16 research outputs found

    Text Recognition in Multimedia Documents: A Study of two Neural-based OCRs Using and Avoiding Character Segmentation

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    International audienceText embedded in multimedia documents represents an important semantic information that helps to automatically access the content. This paper proposes two neural-based OCRs that handle the text recognition problem in different ways. The first approach segments a text image into individual characters before recognizing them, while the second one avoids the segmentation step by integrating a multi-scale scanning scheme that allows to jointly localize and recognize characters at each position and scale. Some linguistic knowledge is also incorporated into the proposed schemes to remove errors due to recognition confusions. Both OCR systems are applied to caption texts embedded in videos and in natural scene images and provide outstanding results showing that the proposed approaches outperform the state-of-the-art methods

    Combining Multi-Scale Character Recognition and Linguistic Knowledge for Natural Scene Text OCR

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    International audienceUnderstanding text captured in real-world scenes is a challenging problem in the field of visual pattern recognition and continues to generate a significant interest in the OCR (Optical Character Recognition) community. This paper proposes a novel method to recognize scene texts avoiding the conventional character segmentation step. The idea is to scan the text image with multi-scale windows and apply a robust recognition model, relying on a neural classification approach, to every window in order to recognize valid characters and identify non valid ones. Recognition results are represented as a graph model in order to determine the best sequence of characters. Some linguistic knowledge is also incorporated to remove errors due to recognition confusions. The designed method is evaluated on the ICDAR 2003 database of scene text images and outperforms state-of-the-art approaches

    Foveation for 3D visualization and stereo imaging

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    Even though computer vision and digital photogrammetry share a number of goals, techniques, and methods, the potential for cooperation between these fields is not fully exploited. In attempt to help bridging the two, this work brings a well-known computer vision and image processing technique called foveation and introduces it to photogrammetry, creating a hybrid application. The results may be beneficial for both fields, plus the general stereo imaging community, and virtual reality applications. Foveation is a biologically motivated image compression method that is often used for transmitting videos and images over networks. It is possible to view foveation as an area of interest management method as well as a compression technique. While the most common foveation applications are in 2D there are a number of binocular approaches as well. For this research, the current state of the art in the literature on level of detail, human visual system, stereoscopic perception, stereoscopic displays, 2D and 3D foveation, and digital photogrammetry were reviewed. After the review, a stereo-foveation model was constructed and an implementation was realized to demonstrate a proof of concept. The conceptual approach is treated as generic, while the implementation was conducted under certain limitations, which are documented in the relevant context. A stand-alone program called Foveaglyph is created in the implementation process. Foveaglyph takes a stereo pair as input and uses an image matching algorithm to find the parallax values. It then calculates the 3D coordinates for each pixel from the geometric relationships between the object and the camera configuration or via a parallax function. Once 3D coordinates are obtained, a 3D image pyramid is created. Then, using a distance dependent level of detail function, spherical volume rings with varying resolutions throughout the 3D space are created. The user determines the area of interest. The result of the application is a user controlled, highly compressed non-uniform 3D anaglyph image. 2D foveation is also provided as an option. This type of development in a photogrammetric visualization unit is beneficial for system performance. The research is particularly relevant for large displays and head mounted displays. Although, the implementation, because it is done for a single user, would possibly be best suited to a head mounted display (HMD) application. The resulting stereo-foveated image can be loaded moderately faster than the uniform original. Therefore, the program can potentially be adapted to an active vision system and manage the scene as the user glances around, given that an eye tracker determines where exactly the eyes accommodate. This exploration may also be extended to robotics and other robot vision applications. Additionally, it can also be used for attention management and the viewer can be directed to the object(s) of interest the demonstrator would like to present (e.g. in 3D cinema). Based on the literature, we also believe this approach should help resolve several problems associated with stereoscopic displays such as the accommodation convergence problem and diplopia. While the available literature provides some empirical evidence to support the usability and benefits of stereo foveation, further tests are needed. User surveys related to the human factors in using stereo foveated images, such as its possible contribution to prevent user discomfort and virtual simulator sickness (VSS) in virtual environments, are left as future work.reviewe

    The Ledger & Times, December 16, 1937

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    SCALE: A modular code system for performing standardized computer analyses for licensing evaluation. Miscellaneous -- Volume 3, Revision 4

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    1995-1996 Louisiana Tech University Catalog

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    The Louisiana Tech University Catalog includes announcements and course descriptions for courses offered at Louisiana Tech University for the academic year of 1995-1996.https://digitalcommons.latech.edu/university-catalogs/1019/thumbnail.jp

    Electronic music instrument practice and the mechanisms of influence between technical design, performance practice and composition

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    This thesis examines the practices and techniques involved with particular electronic instruments and proposes an archaeological approach to reconsider the ways in which noise can communicate various details of instrument design and practice to the listener. I present two case studies concerning electronic music practice using repurposed devices - stepped filters - and by combining a detailed material analysis of the instruments with interviews, video and other evidence, I document the practices involved with their use. By rebuilding these instruments, and designing and building other devices, I test my hypotheses through my own practice, and by doing so I refine my results and extend my composition, performance practice and technical design skills to include valuable lessons learned through this research. The portfolio engages with the three archaeological levels (Listening Situation, Reproduction Stage, Production Environment) and the three areas of the production continuum (Composition, Performance Practice, Technical Design) and through sound installations, crafted media, recorded performances, and the documentation of devices designed for these pieces, it supports the thesis through experimentation and incorporation of results through reflective practice

    Winona Daily News

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    https://openriver.winona.edu/winonadailynews/1603/thumbnail.jp
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