2,587 research outputs found

    The adoption and impact of computer integrated prepress systems in the printing and publishing industries of Kuwait

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    This research is aimed at developing a comprehensive picture of the implications of digital technology in the graphic arts industries in Kuwait. The purpose of the study is twofold: (1) to explore the meaning of the outcomes of recent technological change processes for the traditional prepress occupations in Kuwait; and, (2) to examine the impact of technology on Arabic layout and design. The study is based on the assumption that technological change is a chain of interactions among the sociological, cultural, political and economic variables. The prepress area in Kuwait has its own cultural, social, economic, and political structure. When a new technology is introduced it is absorbed and shaped by the existing structure. Based on such a dialectical conceptualisation, four major levels of analysis can be distinguished in this study: (1) technological change in the graphic arts industries; (2) the typographic evolution of the Arabic script; (3) the workers themselves as individuals and occupational collectives; and, (4) technology's impact on Arabic publication design. The methodological approach selected for this study can be defined as a dialectical, interpretive exploration. Given the historical perspective and the multiple levels of analysis, this approach calls for a variety of data gathering methods. Both qualitative and quantitative data were sought. A combination of document analysis, participant observation and interviewing allow to link the historical and current events with individual and collective actions, perceptions and interpretations of reality. The findings presented in this study contradicts the belief that the widespread adoption of new production processes is coincidental with continuous advances in scientific knowledge which provide the basis for the development of new technologies. Instead, the changes have been hindered by the lack of untrained personnel, the Arabic software incompatibility, and the lack of informed decisions to successfully implement the technology. Without any doubt, the new technology has influenced Arabic calligraphy, but this does not mean the decay of Arabic calligraphy as an art. As this study shows, the challenge is not to the art, but to the artist

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    A study of System Interface Sets (SIS) for the host, target and integration environments of the Space Station Program (SSP)

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    System interface sets (SIS) for large, complex, non-stop, distributed systems are examined. The SIS of the Space Station Program (SSP) was selected as the focus of this study because an appropriate virtual interface specification of the SIS is believed to have the most potential to free the project from four life cycle tyrannies which are rooted in a dependance on either a proprietary or particular instance of: operating systems, data management systems, communications systems, and instruction set architectures. The static perspective of the common Ada programming support environment interface set (CAIS) and the portable common execution environment (PCEE) activities are discussed. Also, the dynamic perspective of the PCEE is addressed

    Spartan Daily, November 7, 1990

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    Volume 95, Issue 49https://scholarworks.sjsu.edu/spartandaily/8048/thumbnail.jp
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