8,684 research outputs found

    Concrete resource analysis of the quantum linear system algorithm used to compute the electromagnetic scattering cross section of a 2D target

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    We provide a detailed estimate for the logical resource requirements of the quantum linear system algorithm (QLSA) [Phys. Rev. Lett. 103, 150502 (2009)] including the recently described elaborations [Phys. Rev. Lett. 110, 250504 (2013)]. Our resource estimates are based on the standard quantum-circuit model of quantum computation; they comprise circuit width, circuit depth, the number of qubits and ancilla qubits employed, and the overall number of elementary quantum gate operations as well as more specific gate counts for each elementary fault-tolerant gate from the standard set {X, Y, Z, H, S, T, CNOT}. To perform these estimates, we used an approach that combines manual analysis with automated estimates generated via the Quipper quantum programming language and compiler. Our estimates pertain to the example problem size N=332,020,680 beyond which, according to a crude big-O complexity comparison, QLSA is expected to run faster than the best known classical linear-system solving algorithm. For this problem size, a desired calculation accuracy 0.01 requires an approximate circuit width 340 and circuit depth of order 102510^{25} if oracle costs are excluded, and a circuit width and depth of order 10810^8 and 102910^{29}, respectively, if oracle costs are included, indicating that the commonly ignored oracle resources are considerable. In addition to providing detailed logical resource estimates, it is also the purpose of this paper to demonstrate explicitly how these impressively large numbers arise with an actual circuit implementation of a quantum algorithm. While our estimates may prove to be conservative as more efficient advanced quantum-computation techniques are developed, they nevertheless provide a valid baseline for research targeting a reduction of the resource requirements, implying that a reduction by many orders of magnitude is necessary for the algorithm to become practical.Comment: 37 pages, 40 figure

    Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes

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    I argue that data becomes temporarily interesting by itself to some self-improving, but computationally limited, subjective observer once he learns to predict or compress the data in a better way, thus making it subjectively simpler and more beautiful. Curiosity is the desire to create or discover more non-random, non-arbitrary, regular data that is novel and surprising not in the traditional sense of Boltzmann and Shannon but in the sense that it allows for compression progress because its regularity was not yet known. This drive maximizes interestingness, the first derivative of subjective beauty or compressibility, that is, the steepness of the learning curve. It motivates exploring infants, pure mathematicians, composers, artists, dancers, comedians, yourself, and (since 1990) artificial systems.Comment: 35 pages, 3 figures, based on KES 2008 keynote and ALT 2007 / DS 2007 joint invited lectur
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