8,831 research outputs found
Space Complexity of Perfect Matching in Bounded Genus Bipartite Graphs
We investigate the space complexity of certain perfect matching problems over
bipartite graphs embedded on surfaces of constant genus (orientable or
non-orientable). We show that the problems of deciding whether such graphs have
(1) a perfect matching or not and (2) a unique perfect matching or not, are in
the logspace complexity class \SPL. Since \SPL\ is contained in the logspace
counting classes \oplus\L (in fact in \modk\ for all ), \CeqL, and
\PL, our upper bound places the above-mentioned matching problems in these
counting classes as well. We also show that the search version, computing a
perfect matching, for this class of graphs is in \FL^{\SPL}. Our results
extend the same upper bounds for these problems over bipartite planar graphs
known earlier. As our main technical result, we design a logspace computable
and polynomially bounded weight function which isolates a minimum weight
perfect matching in bipartite graphs embedded on surfaces of constant genus. We
use results from algebraic topology for proving the correctness of the weight
function.Comment: 23 pages, 13 figure
On the extension complexity of combinatorial polytopes
In this paper we extend recent results of Fiorini et al. on the extension
complexity of the cut polytope and related polyhedra. We first describe a
lifting argument to show exponential extension complexity for a number of
NP-complete problems including subset-sum and three dimensional matching. We
then obtain a relationship between the extension complexity of the cut polytope
of a graph and that of its graph minors. Using this we are able to show
exponential extension complexity for the cut polytope of a large number of
graphs, including those used in quantum information and suspensions of cubic
planar graphs.Comment: 15 pages, 3 figures, 2 table
Localization game on geometric and planar graphs
The main topic of this paper is motivated by a localization problem in
cellular networks. Given a graph we want to localize a walking agent by
checking his distance to as few vertices as possible. The model we introduce is
based on a pursuit graph game that resembles the famous Cops and Robbers game.
It can be considered as a game theoretic variant of the \emph{metric dimension}
of a graph. We provide upper bounds on the related graph invariant ,
defined as the least number of cops needed to localize the robber on a graph
, for several classes of graphs (trees, bipartite graphs, etc). Our main
result is that, surprisingly, there exists planar graphs of treewidth and
unbounded . On a positive side, we prove that is bounded
by the pathwidth of . We then show that the algorithmic problem of
determining is NP-hard in graphs with diameter at most .
Finally, we show that at most one cop can approximate (arbitrary close) the
location of the robber in the Euclidean plane
The Complexity of Change
Many combinatorial problems can be formulated as "Can I transform
configuration 1 into configuration 2, if certain transformations only are
allowed?". An example of such a question is: given two k-colourings of a graph,
can I transform the first k-colouring into the second one, by recolouring one
vertex at a time, and always maintaining a proper k-colouring? Another example
is: given two solutions of a SAT-instance, can I transform the first solution
into the second one, by changing the truth value one variable at a time, and
always maintaining a solution of the SAT-instance? Other examples can be found
in many classical puzzles, such as the 15-Puzzle and Rubik's Cube.
In this survey we shall give an overview of some older and more recent work
on this type of problem. The emphasis will be on the computational complexity
of the problems: how hard is it to decide if a certain transformation is
possible or not?Comment: 28 pages, 6 figure
Structural Rounding: Approximation Algorithms for Graphs Near an Algorithmically Tractable Class
We develop a framework for generalizing approximation algorithms from the structural graph algorithm literature so that they apply to graphs somewhat close to that class (a scenario we expect is common when working with real-world networks) while still guaranteeing approximation ratios. The idea is to edit a given graph via vertex- or edge-deletions to put the graph into an algorithmically tractable class, apply known approximation algorithms for that class, and then lift the solution to apply to the original graph. We give a general characterization of when an optimization problem is amenable to this approach, and show that it includes many well-studied graph problems, such as Independent Set, Vertex Cover, Feedback Vertex Set, Minimum Maximal Matching, Chromatic Number, (l-)Dominating Set, Edge (l-)Dominating Set, and Connected Dominating Set.
To enable this framework, we develop new editing algorithms that find the approximately-fewest edits required to bring a given graph into one of a few important graph classes (in some cases these are bicriteria algorithms which simultaneously approximate both the number of editing operations and the target parameter of the family). For bounded degeneracy, we obtain an O(r log{n})-approximation and a bicriteria (4,4)-approximation which also extends to a smoother bicriteria trade-off. For bounded treewidth, we obtain a bicriteria (O(log^{1.5} n), O(sqrt{log w}))-approximation, and for bounded pathwidth, we obtain a bicriteria (O(log^{1.5} n), O(sqrt{log w} * log n))-approximation. For treedepth 2 (related to bounded expansion), we obtain a 4-approximation. We also prove complementary hardness-of-approximation results assuming P != NP: in particular, these problems are all log-factor inapproximable, except the last which is not approximable below some constant factor 2 (assuming UGC)
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