25,884 research outputs found
Age Progression and Regression with Spatial Attention Modules
Age progression and regression refers to aesthetically render-ing a given
face image to present effects of face aging and rejuvenation, respectively.
Although numerous studies have been conducted in this topic, there are two
major problems: 1) multiple models are usually trained to simulate different
age mappings, and 2) the photo-realism of generated face images is heavily
influenced by the variation of training images in terms of pose, illumination,
and background. To address these issues, in this paper, we propose a framework
based on conditional Generative Adversarial Networks (cGANs) to achieve age
progression and regression simultaneously. Particularly, since face aging and
rejuvenation are largely different in terms of image translation patterns, we
model these two processes using two separate generators, each dedicated to one
age changing process. In addition, we exploit spatial attention mechanisms to
limit image modifications to regions closely related to age changes, so that
images with high visual fidelity could be synthesized for in-the-wild cases.
Experiments on multiple datasets demonstrate the ability of our model in
synthesizing lifelike face images at desired ages with personalized features
well preserved, and keeping age-irrelevant regions unchanged
Using high resolution displays for high resolution cardiac data
The ability to perform fast, accurate, high resolution visualization is fundamental
to improving our understanding of anatomical data. As the volumes of data
increase from improvements in scanning technology, the methods applied to rendering
and visualization must evolve. In this paper we address the interactive display of
data from high resolution MRI scanning of a rabbit heart and subsequent histological
imaging. We describe a visualization environment involving a tiled LCD panel
display wall and associated software which provide an interactive and intuitive user
interface.
The oView software is an OpenGL application which is written for the VRJuggler
environment. This environment abstracts displays and devices away from the
application itself, aiding portability between different systems, from desktop PCs to
multi-tiled display walls. Portability between display walls has been demonstrated
through its use on walls at both Leeds and Oxford Universities. We discuss important
factors to be considered for interactive 2D display of large 3D datasets,
including the use of intuitive input devices and level of detail aspects
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