9,556 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Physical-Layer Security with Multiuser Scheduling in Cognitive Radio Networks

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    In this paper, we consider a cognitive radio network that consists of one cognitive base station (CBS) and multiple cognitive users (CUs) in the presence of multiple eavesdroppers, where CUs transmit their data packets to CBS under a primary user's quality of service (QoS) constraint while the eavesdroppers attempt to intercept the cognitive transmissions from CUs to CBS. We investigate the physical-layer security against eavesdropping attacks in the cognitive radio network and propose the user scheduling scheme to achieve multiuser diversity for improving the security level of cognitive transmissions with a primary QoS constraint. Specifically, a cognitive user (CU) that satisfies the primary QoS requirement and maximizes the achievable secrecy rate of cognitive transmissions is scheduled to transmit its data packet. For the comparison purpose, we also examine the traditional multiuser scheduling and the artificial noise schemes. We analyze the achievable secrecy rate and intercept probability of the traditional and proposed multiuser scheduling schemes as well as the artificial noise scheme in Rayleigh fading environments. Numerical results show that given a primary QoS constraint, the proposed multiuser scheduling scheme generally outperforms the traditional multiuser scheduling and the artificial noise schemes in terms of the achievable secrecy rate and intercept probability. In addition, we derive the diversity order of the proposed multiuser scheduling scheme through an asymptotic intercept probability analysis and prove that the full diversity is obtained by using the proposed multiuser scheduling.Comment: 12 pages. IEEE Transactions on Communications, 201

    Improving Macrocell - Small Cell Coexistence through Adaptive Interference Draining

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    The deployment of underlay small base stations (SBSs) is expected to significantly boost the spectrum efficiency and the coverage of next-generation cellular networks. However, the coexistence of SBSs underlaid to an existing macro-cellular network faces important challenges, notably in terms of spectrum sharing and interference management. In this paper, we propose a novel game-theoretic model that enables the SBSs to optimize their transmission rates by making decisions on the resource occupation jointly in the frequency and spatial domains. This procedure, known as interference draining, is performed among cooperative SBSs and allows to drastically reduce the interference experienced by both macro- and small cell users. At the macrocell side, we consider a modified water-filling policy for the power allocation that allows each macrocell user (MUE) to focus the transmissions on the degrees of freedom over which the MUE experiences the best channel and interference conditions. This approach not only represents an effective way to decrease the received interference at the MUEs but also grants the SBSs tier additional transmission opportunities and allows for a more agile interference management. Simulation results show that the proposed approach yields significant gains at both macrocell and small cell tiers, in terms of average achievable rate per user, reaching up to 37%, relative to the non-cooperative case, for a network with 150 MUEs and 200 SBSs
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