122,751 research outputs found

    Study of Tools Interoperability

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    Interoperability of tools usually refers to a combination of methods and techniques that address the problem of making a collection of tools to work together. In this study we survey different notions that are used in this context: interoperability, interaction and integration. We point out relation between these notions, and how it maps to the interoperability problem. We narrow the problem area to the tools development in academia. Tools developed in such environment have a small basis for development, documentation and maintenance. We scrutinise some of the problems and potential solutions related with tools interoperability in such environment. Moreover, we look at two tools developed in the Formal Methods and Tools group1, and analyse the use of different integration techniques

    TOWARDS A CONCEPTION FOR AN ENGINEERING DISCIPLINE OF HUMAN-FACTORS

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    Dealing with Fuzzy Information in Software Design Methods

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    Software design methods incorporate a large set of heuristic rules that should result in stable software architecture of high quality. In general, clearly defined inputs are required to deliver the desired results. Unfortunately, especially in the early phases of software development, it is very difficult or even impossible to provide precisely defined information. Since methods cannot deal with imprecision, the designers need to make approximations which are generally not justifiable. In this paper, we will advocate an approach where the inputs for software design methods are modeled by using fuzzy sets. This approach renders the need for introduction of extra information for removal of inexactness obsolete

    Having Fun in Learning Formal Specifications

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    There are many benefits in providing formal specifications for our software. However, teaching students to do this is not always easy as courses on formal methods are often experienced as dry by students. This paper presents a game called FormalZ that teachers can use to introduce some variation in their class. Students can have some fun in playing the game and, while doing so, also learn the basics of writing formal specifications in the form of pre- and post-conditions. Unlike existing software engineering themed education games such as Pex and Code Defenders, FormalZ takes the deep gamification approach where playing gets a more central role in order to generate more engagement. This short paper presents our work in progress: the first implementation of FormalZ along with the result of a preliminary users' evaluation. This implementation is functionally complete and tested, but the polishing of its user interface is still future work

    Model checking learning agent systems using Promela with embedded C code and abstraction

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    As autonomous systems become more prevalent, methods for their verification will become more widely used. Model checking is a formal verification technique that can help ensure the safety of autonomous systems, but in most cases it cannot be applied by novices, or in its straight \off-the-shelf" form. In order to be more widely applicable it is crucial that more sophisticated techniques are used, and are presented in a way that is reproducible by engineers and verifiers alike. In this paper we demonstrate in detail two techniques that are used to increase the power of model checking using the model checker SPIN. The first of these is the use of embedded C code within Promela specifications, in order to accurately re ect robot movement. The second is to use abstraction together with a simulation relation to allow us to verify multiple environments simultaneously. We apply these techniques to a fairly simple system in which a robot moves about a fixed circular environment and learns to avoid obstacles. The learning algorithm is inspired by the way that insects learn to avoid obstacles in response to pain signals received from their antennae. Crucially, we prove that our abstraction is sound for our example system { a step that is often omitted but is vital if formal verification is to be widely accepted as a useful and meaningful approach

    Specifying Logic Programs in Controlled Natural Language

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    Writing specifications for computer programs is not easy since one has to take into account the disparate conceptual worlds of the application domain and of software development. To bridge this conceptual gap we propose controlled natural language as a declarative and application-specific specification language. Controlled natural language is a subset of natural language that can be accurately and efficiently processed by a computer, but is expressive enough to allow natural usage by non-specialists. Specifications in controlled natural language are automatically translated into Prolog clauses, hence become formal and executable. The translation uses a definite clause grammar (DCG) enhanced by feature structures. Inter-text references of the specification, e.g. anaphora, are resolved with the help of discourse representation theory (DRT). The generated Prolog clauses are added to a knowledge base. We have implemented a prototypical specification system that successfully processes the specification of a simple automated teller machine.Comment: 16 pages, compressed, uuencoded Postscript, published in Proceedings CLNLP 95, COMPULOGNET/ELSNET/EAGLES Workshop on Computational Logic for Natural Language Processing, Edinburgh, April 3-5, 199

    Animating complex concepts

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    Techniques in computer-aided learning offer significant benefits for explaining difficult concepts in a way that is both stimulating and efficient. In the context of the STORM system, we have employed computer-based animation as a means of elucidating complex concepts in the educational domain of Internet and communications technology. Our experience reveals two important lessons for the application of computer animated instruction. Firstly, there is an essential requirement in the design process to ensure that the ontology and manner of presentation accurately conveys the intended message, whilst avoiding ambiguity and false or 'hidden' information. This focuses upon concise and disambiguated animations. Secondly, this requirement is best achieved through an iterative group-based development cycle of specification, testing and implementation

    A characteristics framework for Semantic Information Systems Standards

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    Semantic Information Systems (IS) Standards play a critical role in the development of the networked economy. While their importance is undoubted by all stakeholders—such as businesses, policy makers, researchers, developers—the current state of research leaves a number of questions unaddressed. Terminological confusion exists around the notions of “business semantics”, “business-to-business interoperability”, and “interoperability standards” amongst others. And, moreover, a comprehensive understanding about the characteristics of Semantic IS Standards is missing. The paper addresses this gap in literature by developing a characteristics framework for Semantic IS Standards. Two case studies are used to check the applicability of the framework in a “real-life” context. The framework lays the foundation for future research in an important field of the IS discipline and supports practitioners in their efforts to analyze, compare, and evaluate Semantic IS Standard
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