1,054 research outputs found

    Experimental demonstration of holographic three-dimensional light shaping using a Gerchberg-Saxton algorithm

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    We use a three-dimensional Gerchberg–Saxton algorithm (Shabtay (2003) Opt. Commun. 226 33) to calculate the Fourier-space representation of physically realizable light beams with arbitrarily shaped three-dimensional intensity distributions. From this representation we extract a phase-hologram pattern that allows us to create such light beams experimentally. We show several examples of experimentally shaped light beams

    Simulation of superresolution holography for optical tweezers

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    Optical tweezers manipulate microscopic particles using foci of light beams. Their performance is therefore limited by diffraction. Using computer simulations of a model system, we investigate the application of superresolution holography for two-dimensional (2D) light shaping in optical tweezers, which can beat the diffraction limit. We use the direct-search and Gerchberg algorithms to shape the center of a light beam into one or two bright spots; we do not constrain the remainder of the beam. We demonstrate that superresolution algorithms can significantly improve the normalized stiffness of an optical trap and the minimum separation at which neighboring traps can be resolved. We also test if such algorithms can be used interactively, as is desirable in optical tweezers
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