5,507 research outputs found

    Efficient generation of random derangements with the expected distribution of cycle lengths

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    We show how to generate random derangements efficiently by two different techniques: random restricted transpositions and sequential importance sampling. The algorithm employing restricted transpositions can also be used to generate random fixed-point-free involutions only, a.k.a. random perfect matchings on the complete graph. Our data indicate that the algorithms generate random samples with the expected distribution of cycle lengths, which we derive, and for relatively small samples, which can actually be very large in absolute numbers, we argue that they generate samples indistinguishable from the uniform distribution. Both algorithms are simple to understand and implement and possess a performance comparable to or better than those of currently known methods. Simulations suggest that the mixing time of the algorithm based on random restricted transpositions (in the total variance distance with respect to the distribution of cycle lengths) is O(nalogn2)O(n^{a}\log{n}^{2}) with a12a \simeq \frac{1}{2} and nn the length of the derangement. We prove that the sequential importance sampling algorithm generates random derangements in O(n)O(n) time with probability O(1/n)O(1/n) of failing.Comment: This version corrected and updated; 14 pages, 2 algorithms, 2 tables, 4 figure

    Random Latin squares and Sudoku designs generation

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    Uniform random generation of Latin squares is a classical problem. In this paper we prove that both Latin squares and Sudoku designs are maximum cliques of properly defined graphs. We have developed a simple algorithm for uniform random sampling of Latin squares and Sudoku designs. It makes use of recent tools for graph analysis. The corresponding SAS code is annexed
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