66,660 research outputs found

    Locality Preserving Projections for Grassmann manifold

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    Learning on Grassmann manifold has become popular in many computer vision tasks, with the strong capability to extract discriminative information for imagesets and videos. However, such learning algorithms particularly on high-dimensional Grassmann manifold always involve with significantly high computational cost, which seriously limits the applicability of learning on Grassmann manifold in more wide areas. In this research, we propose an unsupervised dimensionality reduction algorithm on Grassmann manifold based on the Locality Preserving Projections (LPP) criterion. LPP is a commonly used dimensionality reduction algorithm for vector-valued data, aiming to preserve local structure of data in the dimension-reduced space. The strategy is to construct a mapping from higher dimensional Grassmann manifold into the one in a relative low-dimensional with more discriminative capability. The proposed method can be optimized as a basic eigenvalue problem. The performance of our proposed method is assessed on several classification and clustering tasks and the experimental results show its clear advantages over other Grassmann based algorithms.Comment: Accepted by IJCAI 201

    Non-negative matrix factorization with sparseness constraints

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    Non-negative matrix factorization (NMF) is a recently developed technique for finding parts-based, linear representations of non-negative data. Although it has successfully been applied in several applications, it does not always result in parts-based representations. In this paper, we show how explicitly incorporating the notion of `sparseness' improves the found decompositions. Additionally, we provide complete MATLAB code both for standard NMF and for our extension. Our hope is that this will further the application of these methods to solving novel data-analysis problems

    A Generative Model of Natural Texture Surrogates

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    Natural images can be viewed as patchworks of different textures, where the local image statistics is roughly stationary within a small neighborhood but otherwise varies from region to region. In order to model this variability, we first applied the parametric texture algorithm of Portilla and Simoncelli to image patches of 64X64 pixels in a large database of natural images such that each image patch is then described by 655 texture parameters which specify certain statistics, such as variances and covariances of wavelet coefficients or coefficient magnitudes within that patch. To model the statistics of these texture parameters, we then developed suitable nonlinear transformations of the parameters that allowed us to fit their joint statistics with a multivariate Gaussian distribution. We find that the first 200 principal components contain more than 99% of the variance and are sufficient to generate textures that are perceptually extremely close to those generated with all 655 components. We demonstrate the usefulness of the model in several ways: (1) We sample ensembles of texture patches that can be directly compared to samples of patches from the natural image database and can to a high degree reproduce their perceptual appearance. (2) We further developed an image compression algorithm which generates surprisingly accurate images at bit rates as low as 0.14 bits/pixel. Finally, (3) We demonstrate how our approach can be used for an efficient and objective evaluation of samples generated with probabilistic models of natural images.Comment: 34 pages, 9 figure
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