33,601 research outputs found

    The refined best-response correspondence in normal form games

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    Journal ArticleThis is the author's accepted version of Balkenborg, D., Hofbauer, J., & Kuzmics, C. (2015). The refined best-response correspondence in normal form games. International Journal of Game Theory, 44(1), 165-193. The final publication is available at Springer via http://dx.doi.org/10.1007/s00182-014-0424-zThis paper provides an in-depth study of the (most) refined best-response correspondence introduced by Balkenborg et al. (Theor Econ 8:165–192, 2013). An example demonstrates that this correspondence can be very different from the standard best-response correspondence. In two-player games, however, the refined bestresponse correspondence of a given game is the same as the best-response correspondence of a slightly modified game. The modified game is derived from the original game by reducing the payoff by a small amount for all pure strategies that are weakly inferior. Weakly inferior strategies, for two-player games, are pure strategies that are either weakly dominated or are equivalent to a proper mixture of pure strategies. Fixed points of the refined best-response correspondence are not equivalent to any known Nash equilibrium refinement. A class of simple communication games demonstrates the usefulness and intuitive appeal of the refined best-response correspondence

    Refined best-response correspondence and dynamics

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    We characterize the smallest faces of the polyhedron of strategy profiles that could possibly be made asymptotically stable under some reasonable deterministic dynamics. These faces are Kalai and Samet's (1984) persistent retracts and are spanned by Basu and Weibull's (1991) CURB sets based on a natural (and, in a well-defined sense, minimal) refinement of the best-reply correspondence. We show that such a correspondence satisfying basic properties such as existence, upper hemi-continuity, and convex-valuedness exists and is unique in most games. We introduce a notion of rationalizability based on this correspondence and its relation to other such concepts. We study its fixed-points and their relations to equilibrium refinements. We find, for instance, that a fixed point of the refined best reply correspondence in the agent normal form of any extensive form game constitutes a perfect Bayesian equilibrium, which is weak perfect Bayesian in every subgame. Finally, we study the index of its fixed point components.Evolutionary game theory, best response dynamics, CURB sets, persistent retracts, asymptotic stability, Nash equilibrium refinements, learning

    Refined best reply correspondence and dynamics

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    Pre-print draft dated July 2011 deposited in SSRN archive. Final version published by Wiley; available online at http://onlinelibrary.wiley.com/We call a correspondence, defined on the set of mixed strategy profiles, a generalized best reply correspondence if it (1) has a product structure, (2) is upper hemi{continuous, (3) always includes a best reply to any mixed strategy profile, and (4) is convex- and closed-valued. For each generalized best reply correspondence, we define a generalized best reply dynamics as a differential inclusion based on it. We call a face of the set of mixed strategy profiles a minimally asymptotically stable face (MASF) if it is asymptotically stable under some such dynamics and no subface of it is asymptotically stable under any such dynamics. The set of such correspondences (and dynamics) is endowed with the partial order of point-wise set inclusion and, under a mild condition on the normal form of the game at hand, forms a complete lattice with meets based on point-wise intersections. The refined best reply correspondence is then defined as the smallest element of the set of all generalized best reply correspondences. We find that every persistent retract (Kalai and Samet 1984) contains an MASF. Furthermore, persistent retracts are minimal CURB sets (Basu and Weibull 1991) based on the refined best reply correspondence. Conversely, every MASF must be a prep set (Voorneveld 2004), based again, however, on the refined best reply correspondence

    Stability of Mixed-Strategy-Based Iterative Logit Quantal Response Dynamics in Game Theory

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    Using the Logit quantal response form as the response function in each step, the original definition of static quantal response equilibrium (QRE) is extended into an iterative evolution process. QREs remain as the fixed points of the dynamic process. However, depending on whether such fixed points are the long-term solutions of the dynamic process, they can be classified into stable (SQREs) and unstable (USQREs) equilibriums. This extension resembles the extension from static Nash equilibriums (NEs) to evolutionary stable solutions in the framework of evolutionary game theory. The relation between SQREs and other solution concepts of games, including NEs and QREs, is discussed. Using experimental data from other published papers, we perform a preliminary comparison between SQREs, NEs, QREs and the observed behavioral outcomes of those experiments. For certain games, we determine that SQREs have better predictive power than QREs and NEs

    A case study of technical change and rehabilitation: Intervention design and interdisciplinary team interaction

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    The design of effective interventions in sport psychology often requires a subtle blend of techniques, tailored to meet the client’s specific needs. Input from a variety of disciplinary support specialists, working as a team, is also frequently needed. Accordingly, this study investigated an interdisciplinary team approach to the technical change and rehabilitation of an elite weight lifter following injury; necessitating the avoidance of regression when performing under competitive pressure. Multiple coaching approaches were used and complimented by targeting specific mental skills. Kinematic analyses indicated progressive technical, and subsequently permanent, change even after 2 years. Self-report measures of self-efficacy and imagery use were deemed essential in facilitating the change. Finally, a discussion focuses on the intervention’s multifactorial nature, its application within high performance coaching, and how this may advise future research into the refinement of already existing and well-established skills

    Strategic behavior in non-atomic games

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    In order to remedy the possible loss of strategic interaction in non-atomic games with a societal choice, this study proposes a refinement of Nash equilibrium, strategic equilibrium. Given a non-atomic game, its perturbed game is one in which every player believes that he alone has a small, but positive, impact on the societal choice; and a distribution is a strategic equilibrium if it is a limit point of a sequence of Nash equilibrium distributions of games in which each player's belief about his impact on the societal choice goes to zero. After proving the existence of strategic equilibria, we show that all of them must be Nash. Moreover, it is displayed that in many economic applications, the set of strategic equilibria coincides with that of Nash equilibria of large finite games

    Iterated weak dominance and interval-dominance supermodular games

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    This paper extends Milgrom and Robert's treatment of supermodular games in two ways. It points out that their main characterization result holds under a weaker assumption. It refines the arguments to provide bounds on the set of strategies that survive iterated deletion of weakly dominated strategies. I derive the bounds by iterating the best-response correspondence. I give conditions under which they are independent of the order of deletion of dominated strategies. The results have implications for equilibrium selection and dynamic stability in games

    Quantal Response Equilibria for Extensive Form Games

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    This paper investigates the use of standard econometric models for quantal choice to study equilibria of extensive form games. Players make choices based on a quantal choice model, and assume other players do so as well. We define an Agent Quantal Response Equilibrium (AQRE), which applies QRE to the agent normal form of an extensive form game and imposes a statistical version of sequential rationality. We also define a parametric specification, called logit-AQRE, in which quantal choice probabilities are given by logit response functions. AQRE makes predictions that contradict the invariance principle in systematic ways. We show that these predictions match up with some experimental findings by Schotter, Weigelt and Wilson (1993) about the play of games that differ only with respect to inessential transformations of the extensive form. The logit-AQRE also implies a unique selection from the set of subgame perfect equilibria in generic extensive form games. We examine data from signalling game experiments by Banks, Camerer, and Porter (1994) and Brandts and Holt (1993). We find that the logit-AQRE selection applied to these games succeeds in predicting patterns of behavior observed in these experiments, even when our prediction conflicts with more standard equilibrium refinements, such as the intuitive criterion. We also reexamine data from the McKelvey and Palfrey (1992) centipede experiment
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