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    Spartan Daily, November 22, 2004

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    Volume 123, Issue 59https://scholarworks.sjsu.edu/spartandaily/10063/thumbnail.jp

    Mechanism Design with Strategic Mediators

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    We consider the problem of designing mechanisms that interact with strategic agents through strategic intermediaries (or mediators), and investigate the cost to society due to the mediators' strategic behavior. Selfish agents with private information are each associated with exactly one strategic mediator, and can interact with the mechanism exclusively through that mediator. Each mediator aims to optimize the combined utility of his agents, while the mechanism aims to optimize the combined utility of all agents. We focus on the problem of facility location on a metric induced by a publicly known tree. With non-strategic mediators, there is a dominant strategy mechanism that is optimal. We show that when both agents and mediators act strategically, there is no dominant strategy mechanism that achieves any approximation. We, thus, slightly relax the incentive constraints, and define the notion of a two-sided incentive compatible mechanism. We show that the 33-competitive deterministic mechanism suggested by Procaccia and Tennenholtz (2013) and Dekel et al. (2010) for lines extends naturally to trees, and is still 33-competitive as well as two-sided incentive compatible. This is essentially the best possible. We then show that by allowing randomization one can construct a 22-competitive randomized mechanism that is two-sided incentive compatible, and this is also essentially tight. This result also closes a gap left in the work of Procaccia and Tennenholtz (2013) and Lu et al. (2009) for the simpler problem of designing strategy-proof mechanisms for weighted agents with no mediators on a line, while extending to the more general model of trees. We also investigate a further generalization of the above setting where there are multiple levels of mediators.Comment: 46 pages, 1 figure, an extended abstract of this work appeared in ITCS 201

    Why not in your Backyard? On the Location and Size of a Public Facility

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    In this paper, we tackle the issue of locating a public facility which provides a public good in a closed and populated territory. This facility generates differentiated benefits to neighborhoods depending on their distance from it. In the case of a Nimby facility, the smaller is the distance, the lower is the individual benefit. The opposite is true in the case of an anti-Nimby facility. We first characterize the optimal location which would be chosen by a social planner. Then we introduce a common-agency lobbying game, where agents attempt to influence the location and provision decisions by the government. Some interesting results arise in the case where only a subset of neighborhoods lobby. First, the solution of the lobbying game can replicate the optimal solution. Second, under-provision and over-provision of the public good may be obtained both in the Nimby and the anti-Nimby cases. The provision outcome depends on the presence of either a congestion effect or an agglomeration effect. Third, some non-lobbying neighborhoods may be better off than in the case where all neighborhoods lobby, which raises the possibility of free-riding at the lobbying stage.
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