3,229 research outputs found

    A Survey of Monte Carlo Tree Search Methods

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    Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is a survey of the literature to date, intended to provide a snapshot of the state of the art after the first five years of MCTS research. We outline the core algorithm's derivation, impart some structure on the many variations and enhancements that have been proposed, and summarize the results from the key game and nongame domains to which MCTS methods have been applied. A number of open research questions indicate that the field is ripe for future work

    Ludii -- The Ludemic General Game System

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    While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic" general game system Ludii, which has the potential to provide an efficient tool for AI researchers as well as game designers, historians, educators and practitioners in related fields. Ludii defines games as structures of ludemes -- high-level, easily understandable game concepts -- which allows for concise and human-understandable game descriptions. We formally describe Ludii and outline its main benefits: generality, extensibility, understandability and efficiency. Experimentally, Ludii outperforms one of the most efficient Game Description Language (GDL) reasoners, based on a propositional network, in all games available in the Tiltyard GGP repository. Moreover, Ludii is also competitive in terms of performance with the more recently proposed Regular Boardgames (RBG) system, and has various advantages in qualitative aspects such as generality.Comment: Accepted at ECAI 202

    Development of a real-time business intelligence (BI) framework based on hex-elementization of data points for accurate business decision-making

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    The desire to use business intelligence (BI) to enhance efficiency and effectiveness of business decisions is neither new nor revolutionary. The promise of BI is to provide the ability to capture interrelationship from data and information to guide action towards a business goal. Although BI has been around since the 1960s, businesses still cannot get competitive information in the form they want, when they want and how they want. Business decisions are already full of challenges. The challenges in business decision-making include the use of a vast amount of data, adopting new technologies, and making decisions on a real-time basis. To address these challenges, businesses spend valuable time and resources on data, technologies and business processes. Integration of data in decision-making is crucial for modern businesses. This research aims to propose and validate a framework for organic integration of data into business decision-making. This proposed framework enables efficient business decisions in real-time. The core of this research is to understand and modularise the pre-established set of data points into intelligent and granular “hex-elements” (stated simply, hex-element is a data point with six properties). These intelligent hex-elements build semi-automatic relationships using their six properties between the large volume and high-velocity data points in a dynamic, automated and integrated manner. The proposed business intelligence framework is called “Hex-Elementization” (or “Hex-E” for short). Evolution of technology presents ongoing challenges to BI. These challenges emanate from the challenging nature of the underlying new-age data characterised by large volume, high velocity and wide variety. Efficient and effective analysis of such data depends on the business context and the corresponding technical capabilities of the organisation. Technologies like Big Data, Internet of Things (IoT), Artificial Intelligence (AI) and Machine Learning (ML), play a key role in capitalising on the variety, volume and veracity of data. Extricating the “value” from data in its various forms, depth and scale require synchronizing technologies with analytics and business processes. Transforming data into useful and actionable intelligence is the discipline of data scientists. Data scientists and data analysts use sophisticated tools to crunch data into information which, in turn, are converted into intelligence. The transformation of data into information and its final consumption as actionable business intelligence is an end-to-end journey. This end-to-end transformation of data to intelligence is complex, time-consuming and resource-intensive. This research explores approaches to ease the challenges the of end-to-end transformation of data into intelligence. This research presents Hex-E as a simplified and semi-automated framework to integrate, unify, correlate and coalesce data (from diverse sources and disparate formats) into intelligence. Furthermore, this framework aims to unify data from diverse sources and disparate formats to help businesses make accurate and timely decisions

    Towards a feasible implementation of quantum neural networks using quantum dots

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    We propose an implementation of quantum neural networks using an array of quantum dots with dipole-dipole interactions. We demonstrate that this implementation is both feasible and versatile by studying it within the framework of GaAs based quantum dot qubits coupled to a reservoir of acoustic phonons. Using numerically exact Feynman integral calculations, we have found that the quantum coherence in our neural networks survive for over a hundred ps even at liquid nitrogen temperatures (77 K), which is three orders of magnitude higher than current implementations which are based on SQUID-based systems operating at temperatures in the mK range.Comment: revtex, 5 pages, 2 eps figure
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