31 research outputs found
Recommended from our members
A classification of emerging and traditional grid systems
The grid has evolved in numerous distinct phases. It started in the early ’90s as a model of metacomputing in which supercomputers share resources; subsequently, researchers added the ability to share data. This is usually referred to as the first-generation grid. By the late ’90s, researchers had outlined the framework for second-generation grids, characterized by their use of grid middleware systems to “glue” different grid technologies together. Third-generation grids originated in the early millennium when Web technology was combined with second-generation grids. As a result, the invisible grid, in which grid complexity is fully hidden through resource virtualization, started receiving attention. Subsequently, grid researchers identified the requirement for semantically rich knowledge grids, in which middleware technologies are more intelligent and autonomic. Recently, the necessity for grids to support and extend the ambient intelligence vision has emerged. In AmI, humans are surrounded by computing technologies that are unobtrusively embedded in their surroundings.
However, third-generation grids’ current architecture doesn’t meet the requirements of next-generation grids (NGG) and service-oriented knowledge utility (SOKU).4 A few years ago, a group of independent experts, arranged by the European Commission, identified these shortcomings as a way to identify potential European grid research priorities for 2010 and beyond. The experts envision grid systems’ information, knowledge, and processing capabilities as a set of utility services.3 Consequently, new grid systems are emerging to materialize these visions. Here, we review emerging grids and classify them to motivate further research and help establish a solid foundation in this rapidly evolving area
Advanced Visualization and Interaction Systems for Surgical Pre-operative Planning
The visualization of 3D models of the patient’s body emerges as a priority in surgery. In this paper two different visualization and interaction systems are presented: a virtual interface and a low cost multi-touch screen. The systems are able to interpret in real-time the user’s movements and can be used in the surgical pre-operative planning for the navigation and manipulation of 3D models of the human body built from CT images. The surgeon can visualize both the standard patient information, such as the CT image dataset, and the 3D model of the patient’s organs built from these images. The developed virtual interface is the first prototype of a system designed to avoid any contact with the computer so that the surgeon is able to visualize models of the patient’s organs and to interact with these, moving the finger in the free space. The multi-touch screen provides a custom user interface developed for doctors’ needs that allows users to interact, for surgical pre-operative planning purposes, both with the 3D model of the patient’s body built from medical images, and with the image dataset
A situation-aware cross-platform architecture for ubiquitous game
Multi-player online games (MOGs) are popular in these days. However, contemporary MOGs do not really support ubiquity in the sense that a seamless service across heterogeneous hardware platforms is not provided. This paper presents the architecture of the cross-platform online game, which provides a service to users from heterogeneous platforms and is equipped with a situation-aware capability for enabling the users to seamlessly move between heterogeneous platforms. The experimental results through the prototype implementations show the feasibility of the situation-aware cross-platform game
Recommended from our members
Personal mobile grids with a honeybee inspired resource scheduler
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The overall aim of the thesis has been to introduce Personal Mobile Grids (PMGrids)
as a novel paradigm in grid computing that scales grid infrastructures to mobile devices and extends grid entities to individual personal users. In this thesis, architectural designs as well as simulation models for PM-Grids are developed.
The core of any grid system is its resource scheduler. However, virtually all current conventional grid schedulers do not address the non-clairvoyant scheduling problem, where job information is not available before the end of execution. Therefore, this thesis proposes a honeybee inspired resource scheduling heuristic for PM-Grids (HoPe) incorporating a radical approach to grid resource scheduling to tackle this problem. A detailed design and implementation of HoPe with a decentralised self-management and adaptive policy are initiated.
Among the other main contributions are a comprehensive taxonomy of grid systems as well as a detailed analysis of the honeybee colony and its nectar acquisition process (NAP), from the resource scheduling perspective, which have not been presented in any previous work, to the best of our knowledge.
PM-Grid designs and HoPe implementation were evaluated thoroughly through a strictly controlled empirical evaluation framework with a well-established heuristic in high throughput computing, the opportunistic scheduling heuristic (OSH), as a benchmark algorithm. Comparisons with optimal values and worst bounds are conducted to gain a clear insight into HoPe behaviour, in terms of stability, throughput, turnaround time and speedup, under different running conditions of number of jobs and grid scales.
Experimental results demonstrate the superiority of HoPe performance where it
has successfully maintained optimum stability and throughput in more than 95%
of the experiments, with HoPe achieving three times better than the OSH under
extremely heavy loads. Regarding the turnaround time and speedup, HoPe has
effectively achieved less than 50% of the turnaround time incurred by the OSH, while doubling its speedup in more than 60% of the experiments.
These results indicate the potential of both PM-Grids and HoPe in realising futuristic grid visions. Therefore considering the deployment of PM-Grids in real life scenarios and the utilisation of HoPe in other parallel processing and high throughput computing systems are recommended
Survey: Development and analysis of a games-based crisis scenario generation system
Crisis is an infrequent and unpredictable event which is challenging to prepare and resolve. Serious-game approach proved to provide potential support in training and simulating event of real-world crisis situation to different stakeholders. Yet in practice, the approach meets with difficulty on how to setup and utilize different core components such as asset management, crisis scenario generation, agent simulation, real-world constraints, and the evaluation process to yield beneficial information upon running the system. To address this issue, the key question is what can be done to propose a general crisis game-based framework providing necessary core components while generating evaluation result yielding potential analytical data for a crisis management process. Therefore, in this paper, we aim to review and consolidate the existing research on scenario generation techniques and related crisis simulation framework, then to propose novel solution to combine both processes and to derive a desirable scenario content which is also being validated in the simulation framework based on the JADE multi-agent architecture. © Springer International Publishing Switzerland 2016
Service-oriented models for audiovisual content storage
What are the important topics to understand if involved with storage services to hold digital audiovisual content? This report takes a look at how content is created and moves into and out of storage; the storage service value networks and architectures found now and expected in the future; what sort of data transfer is expected to and from an audiovisual archive; what transfer protocols to use; and a summary of security and interface issues
New Statistical Algorithms for the Analysis of Mass Spectrometry Time-Of-Flight Mass Data with Applications in Clinical Diagnostics
Mass spectrometry (MS) based techniques have emerged as a standard forlarge-scale protein analysis. The ongoing progress in terms of more sensitive
machines and improved data analysis algorithms led to a constant expansion of
its fields of applications. Recently, MS was introduced into clinical proteomics
with the prospect of early disease detection using proteomic pattern matching.
Analyzing biological samples (e.g. blood) by mass spectrometry generates
mass spectra that represent the components (molecules) contained in a
sample as masses and their respective relative concentrations.
In this work, we are interested in those components that are constant within a
group of individuals but differ much between individuals of two distinct groups.
These distinguishing components that dependent on a particular medical condition
are generally called biomarkers. Since not all biomarkers found by the
algorithms are of equal (discriminating) quality we are only interested in a
small biomarker subset that - as a combination - can be used as a
fingerprint for a disease. Once a fingerprint for a particular disease
(or medical condition) is identified, it can be used in clinical diagnostics to
classify unknown spectra.
In this thesis we have developed new algorithms for automatic extraction of
disease specific fingerprints from mass spectrometry data. Special emphasis has
been put on designing highly sensitive methods with respect to signal detection.
Thanks to our statistically based approach our methods are able to
detect signals even below the noise level inherent in data acquired by common MS
machines, such as hormones.
To provide access to these new classes of algorithms to collaborating groups
we have created a web-based analysis platform that provides all necessary
interfaces for data transfer, data analysis and result inspection.
To prove the platform's practical relevance it has been utilized in several
clinical studies two of which are presented in this thesis. In these studies it
could be shown that our platform is superior to commercial systems with respect
to fingerprint identification. As an outcome of these studies several
fingerprints for different cancer types (bladder, kidney, testicle, pancreas,
colon and thyroid) have been detected and validated. The clinical partners in
fact emphasize that these results would be impossible with a less sensitive
analysis tool (such as the currently available systems).
In addition to the issue of reliably finding and handling signals in noise we
faced the problem to handle very large amounts of data, since an average dataset
of an individual is about 2.5 Gigabytes in size and we have data of hundreds to
thousands of persons. To cope with these large datasets, we developed a new
framework for a heterogeneous (quasi) ad-hoc Grid - an infrastructure that
allows to integrate thousands of computing resources (e.g. Desktop Computers,
Computing Clusters or specialized hardware, such as IBM's Cell Processor in a
Playstation 3)