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The Nonlinear Statistics of High-Contrast Patches in Natural Images
Recently, there has been a great deal of interest in modeling the non-Gaussian structures of natural images. However, despite the many advances in the direction of sparse coding and multi-resolution analysis, the full probability distribution of pixels values in a neighborhood has not yet been described. In this study, we explore the space of data points representing the values of 3 × 3 high-contrast patches from optical and 3D range images. We find that the distribution of data is extremely “sparse” with the majority of the data points concentrated in clusters and non-linear low-dimensional manifolds. Furthermore, a detailed study of probability densities allows us to systematically distinguish between images of different modalities (optical versus range), which otherwise display similar marginal distributions. Our work indicates the importance of studying the full probability distribution of natural images, not just marginals, and the need to understand the intrinsic dimensionality and nature of the data. We believe that object-like structures in the world and the sensor properties of the probing device generate observations that are concentrated along predictable shapes in state space. Our study of natural image statistics accounts for local geometries (such as edges) in natural scenes, but does not impose such strong assumptions on the data as independent components or sparse coding by linear change of bases.Mathematic
Locality Preserving Projections for Grassmann manifold
Learning on Grassmann manifold has become popular in many computer vision
tasks, with the strong capability to extract discriminative information for
imagesets and videos. However, such learning algorithms particularly on
high-dimensional Grassmann manifold always involve with significantly high
computational cost, which seriously limits the applicability of learning on
Grassmann manifold in more wide areas. In this research, we propose an
unsupervised dimensionality reduction algorithm on Grassmann manifold based on
the Locality Preserving Projections (LPP) criterion. LPP is a commonly used
dimensionality reduction algorithm for vector-valued data, aiming to preserve
local structure of data in the dimension-reduced space. The strategy is to
construct a mapping from higher dimensional Grassmann manifold into the one in
a relative low-dimensional with more discriminative capability. The proposed
method can be optimized as a basic eigenvalue problem. The performance of our
proposed method is assessed on several classification and clustering tasks and
the experimental results show its clear advantages over other Grassmann based
algorithms.Comment: Accepted by IJCAI 201
Non-negative matrix factorization with sparseness constraints
Non-negative matrix factorization (NMF) is a recently developed technique for
finding parts-based, linear representations of non-negative data. Although it
has successfully been applied in several applications, it does not always
result in parts-based representations. In this paper, we show how explicitly
incorporating the notion of `sparseness' improves the found decompositions.
Additionally, we provide complete MATLAB code both for standard NMF and for our
extension. Our hope is that this will further the application of these methods
to solving novel data-analysis problems
A Generative Model of Natural Texture Surrogates
Natural images can be viewed as patchworks of different textures, where the
local image statistics is roughly stationary within a small neighborhood but
otherwise varies from region to region. In order to model this variability, we
first applied the parametric texture algorithm of Portilla and Simoncelli to
image patches of 64X64 pixels in a large database of natural images such that
each image patch is then described by 655 texture parameters which specify
certain statistics, such as variances and covariances of wavelet coefficients
or coefficient magnitudes within that patch.
To model the statistics of these texture parameters, we then developed
suitable nonlinear transformations of the parameters that allowed us to fit
their joint statistics with a multivariate Gaussian distribution. We find that
the first 200 principal components contain more than 99% of the variance and
are sufficient to generate textures that are perceptually extremely close to
those generated with all 655 components. We demonstrate the usefulness of the
model in several ways: (1) We sample ensembles of texture patches that can be
directly compared to samples of patches from the natural image database and can
to a high degree reproduce their perceptual appearance. (2) We further
developed an image compression algorithm which generates surprisingly accurate
images at bit rates as low as 0.14 bits/pixel. Finally, (3) We demonstrate how
our approach can be used for an efficient and objective evaluation of samples
generated with probabilistic models of natural images.Comment: 34 pages, 9 figure
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