1,400 research outputs found

    Beef growth rate studies- A report on the Pardelup Prison farms trials.

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    In an earlier issue of this Journal (Volume 5 No. 4 page 479), July-August, 1956, there appeared an introduction to the reports on weight change observations made on three properties in Western Australia. The work was undertaken as part of an Australia-wide plan to accumulate data of normal trends in growth under existing conditions as a prerequisite to designing experiments with various changes in husbandry

    Why Do People Adopt, or Reject, Smartphone Password Managers?

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    People use weak passwords for a variety of reasons, the most prescient of these being memory load and inconvenience. The motivation to choose weak passwords is even more compelling on Smartphones because entering complex passwords is particularly time consuming and arduous on small devices. Many of the memory- and inconvenience-related issues can be ameliorated by using a password manager app. Such an app can generate, remember and automatically supply passwords to websites and other apps on the phone. Given this potential, it is unfortunate that these applications have not enjoyed widespread adoption. We carried out a study to find out why this was so, to investigate factors that impeded or encouraged password manager adoption. We found that a number of factors mediated during all three phases of adoption: searching, deciding and trialling. The study’s findings will help us to market these tools more effectively in order to encourage future adoption of password managers

    Picbreeder: A Case Study in Collaborative Evolutionary Exploration of Design Space

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    For domains in which fitness is subjective or difficult to express formally, interactive evolutionary computation (IEC) is a natural choice. It is possible that a collaborative process combining feedback from multiple users can improve the quality and quantity of generated artifacts. Picbreeder, a large-scale online experiment in collaborative interactive evolution (CIE), explores this potential. Picbreeder is an online community in which users can evolve and share images, and most importantly, continue evolving others\u27 images. Through this process of branching from other images, and through continually increasing image complexity made possible by the underlying neuroevolution of augmenting topologies (NEAT) algorithm, evolved images proliferate unlike in any other current IEC system. This paper discusses not only the strengths of the Picbreeder approach, but its challenges and shortcomings as well, in the hope that lessons learned will inform the design of future CIE systems

    A P2P Computing System for Overlay Networks

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    A distributed computing system is able to perform data computation and distribution of results at the same time. The input task is divided into blocks, which are then sent to system participants that offer their resources in order to perform calculations. Next, a partial result is sent back by the participants to the task manager (usually one central node). In the case when system participants want to get the final result, the central node may become overloaded, especially if many nodes request the result at the same time. In this paper we propose a novel distributed computation system, which does not use the central node as the source of the final result, but assumes that partial results are sent between system participants. This way we avoid overloading the central node, as well as network congestion. There are two major types of distributed computing systems: grids and Peer-to-Peer (P2P) computing systems. In this work we focus on the latter case. Consequently, we assume that the computing system works on the top of an overlay network. We present a complete description of the P2P computing system, considering both computation and result distribution. To verify the proposed architecture we develop our own simulator. The obtained results show the system performance expressed by the operation cost for various types of network flows: unicast, anycast and Peer-to-Peer. Moreover, the simulations prove that our computing system provides about 66% lower cost compared to a centralized computing system

    The Ledger and Times, May 12, 1967

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    Decision Strategies for a P2P Computing System

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    Peer-to-Peer (P2P) computing (also called ‘public-resource computing’) is an effective approach to perform computation of large tasks. Currently used P2P computing systems (e.g., BOINC) are most often centrally managed, i.e., the final result of computations is created at a central node using partial results – what may be not efficient in the case when numerous participants are willing to download the final result. In this paper, we propose a novel approach to P2P computing systems. We assume that results can be delivered to all peers in a distributed way using three types of network flows: unicast, Peer-to-Peer and anycast. We describe our concept of the system architecture with a special focus on the decision strategies developed for system participants. Using our discrete realtime simulator we evaluate the proposed strategies in various scenarios and present a comprehensive analysis of obtained results. According to obtained results, the Peer-to-Peer flow provides lower operational cost of the computing system compared to unicast and anycast flows. Moreover, an appropriate selection of decision strategy can significantly reduce the operational cost

    The Cedarville Herald, August 4, 1939

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