771 research outputs found
Boxicity and Cubicity of Product Graphs
The 'boxicity' ('cubicity') of a graph G is the minimum natural number k such
that G can be represented as an intersection graph of axis-parallel rectangular
boxes (axis-parallel unit cubes) in . In this article, we give estimates
on the boxicity and the cubicity of Cartesian, strong and direct products of
graphs in terms of invariants of the component graphs. In particular, we study
the growth, as a function of , of the boxicity and the cubicity of the
-th power of a graph with respect to the three products. Among others, we
show a surprising result that the boxicity and the cubicity of the -th
Cartesian power of any given finite graph is in and
, respectively. On the other hand, we show that there
cannot exist any sublinear bound on the growth of the boxicity of powers of a
general graph with respect to strong and direct products.Comment: 14 page
List Distinguishing Parameters of Trees
A coloring of the vertices of a graph G is said to be distinguishing}
provided no nontrivial automorphism of G preserves all of the vertex colors.
The distinguishing number of G, D(G), is the minimum number of colors in a
distinguishing coloring of G. The distinguishing chromatic number of G,
chi_D(G), is the minimum number of colors in a distinguishing coloring of G
that is also a proper coloring.
Recently the notion of a distinguishing coloring was extended to that of a
list distinguishing coloring. Given an assignment L= {L(v) : v in V(G)} of
lists of available colors to the vertices of G, we say that G is (properly)
L-distinguishable if there is a (proper) distinguishing coloring f of G such
that f(v) is in L(v) for all v. The list distinguishing number of G, D_l(G), is
the minimum integer k such that G is L-distinguishable for any list assignment
L with |L(v)| = k for all v. Similarly, the list distinguishing chromatic
number of G, denoted chi_{D_l}(G) is the minimum integer k such that G is
properly L-distinguishable for any list assignment L with |L(v)| = k for all v.
In this paper, we study these distinguishing parameters for trees, and in
particular extend an enumerative technique of Cheng to show that for any tree
T, D_l(T) = D(T), chi_D(T)=chi_{D_l}(T), and chi_D(T) <= D(T) + 1.Comment: 10 page
Packing chromatic vertex-critical graphs
The packing chromatic number of a graph is the smallest
integer such that the vertex set of can be partitioned into sets ,
, where vertices in are pairwise at distance at least .
Packing chromatic vertex-critical graphs, -critical for short, are
introduced as the graphs for which
holds for every vertex of . If , then is
--critical. It is shown that if is -critical,
then the set can be almost
arbitrary. The --critical graphs are characterized, and
--critical graphs are characterized in the case when they
contain a cycle of length at least which is not congruent to modulo
. It is shown that for every integer there exists a
--critical tree and that a --critical
caterpillar exists if and only if . Cartesian products are also
considered and in particular it is proved that if and are
vertex-transitive graphs and , then is -critical
A New Game Invariant of Graphs: the Game Distinguishing Number
The distinguishing number of a graph is a symmetry related graph
invariant whose study started two decades ago. The distinguishing number
is the least integer such that has a -distinguishing coloring. A
distinguishing -coloring is a coloring
invariant only under the trivial automorphism. In this paper, we introduce a
game variant of the distinguishing number. The distinguishing game is a game
with two players, the Gentle and the Rascal, with antagonist goals. This game
is played on a graph with a set of colors. Alternately,
the two players choose a vertex of and color it with one of the colors.
The game ends when all the vertices have been colored. Then the Gentle wins if
the coloring is distinguishing and the Rascal wins otherwise. This game leads
to define two new invariants for a graph , which are the minimum numbers of
colors needed to ensure that the Gentle has a winning strategy, depending on
who starts. These invariants could be infinite, thus we start by giving
sufficient conditions to have infinite game distinguishing numbers. We also
show that for graphs with cyclic automorphisms group of prime odd order, both
game invariants are finite. After that, we define a class of graphs, the
involutive graphs, for which the game distinguishing number can be
quadratically bounded above by the classical distinguishing number. The
definition of this class is closely related to imprimitive actions whose blocks
have size . Then, we apply results on involutive graphs to compute the exact
value of these invariants for hypercubes and even cycles. Finally, we study odd
cycles, for which we are able to compute the exact value when their order is
not prime. In the prime order case, we give an upper bound of
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