170,838 research outputs found

    Generating expressive speech for storytelling applications

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    Work on expressive speech synthesis has long focused on the expression of basic emotions. In recent years, however, interest in other expressive styles has been increasing. The research presented in this paper aims at the generation of a storytelling speaking style, which is suitable for storytelling applications and more in general, for applications aimed at children. Based on an analysis of human storytellers' speech, we designed and implemented a set of prosodic rules for converting "neutral" speech, as produced by a text-to-speech system, into storytelling speech. An evaluation of our storytelling speech generation system showed encouraging results

    Smart Multi-Model Emotion Recognition System with Deep learning

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    Emotion recognition is added a new dimension to the sentiment analysis. This paper presents a multi-modal human emotion recognition web application by considering of three traits includes speech, text, facial expressions, to extract and analyze emotions of people who are giving interviews. Now a days there is a rapid development of Machine Learning, Artificial Intelligence and deep learning, this emotion recognition is getting more attention from researchers. These machines are said to be intelligent only if they are able to do human recognition or sentiment analysis. Emotion recognition helps in spam call detection, blackmailing calls, customer services, lie detectors, audience engagement, suspicious behavior. In this paper focus on facial expression analysis is carried out by using deep learning approaches with speech signals and input text

    Model architectures to extrapolate emotional expressions in DNN-based text-to-speech

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    This paper proposes architectures that facilitate the extrapolation of emotional expressions in deep neural network (DNN)-based text-to-speech (TTS). In this study, the meaning of “extrapolate emotional expressions” is to borrow emotional expressions from others, and the collection of emotional speech uttered by target speakers is unnecessary. Although a DNN has potential power to construct DNN-based TTS with emotional expressions and some DNN-based TTS systems have demonstrated satisfactory performances in the expression of the diversity of human speech, it is necessary and troublesome to collect emotional speech uttered by target speakers. To solve this issue, we propose architectures to separately train the speaker feature and the emotional feature and to synthesize speech with any combined quality of speakers and emotions. The architectures are parallel model (PM), serial model (SM), auxiliary input model (AIM), and hybrid models (PM&AIM and SM&AIM). These models are trained through emotional speech uttered by few speakers and neutral speech uttered by many speakers. Objective evaluations demonstrate that the performances in the open-emotion test provide insufficient information. They make a comparison with those in the closed-emotion test, but each speaker has their own manner of expressing emotion. However, subjective evaluation results indicate that the proposed models could convey emotional information to some extent. Notably, the PM can correctly convey sad and joyful emotions at a rate of >60%

    Multi-Sensory Emotion Recognition with Speech and Facial Expression

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    Emotion plays an important role in human beings’ daily lives. Understanding emotions and recognizing how to react to others’ feelings are fundamental to engaging in successful social interactions. Currently, emotion recognition is not only significant in human beings’ daily lives, but also a hot topic in academic research, as new techniques such as emotion recognition from speech context inspires us as to how emotions are related to the content we are uttering. The demand and importance of emotion recognition have highly increased in many applications in recent years, such as video games, human computer interaction, cognitive computing, and affective computing. Emotion recognition can be done from many sources including text, speech, hand, and body gesture as well as facial expression. Presently, most of the emotion recognition methods only use one of these sources. The emotion of human beings changes every second and using a single way to process the emotion recognition may not reflect the emotion correctly. This research is motivated by the desire to understand and evaluate human beings’ emotion from multiple ways such as speech and facial expressions. In this dissertation, multi-sensory emotion recognition has been exploited. The proposed framework can recognize emotion from speech, facial expression, and both of them. There are three important parts in the design of the system: the facial emotion recognizer, the speech emotion recognizer, and the information fusion. The information fusion part uses the results from the speech emotion recognition and facial emotion recognition. Then, a novel weighted method is used to integrate the results, and a final decision of the emotion is given after the fusion. The experiments show that with the weighted fusion methods, the accuracy can be improved to an average of 3.66% compared to fusion without adding weight. The improvement of the recognition rate can reach 18.27% and 5.66% compared to the speech emotion recognition and facial expression recognition, respectively. By improving the emotion recognition accuracy, the proposed multi-sensory emotion recognition system can help to improve the naturalness of human computer interaction

    Multi-Sensory Emotion Recognition with Speech and Facial Expression

    Get PDF
    Emotion plays an important role in human beings’ daily lives. Understanding emotions and recognizing how to react to others’ feelings are fundamental to engaging in successful social interactions. Currently, emotion recognition is not only significant in human beings’ daily lives, but also a hot topic in academic research, as new techniques such as emotion recognition from speech context inspires us as to how emotions are related to the content we are uttering. The demand and importance of emotion recognition have highly increased in many applications in recent years, such as video games, human computer interaction, cognitive computing, and affective computing. Emotion recognition can be done from many sources including text, speech, hand, and body gesture as well as facial expression. Presently, most of the emotion recognition methods only use one of these sources. The emotion of human beings changes every second and using a single way to process the emotion recognition may not reflect the emotion correctly. This research is motivated by the desire to understand and evaluate human beings’ emotion from multiple ways such as speech and facial expressions. In this dissertation, multi-sensory emotion recognition has been exploited. The proposed framework can recognize emotion from speech, facial expression, and both of them. There are three important parts in the design of the system: the facial emotion recognizer, the speech emotion recognizer, and the information fusion. The information fusion part uses the results from the speech emotion recognition and facial emotion recognition. Then, a novel weighted method is used to integrate the results, and a final decision of the emotion is given after the fusion. The experiments show that with the weighted fusion methods, the accuracy can be improved to an average of 3.66% compared to fusion without adding weight. The improvement of the recognition rate can reach 18.27% and 5.66% compared to the speech emotion recognition and facial expression recognition, respectively. By improving the emotion recognition accuracy, the proposed multi-sensory emotion recognition system can help to improve the naturalness of human computer interaction

    ExpCLIP: Bridging Text and Facial Expressions via Semantic Alignment

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    The objective of stylized speech-driven facial animation is to create animations that encapsulate specific emotional expressions. Existing methods often depend on pre-established emotional labels or facial expression templates, which may limit the necessary flexibility for accurately conveying user intent. In this research, we introduce a technique that enables the control of arbitrary styles by leveraging natural language as emotion prompts. This technique presents benefits in terms of both flexibility and user-friendliness. To realize this objective, we initially construct a Text-Expression Alignment Dataset (TEAD), wherein each facial expression is paired with several prompt-like descriptions.We propose an innovative automatic annotation method, supported by Large Language Models (LLMs), to expedite the dataset construction, thereby eliminating the substantial expense of manual annotation. Following this, we utilize TEAD to train a CLIP-based model, termed ExpCLIP, which encodes text and facial expressions into semantically aligned style embeddings. The embeddings are subsequently integrated into the facial animation generator to yield expressive and controllable facial animations. Given the limited diversity of facial emotions in existing speech-driven facial animation training data, we further introduce an effective Expression Prompt Augmentation (EPA) mechanism to enable the animation generator to support unprecedented richness in style control. Comprehensive experiments illustrate that our method accomplishes expressive facial animation generation and offers enhanced flexibility in effectively conveying the desired style

    Enhancing Expressiveness of Speech through Animated Avatars for Instant Messaging and Mobile Phones

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    This thesis aims to create a chat program that allows users to communicate via an animated avatar that provides believable lip-synchronization and expressive emotion. Currently many avatars do not attempt to do lip-synchronization. Those that do are not well synchronized and have little or no emotional expression. Most avatars with lip synch use realistic looking 3D models or stylized rendering of complex models. This work utilizes images rendered in a cartoon style and lip-synchronization rules based on traditional animation. The cartoon style, as opposed to a more realistic look, makes the mouth motion more believable and the characters more appealing. The cartoon look and image-based animation (as opposed to a graphic model animated through manipulation of a skeleton or wireframe) also allows for fewer key frames resulting in faster speed with more room for expressiveness. When text is entered into the program, the Festival Text-to-Speech engine creates a speech file and extracts phoneme and phoneme duration data. Believable and fluid lip-synchronization is then achieved by means of a number of phoneme-to-image rules. Alternatively, phoneme and phoneme duration data can be obtained for speech dictated into a microphone using Microsoft SAPI and the CSLU Toolkit. Once lip synchronization has been completed, rules for non-verbal animation are added. Emotions are appended to the animation of speech in two ways: automatically, by recognition of key words and punctuation, or deliberately, by user-defined tags. Additionally, rules are defined for idle-time animation. Preliminary results indicate that the animated avatar program offers an improvement over currently available software. It aids in the understandability of speech, combines easily recognizable and expressive emotions with speech, and successfully enhances overall enjoyment of the chat experience. Applications for the program include use in cell phones for the deaf or hearing impaired, instant messaging, video conferencing, instructional software, and speech and animation synthesis

    Emotive function of the interrogative sentences in direct character’s speech (based on the novel by D. Steel “Message from Nam”)

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    The article is devoted to the research of the emotive function of interrogative sentences in direct character’s speech in the artistic text based on the novel “Message from Nam” by American writer Danielle Steel. The aim of the article is to determine the factors that influence the expression of the emotive function, which the interrogative sentence performs in the direct character’s speech. The research material is 266 interrogative sentences from the direct speech of the protagonist of the novel “Message from Nam” by Danielle Steel. Research methods include method of continuous sampling, elements of quantitative analysis, elements of psycholinguistic experiment and method of contextual-interpretative analysis used in Linguistics of Emotions. Character’s speech in the artistic text is analyzed as a specific type of presentation, directly recreating the message of the hero from the perspective of the other characters. An attempt was made to analyze different classifications of interrogative sentences. The authors of the article revealed the correlation of different types of interrogative sentences for the emotive function expression and the disclosure of the character’s image in her direct speech. It was calculated that special questions make up almost half of all questions in the main character’s direct speech (45.9%), general questions are represented by a smaller number (34.6%). Negative and independent elliptical questions, disjunctive and alternative questions are 7.1%, 6.8 %, 4.5% and 1.1% respectively. The conclusion was made that through the use of interrogative sentences in the protagonist’s direct speech D. Steel creates her speech characteristic, reveals the emotional state, which also contributes to the revealing of Paxton Andrews’ image. This study expands the research of interrogative constructions, direct speech and linguistic expression of emotions presented in the works of Ukrainian and foreign researchers
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