8,684 research outputs found
Concrete resource analysis of the quantum linear system algorithm used to compute the electromagnetic scattering cross section of a 2D target
We provide a detailed estimate for the logical resource requirements of the
quantum linear system algorithm (QLSA) [Phys. Rev. Lett. 103, 150502 (2009)]
including the recently described elaborations [Phys. Rev. Lett. 110, 250504
(2013)]. Our resource estimates are based on the standard quantum-circuit model
of quantum computation; they comprise circuit width, circuit depth, the number
of qubits and ancilla qubits employed, and the overall number of elementary
quantum gate operations as well as more specific gate counts for each
elementary fault-tolerant gate from the standard set {X, Y, Z, H, S, T, CNOT}.
To perform these estimates, we used an approach that combines manual analysis
with automated estimates generated via the Quipper quantum programming language
and compiler. Our estimates pertain to the example problem size N=332,020,680
beyond which, according to a crude big-O complexity comparison, QLSA is
expected to run faster than the best known classical linear-system solving
algorithm. For this problem size, a desired calculation accuracy 0.01 requires
an approximate circuit width 340 and circuit depth of order if oracle
costs are excluded, and a circuit width and depth of order and
, respectively, if oracle costs are included, indicating that the
commonly ignored oracle resources are considerable. In addition to providing
detailed logical resource estimates, it is also the purpose of this paper to
demonstrate explicitly how these impressively large numbers arise with an
actual circuit implementation of a quantum algorithm. While our estimates may
prove to be conservative as more efficient advanced quantum-computation
techniques are developed, they nevertheless provide a valid baseline for
research targeting a reduction of the resource requirements, implying that a
reduction by many orders of magnitude is necessary for the algorithm to become
practical.Comment: 37 pages, 40 figure
Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes
I argue that data becomes temporarily interesting by itself to some
self-improving, but computationally limited, subjective observer once he learns
to predict or compress the data in a better way, thus making it subjectively
simpler and more beautiful. Curiosity is the desire to create or discover more
non-random, non-arbitrary, regular data that is novel and surprising not in the
traditional sense of Boltzmann and Shannon but in the sense that it allows for
compression progress because its regularity was not yet known. This drive
maximizes interestingness, the first derivative of subjective beauty or
compressibility, that is, the steepness of the learning curve. It motivates
exploring infants, pure mathematicians, composers, artists, dancers, comedians,
yourself, and (since 1990) artificial systems.Comment: 35 pages, 3 figures, based on KES 2008 keynote and ALT 2007 / DS 2007
joint invited lectur
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