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A corpus-based analysis of route instructions in human-robot interaction
This paper investigates how users employ spatial descriptions to navigate a speech-enabled robot. We created a simulated environment in which users gave route instructions in a dialogic real-time interaction with a robot, which was
operated by naĂŻve participants. The ability of robot monitoring was also manipulated in two experimental conditions. The results provide evidence that the content of the instructions and strategies of the users vary depending on the conditions and
demands of the interaction. As expected, the route instructions frequently were underspecified and arbitrary. The findings of
this study elucidate the complexity in interpreting spatial language in HRI. However, they also point to the need for
endowing mobile robots with richer dialogue resources to compensate for the uncertainties arising from language as well
as the environment
A Machine Learning Approach to the Classification of Dialogue Utterances
The purpose of this paper is to present a method for automatic classification
of dialogue utterances and the results of applying that method to a corpus.
Superficial features of a set of training utterances (which we will call cues)
are taken as the basis for finding relevant utterance classes and for
extracting rules for assigning these classes to new utterances. Each cue is
assumed to partially contribute to the communicative function of an utterance.
Instead of relying on subjective judgments for the tasks of finding classes and
rules, we opt for using machine learning techniques to guarantee objectivity.Comment: 12 pages, using nemlap.sty, harvard.sty and agsm.bst, to appear in
Proceedings of NeMLaP-2, Bilkent University, Ankara, Turke
Punny Captions: Witty Wordplay in Image Descriptions
Wit is a form of rich interaction that is often grounded in a specific
situation (e.g., a comment in response to an event). In this work, we attempt
to build computational models that can produce witty descriptions for a given
image. Inspired by a cognitive account of humor appreciation, we employ
linguistic wordplay, specifically puns, in image descriptions. We develop two
approaches which involve retrieving witty descriptions for a given image from a
large corpus of sentences, or generating them via an encoder-decoder neural
network architecture. We compare our approach against meaningful baseline
approaches via human studies and show substantial improvements. We find that
when a human is subject to similar constraints as the model regarding word
usage and style, people vote the image descriptions generated by our model to
be slightly wittier than human-written witty descriptions. Unsurprisingly,
humans are almost always wittier than the model when they are free to choose
the vocabulary, style, etc.Comment: NAACL 2018 (11 pages
Gestural product interaction : development and evaluation of an emotional vocabulary
This research explores emotional response to gesture in order to inform future product interaction design. After describing the emergence and likely role of full-body interfaces with devices and systems, the importance of emotional reaction to the necessary movements and gestures is outlined. A gestural vocabulary for the control of a web page is then presented, along with a semantic differential questionnaire for its evaluation. An experiment is described where users undertook a series of web navigation tasks using the gestural vocabulary, then recorded their reaction to the experience. A number of insights were drawn on the context, precision, distinction, repetition and scale of gestures when used to control or activate a product. These insights will be of help in interaction design, and provide a basis for further development of the gestural vocabulary
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