learning from games, but only at a general level. A methodology has been developed that permits the detailed analysis of how people learn from particular instances of game play. This approach is used here to study two approaches to playing Deus Ex, one involving the training level and one neglecting this. The analysis revealed the things players learnt, the strategies they developed to progress through the game, the way in which these strategies evolved and also the way in which previous experience was transferred to this new context of play. This analysis permits conclusions to be drawn about the value of training levels and the importance of designing games in a way that recognizes previous gaming experience. The analysis also has implications for defining game genres, for decisions about the inclusion of design features such as quick saves and for the design of AI scripts

    A Randomized Cross-Over Trial Comparing the Effect of Intramuscular Versus Intranasal Naloxone Reversal of Intravenous Fentanyl on Odor Detection in Working Dogs

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    Fentanyl is a potent opioid used clinically as a pain medication and anesthetic but has recently seen a sharp rise as an illicit street drug. The potency of fentanyl means mucous membrane exposure to a small amount of the drug can expose first responders, including working canines, to accidental overdose. Naloxone, a fast-acting opioid antagonist administered intranasally (IN) or intramuscularly (IM) is currently carried by emergency personnel in the case of accidental exposure in both humans and canines. Despite the fact that law enforcement relies heavily on the olfactory abilities of canine officers, the effects of fentanyl exposure and subsequent reversal by naloxone on the olfactory performance of canines are unknown. In a block-randomized, crossover trial, we tested the effects of IN and IM naloxone on the abilities of working dogs to recognize the odor of Universal Detection Calibrant (UDC) prior to, and two, 24, and 48 h after intravenous fentanyl sedation and naloxone reversal. No detectable influence of fentanyl sedation and naloxone reversal on the dogs’ olfactory abilities was detected. We also found no difference in olfactory abilities when dogs received IN or IM naloxone. Together, results suggest no evidence that exposure to intravenous fentanyl followed by naloxone reversal impairs canine olfactory ability under these conditions

    Angular Radii of Stars via Microlensing

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    We outline a method by which the angular radii of giant and main sequence stars in the Galactic bulge can be measured to a few percent accuracy. The method combines ground-based photometry of caustic-crossing bulge microlensing events, with a handful of precise astrometric measurements of the lensed star during the event, to measure the angular radius of the source, theta_*. Dense photometric coverage of one caustic crossing yields the crossing timescale dt. Less frequent coverage of the entire event yields the Einstein timescale t_E and the angle phi of source trajectory with respect to the caustic. The photometric light curve solution predicts the motion of the source centroid up to an orientation on the sky and overall scale. A few precise astrometric measurements therefore yield theta_E, the angular Einstein ring radius. Then the angular radius of the source is obtained by theta_*=theta_E(dt/t_E) sin(phi). We argue that theta_* should be measurable to a few percent accuracy for Galactic bulge giant stars using ground-based photometry from a network of small (1m-class) telescopes, combined with astrometric observations with a precision of ~10 microarcsec to measure theta_E. We find that a factor of ~50 times fewer photons are required to measure theta_E to a given precision for binary-lens events than single-lens events. Adopting parameters appropriate to the Space Interferometry Mission (SIM), ~7 min of SIM time is required to measure theta_E to ~5% accuracy for giant sources in the bulge. For main-sequence sources, theta_E can be measured to ~15% accuracy in ~1.4 hours. With 10 hrs of SIM time, it should be possible to measure theta_* to ~5% for \~80 giant stars, or to 15% for ~7 main sequence stars. A byproduct of such a campaign is a significant sample of precise binary-lens mass measurements.Comment: 13 pages, 3 figures. Revised version, minor changes, required SIM integration times revised upward by ~60%. Accepted to ApJ, to appear in the March 20, 2003 issue (v586

    Kepler and the Kuiper Belt

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    The proposed field-of-view of the Kepler mission is at an ecliptic latitude of ~55 degrees, where the surface density of scattered Kuiper Belt Objects (KBOs) is a few percent that in the ecliptic plane. The rate of occultations of Kepler target stars by scattered KBOs with radii r>10km is ~10^-6 to 10^-4 per star per year, where the uncertainty reflects the current ignorance of the thickness of the scattered KBO disk and the faint-end slope of their magnitude distribution. These occultation events will last only ~0.1% of the planned t_exp=15 minute integration time, and thus will appear as single data points that deviate by tiny amounts. However, given the target photometric accuracy of Kepler, these deviations will nevertheless be highly significant, with typical signal-to-noise ratios of ~10. I estimate that 1-20 of the 10^5 main-sequence stars in Kepler's field-of-view will exhibit detectable occultations during its four-year mission. For unresolved events, the signal-to-noise of individual occultations scales as t_exp^{-1/2}, and the minimum detectable radius could be decreased by an order of magnitude to ~1 km by searching the individual 3-second readouts for occultations. I propose a number of methods by which occultation events may be differentiated from systematic effects. Kepler should measure or significantly constrain the frequency of highly-inclined, ~10 km-sized KBOs.Comment: 5 pages, 1 figure. No changes. Accepted to ApJ, to appear in the August 1, 2004 issue (v610

    Buzz monitoring in word space

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    This paper discusses the task of tracking mentions of some topically interesting textual entity from a continuously and dynamically changing flow of text, such as a news feed, the output from an Internet crawler or a similar text source - a task sometimes referred to as buzz monitoring. Standard approaches from the field of information access for identifying salient textual entities are reviewed, and it is argued that the dynamics of buzz monitoring calls for more accomplished analysis mechanisms than the typical text analysis tools provide today. The notion of word space is introduced, and it is argued that word spaces can be used to select the most salient markers for topicality, find associations those observations engender, and that they constitute an attractive foundation for building a representation well suited for the tracking and monitoring of mentions of the entity under consideration

    Suggestions for Genetic A.I.

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    This paper presents suggestions for "Genetic A.I.": an attempt to model the genesis of intelligence in human infants, particularly as described by Piaget's theory of the Sensorimotor period. The paper includes a synopsis of Sensorimotor intelligence, followed by preliminary suggestions for a mechanism (the "Schema mechanism") for its development, and a hypothetical Scenario which partially reinterprets Sensorimotor development in terms of that mechanism. The Schema mechanism focuses on Piaget's concept of the competition and evolution of mental "schemas." The schema is modelled here as an assertion that one partial state of the mechanism's world-representation is transformable to another via a given action, taken when the schema is "activated". A proposed process of "correlation" allows a schema's assertion to be extended or revised in response to empirically-observed effects of the schema's activation. Correlation uses the the formation and activation of schemas to propose and test hypothesis, in contrast with the passive tabulation characteristic of associationist mechanisms. Further features are proposed to enable schemas to become coordinated into composite structures, "compound actions", which can be used by other schemas; and to synthesize new "items" (state-elements) when existing ones prove inadequate to model the world. The Scenario outlines how the Schema mechanism might begin to make its way through the progression of Sensorimotor stages; development culminating in Piaget's third stage is discussed. This development includes learning about the visual and tactile effects of eye and hand motions-- eg, learning how to look directly at an object, or to move a hand into view; and the organization of that knowledge to designate the tactile properties of "visual objects", and vice versa-- eg knowing how to touch an object which is seen-- paving the way to a sensory-modality-invariant representation of objects and space. The Schema mechanism attempts to "learn from scratch", without built-in expertise or built-in structure in its learning domains. In the past there has been little success among AI programs of this genre. But many such attempts have suffered from mechanisms which were trivial in that they placed the full burden of acquiring and structuring knowledge on one or two simple tricks, whereas, I claim, the present effort shows a willingness to incorporate a multiplicity of elements in a complicated mechanism. In addition, the Schema mechanism benefits from its orientation around a nontrivial theory of development. Piaget gives a comprehensive account of the infant's evolution of primitive problem-solving and domain-specific (chiefly object-manipulation) knowledge; this account is used here as a roadmap that describes the proper course for the mechanism to follow. Thus, there is a nontrivial (or at least nonarbitrary) sequence of target abilities to use as a framework for evaluating and revising the mechanism's performance.MIT Artificial Intelligence Laborator
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