88,432 research outputs found

    PDDL2.1: An extension of PDDL for expressing temporal planning domains

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    In recent years research in the planning community has moved increasingly towards application of planners to realistic problems involving both time and many types of resources. For example, interest in planning demonstrated by the space research community has inspired work in observation scheduling, planetary rover ex ploration and spacecraft control domains. Other temporal and resource-intensive domains including logistics planning, plant control and manufacturing have also helped to focus the community on the modelling and reasoning issues that must be confronted to make planning technology meet the challenges of application. The International Planning Competitions have acted as an important motivating force behind the progress that has been made in planning since 1998. The third competition (held in 2002) set the planning community the challenge of handling time and numeric resources. This necessitated the development of a modelling language capable of expressing temporal and numeric properties of planning domains. In this paper we describe the language, PDDL2.1, that was used in the competition. We describe the syntax of the language, its formal semantics and the validation of concurrent plans. We observe that PDDL2.1 has considerable modelling power --- exceeding the capabilities of current planning technology --- and presents a number of important challenges to the research community

    A hybrid keyboard-guitar interface using capacitive touch sensing and physical modeling

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    This paper was presented at the 9th Sound and Music Computing Conference, Copenhagen, Denmark.This paper presents a hybrid interface based on a touch- sensing keyboard which gives detailed expressive control over a physically-modeled guitar. Physical modeling al- lows realistic guitar synthesis incorporating many expres- sive dimensions commonly employed by guitarists, includ- ing pluck strength and location, plectrum type, hand damp- ing and string bending. Often, when a physical model is used in performance, most control dimensions go unused when the interface fails to provide a way to intuitively con- trol them. Techniques as foundational as strumming lack a natural analog on the MIDI keyboard, and few digital controllers provide the independent control of pitch, vol- ume and timbre that even novice guitarists achieve. Our interface combines gestural aspects of keyboard and guitar playing. Most dimensions of guitar technique are control- lable polyphonically, some of them continuously within each note. Mappings are evaluated in a user study of key- boardists and guitarists, and the results demonstrate its playa- bility by performers of both instruments

    An epistemic dimension space for musical devices

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    The analysis of digital music systems has traditionally been characterized by an approach that can be defined as phenomenological. The focus has been on the body and its relationship to the machine, often neglecting the systemā€™s conceptual design. This paper brings into focus the epistemic features of digital systems, which implies emphasizing the cognitive, conceptual and music theoretical side of our musical instruments. An epistemic dimension space for the analysis of musical devices is proposed
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