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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Reputation-based network selection solution in heterogeneous wireless network environments
The significant developments in terms of both mobile computing device (e.g., smartphones, tablets, laptops, etc.) and the wireless communication technologies (e.g., LTE, LTE-Advanced, WiMAX, etc.), lead towards a converged heterogeneous wireless environment. In this context, the user will be facing the problem of selecting from a number of Radio Access Networks that differ in technology, coverage, pricing scheme, bandwidth, latency, etc. In order to provide high quality of service (QoS) to the user in this heterogeneous wireless environment, a network selection solution is required that will efficiently facilitate the vertical handover between different wireless access networks in a seamless manner. In this paper, we propose a reputation-based network selection solution which aims to select the best value network for the user. We propose a network profiling algorithm that used to compute the reputation of each of the available networks based on the joint collaboration of the users within the network. The network with the best reputation value is recommended for selection and handover
EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable pĂşblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
Performance analysis and deployment of VoLTE mechanisms over 3GPP LTE-based networks
Long Term Evolution based networks lack native support for Circuit Switched (CS) services. The Evolved Packet System (EPS) which includes the Evolved UMTS Terrestrial Radio Access Network (E-UTRAN) and Evolved Packet Core (EPC) is a purely all-IP packet system. This introduces the problem of how to provide voice call support when a user is within an LTE network and how to ensure voice service continuity when the user moves out of LTE coverage area. Different technologies have been proposed for the purpose of providing a voice to LTE users and to ensure the service continues outside LTE networks. The aim of this paper is to analyze and evaluate the overall performance of these technologies along with Single Radio Voice Call Continuity (SRVCC) Inter-RAT handover to Universal Terrestrial Radio Access Networks/ GSM-EDGE radio access Networks (UTRAN/GERAN). The possible solutions for providing voice call and service continuity over LTE-based networks are Circuit Switched Fall Back (CSFB), Voice over LTE via Generic Access (VoLGA), Voice over LTE (VoLTE) based on IMS/MMTel with SRVCC and Over The Top (OTT) services like Skype. This paper focuses mainly on the 3GPP standard solutions to implement voice over LTE. The paper compares various aspects of these solutions and suggests a possible roadmap that mobile operators can adopt to provide seamless voice over LTE
A Review on Provisioning Quality of Service of Wireless Telemedicine for E-Health Services
In general, on-line medical consultation reduces time required for medical consultation induces
improvement in the quality and efficiency of healthcare services. All major types of current e-health applications such as ECG, X-ray, video, diagnosis images and other common applications have been included in the scope of the study. In addition, the provision of Quality of Service (QoS) for the application of specific healthcare services in e-health, the scheme of priority for e-health services and the support of QoS in wireless networks and techniques or methods for IEEE 802.11 to guarantee the provision of QoS has also been assessed.
In e-health, medical services in remote locations such as rural healthcare centers, ambulances, ships as well as
home healthcare services can be supported through the applications of e-health services such as medical
databases, electronic health records and the routing of text, audio, video and images. Given this, an adaptive
resource allocation for a wireless network with multiple service types and multiple priorities have been
proposed. For the provision of an acceptable QoS level to users of e-health services, prioritization is an
important criterion in a multi-traffic network. The requirement for QoS provisioning in wireless broadband
medical networks have paved the pathway for bandwidth requirements and the real-time or live transmission
of medical applications. From the study, good performance of the proposed scheme has been validated by the
results obtained. The proposed wireless network is capable of handling medical applications for both normal
and life-threatening conditions as characterized by the level of emergencies. In addition, the bandwidth
allocation and admission control algorithm for IEEE 802.16- based design specifically for wireless
telemedicine/e-health services have also been presented in the study. It has been concluded that under busy
traffic conditions, the proposed architecture can used as a feasible and reliable infrastructure network for
telemedicine
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