9,556 research outputs found
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Physical-Layer Security with Multiuser Scheduling in Cognitive Radio Networks
In this paper, we consider a cognitive radio network that consists of one
cognitive base station (CBS) and multiple cognitive users (CUs) in the presence
of multiple eavesdroppers, where CUs transmit their data packets to CBS under a
primary user's quality of service (QoS) constraint while the eavesdroppers
attempt to intercept the cognitive transmissions from CUs to CBS. We
investigate the physical-layer security against eavesdropping attacks in the
cognitive radio network and propose the user scheduling scheme to achieve
multiuser diversity for improving the security level of cognitive transmissions
with a primary QoS constraint. Specifically, a cognitive user (CU) that
satisfies the primary QoS requirement and maximizes the achievable secrecy rate
of cognitive transmissions is scheduled to transmit its data packet. For the
comparison purpose, we also examine the traditional multiuser scheduling and
the artificial noise schemes. We analyze the achievable secrecy rate and
intercept probability of the traditional and proposed multiuser scheduling
schemes as well as the artificial noise scheme in Rayleigh fading environments.
Numerical results show that given a primary QoS constraint, the proposed
multiuser scheduling scheme generally outperforms the traditional multiuser
scheduling and the artificial noise schemes in terms of the achievable secrecy
rate and intercept probability. In addition, we derive the diversity order of
the proposed multiuser scheduling scheme through an asymptotic intercept
probability analysis and prove that the full diversity is obtained by using the
proposed multiuser scheduling.Comment: 12 pages. IEEE Transactions on Communications, 201
Improving Macrocell - Small Cell Coexistence through Adaptive Interference Draining
The deployment of underlay small base stations (SBSs) is expected to
significantly boost the spectrum efficiency and the coverage of next-generation
cellular networks. However, the coexistence of SBSs underlaid to an existing
macro-cellular network faces important challenges, notably in terms of spectrum
sharing and interference management. In this paper, we propose a novel
game-theoretic model that enables the SBSs to optimize their transmission rates
by making decisions on the resource occupation jointly in the frequency and
spatial domains. This procedure, known as interference draining, is performed
among cooperative SBSs and allows to drastically reduce the interference
experienced by both macro- and small cell users. At the macrocell side, we
consider a modified water-filling policy for the power allocation that allows
each macrocell user (MUE) to focus the transmissions on the degrees of freedom
over which the MUE experiences the best channel and interference conditions.
This approach not only represents an effective way to decrease the received
interference at the MUEs but also grants the SBSs tier additional transmission
opportunities and allows for a more agile interference management. Simulation
results show that the proposed approach yields significant gains at both
macrocell and small cell tiers, in terms of average achievable rate per user,
reaching up to 37%, relative to the non-cooperative case, for a network with
150 MUEs and 200 SBSs
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