9,503 research outputs found

    Geodesic-Preserving Polygon Simplification

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    Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these algorithms solve is often related to the reflex vertices of the polygon. In this paper, we give an easy-to-describe linear-time method to replace an input polygon P\mathcal{P} by a polygon P\mathcal{P}' such that (1) P\mathcal{P}' contains P\mathcal{P}, (2) P\mathcal{P}' has its reflex vertices at the same positions as P\mathcal{P}, and (3) the number of vertices of P\mathcal{P}' is linear in the number of reflex vertices. Since the solutions of numerous problems on polygons (including shortest paths, geodesic hulls, separating point sets, and Voronoi diagrams) are equivalent for both P\mathcal{P} and P\mathcal{P}', our algorithm can be used as a preprocessing step for several algorithms and makes their running time dependent on the number of reflex vertices rather than on the size of P\mathcal{P}

    On k-Convex Polygons

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    We introduce a notion of kk-convexity and explore polygons in the plane that have this property. Polygons which are \mbox{kk-convex} can be triangulated with fast yet simple algorithms. However, recognizing them in general is a 3SUM-hard problem. We give a characterization of \mbox{22-convex} polygons, a particularly interesting class, and show how to recognize them in \mbox{O(nlogn)O(n \log n)} time. A description of their shape is given as well, which leads to Erd\H{o}s-Szekeres type results regarding subconfigurations of their vertex sets. Finally, we introduce the concept of generalized geometric permutations, and show that their number can be exponential in the number of \mbox{22-convex} objects considered.Comment: 23 pages, 19 figure

    Convexity-Increasing Morphs of Planar Graphs

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    We study the problem of convexifying drawings of planar graphs. Given any planar straight-line drawing of an internally 3-connected graph, we show how to morph the drawing to one with strictly convex faces while maintaining planarity at all times. Our morph is convexity-increasing, meaning that once an angle is convex, it remains convex. We give an efficient algorithm that constructs such a morph as a composition of a linear number of steps where each step either moves vertices along horizontal lines or moves vertices along vertical lines. Moreover, we show that a linear number of steps is worst-case optimal. To obtain our result, we use a well-known technique by Hong and Nagamochi for finding redrawings with convex faces while preserving y-coordinates. Using a variant of Tutte's graph drawing algorithm, we obtain a new proof of Hong and Nagamochi's result which comes with a better running time. This is of independent interest, as Hong and Nagamochi's technique serves as a building block in existing morphing algorithms.Comment: Preliminary version in Proc. WG 201

    Bounds on the maximum multiplicity of some common geometric graphs

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    We obtain new lower and upper bounds for the maximum multiplicity of some weighted and, respectively, non-weighted common geometric graphs drawn on n points in the plane in general position (with no three points collinear): perfect matchings, spanning trees, spanning cycles (tours), and triangulations. (i) We present a new lower bound construction for the maximum number of triangulations a set of n points in general position can have. In particular, we show that a generalized double chain formed by two almost convex chains admits {\Omega}(8.65^n) different triangulations. This improves the bound {\Omega}(8.48^n) achieved by the double zig-zag chain configuration studied by Aichholzer et al. (ii) We present a new lower bound of {\Omega}(12.00^n) for the number of non-crossing spanning trees of the double chain composed of two convex chains. The previous bound, {\Omega}(10.42^n), stood unchanged for more than 10 years. (iii) Using a recent upper bound of 30^n for the number of triangulations, due to Sharir and Sheffer, we show that n points in the plane in general position admit at most O(68.62^n) non-crossing spanning cycles. (iv) We derive lower bounds for the number of maximum and minimum weighted geometric graphs (matchings, spanning trees, and tours). We show that the number of shortest non-crossing tours can be exponential in n. Likewise, we show that both the number of longest non-crossing tours and the number of longest non-crossing perfect matchings can be exponential in n. Moreover, we show that there are sets of n points in convex position with an exponential number of longest non-crossing spanning trees. For points in convex position we obtain tight bounds for the number of longest and shortest tours. We give a combinatorial characterization of the longest tours, which leads to an O(nlog n) time algorithm for computing them

    The polytope of non-crossing graphs on a planar point set

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    For any finite set \A of nn points in R2\R^2, we define a (3n3)(3n-3)-dimensional simple polyhedron whose face poset is isomorphic to the poset of ``non-crossing marked graphs'' with vertex set \A, where a marked graph is defined as a geometric graph together with a subset of its vertices. The poset of non-crossing graphs on \A appears as the complement of the star of a face in that polyhedron. The polyhedron has a unique maximal bounded face, of dimension 2ni+n32n_i +n -3 where nin_i is the number of points of \A in the interior of \conv(\A). The vertices of this polytope are all the pseudo-triangulations of \A, and the edges are flips of two types: the traditional diagonal flips (in pseudo-triangulations) and the removal or insertion of a single edge. As a by-product of our construction we prove that all pseudo-triangulations are infinitesimally rigid graphs.Comment: 28 pages, 16 figures. Main change from v1 and v2: Introduction has been reshape
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