138,203 research outputs found

    Mechanisms for the generation and regulation of sequential behaviour

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    A critical aspect of much human behaviour is the generation and regulation of sequential activities. Such behaviour is seen in both naturalistic settings such as routine action and language production and laboratory tasks such as serial recall and many reaction time experiments. There are a variety of computational mechanisms that may support the generation and regulation of sequential behaviours, ranging from those underlying Turing machines to those employed by recurrent connectionist networks. This paper surveys a range of such mechanisms, together with a range of empirical phenomena related to human sequential behaviour. It is argued that the empirical phenomena pose difficulties for most sequencing mechanisms, but that converging evidence from behavioural flexibility, error data arising from when the system is stressed or when it is damaged following brain injury, and between-trial effects in reaction time tasks, point to a hybrid symbolic activation-based mechanism for the generation and regulation of sequential behaviour. Some implications of this view for the nature of mental computation are highlighted

    Order and disorder in everyday action: the roles of contention scheduling and supervisory attention

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    This paper describes the contention scheduling/supervisory attentional system approach to action selection and uses this account to structure a survey of current theories of the control of action. The focus is on how such theories account for the types of error produced by some patients with frontal and/or left temporoparietal damage when attempting everyday tasks. Four issues, concerning both the theories and their accounts of everyday action breakdown, emerge: first, whether multiple control systems, each capable of controlling action in different situations, exist; second, whether different forms of damage at the neural level result in conceptually distinct disorders; third, whether semantic/conceptual knowledge of objects and actions can be dissociated from control mechanisms, and if so what computational principles govern sequential control; and fourth, whether disorders of everyday action should be attributed to a loss of semantic/conceptual knowledge, a malfunction of control, or some combination of the two

    Calipso: Physics-based Image and Video Editing through CAD Model Proxies

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    We present Calipso, an interactive method for editing images and videos in a physically-coherent manner. Our main idea is to realize physics-based manipulations by running a full physics simulation on proxy geometries given by non-rigidly aligned CAD models. Running these simulations allows us to apply new, unseen forces to move or deform selected objects, change physical parameters such as mass or elasticity, or even add entire new objects that interact with the rest of the underlying scene. In Calipso, the user makes edits directly in 3D; these edits are processed by the simulation and then transfered to the target 2D content using shape-to-image correspondences in a photo-realistic rendering process. To align the CAD models, we introduce an efficient CAD-to-image alignment procedure that jointly minimizes for rigid and non-rigid alignment while preserving the high-level structure of the input shape. Moreover, the user can choose to exploit image flow to estimate scene motion, producing coherent physical behavior with ambient dynamics. We demonstrate Calipso's physics-based editing on a wide range of examples producing myriad physical behavior while preserving geometric and visual consistency.Comment: 11 page

    An integrated theory of language production and comprehension

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    Currently, production and comprehension are regarded as quite distinct in accounts of language processing. In rejecting this dichotomy, we instead assert that producing and understanding are interwoven, and that this interweaving is what enables people to predict themselves and each other. We start by noting that production and comprehension are forms of action and action perception. We then consider the evidence for interweaving in action, action perception, and joint action, and explain such evidence in terms of prediction. Specifically, we assume that actors construct forward models of their actions before they execute those actions, and that perceivers of others' actions covertly imitate those actions, then construct forward models of those actions. We use these accounts of action, action perception, and joint action to develop accounts of production, comprehension, and interactive language. Importantly, they incorporate well-defined levels of linguistic representation (such as semantics, syntax, and phonology). We show (a) how speakers and comprehenders use covert imitation and forward modeling to make predictions at these levels of representation, (b) how they interweave production and comprehension processes, and (c) how they use these predictions to monitor the upcoming utterances. We show how these accounts explain a range of behavioral and neuroscientific data on language processing and discuss some of the implications of our proposal

    Visualization and Correction of Automated Segmentation, Tracking and Lineaging from 5-D Stem Cell Image Sequences

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    Results: We present an application that enables the quantitative analysis of multichannel 5-D (x, y, z, t, channel) and large montage confocal fluorescence microscopy images. The image sequences show stem cells together with blood vessels, enabling quantification of the dynamic behaviors of stem cells in relation to their vascular niche, with applications in developmental and cancer biology. Our application automatically segments, tracks, and lineages the image sequence data and then allows the user to view and edit the results of automated algorithms in a stereoscopic 3-D window while simultaneously viewing the stem cell lineage tree in a 2-D window. Using the GPU to store and render the image sequence data enables a hybrid computational approach. An inference-based approach utilizing user-provided edits to automatically correct related mistakes executes interactively on the system CPU while the GPU handles 3-D visualization tasks. Conclusions: By exploiting commodity computer gaming hardware, we have developed an application that can be run in the laboratory to facilitate rapid iteration through biological experiments. There is a pressing need for visualization and analysis tools for 5-D live cell image data. We combine accurate unsupervised processes with an intuitive visualization of the results. Our validation interface allows for each data set to be corrected to 100% accuracy, ensuring that downstream data analysis is accurate and verifiable. Our tool is the first to combine all of these aspects, leveraging the synergies obtained by utilizing validation information from stereo visualization to improve the low level image processing tasks.Comment: BioVis 2014 conferenc

    IP-Level Satellite Link Emulation with KauNet

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    Distributed applications and transport protocols communicating over a satellite link may react very strongly to conditions specific to that kind of link. Providing a evaluation framework to allow tests of real implementations of such software in that context is quite a challenging task. In this paper we demonstrate how the use of the general-purpose KauNet IP-level emulator combined with satellite-specific packet loss patterns can help by reproducing losses and delays experienced on a satellite link with a simple Ethernet LAN setup. Such a platform is an essential tool for developers performing continuous testing as they provide new features for e.g. video codecs or transport-level software like DCCP and its congestion control components
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