346,614 research outputs found
Age Progression/Regression by Conditional Adversarial Autoencoder
"If I provide you a face image of mine (without telling you the actual age
when I took the picture) and a large amount of face images that I crawled
(containing labeled faces of different ages but not necessarily paired), can
you show me what I would look like when I am 80 or what I was like when I was
5?" The answer is probably a "No." Most existing face aging works attempt to
learn the transformation between age groups and thus would require the paired
samples as well as the labeled query image. In this paper, we look at the
problem from a generative modeling perspective such that no paired samples is
required. In addition, given an unlabeled image, the generative model can
directly produce the image with desired age attribute. We propose a conditional
adversarial autoencoder (CAAE) that learns a face manifold, traversing on which
smooth age progression and regression can be realized simultaneously. In CAAE,
the face is first mapped to a latent vector through a convolutional encoder,
and then the vector is projected to the face manifold conditional on age
through a deconvolutional generator. The latent vector preserves personalized
face features (i.e., personality) and the age condition controls progression
vs. regression. Two adversarial networks are imposed on the encoder and
generator, respectively, forcing to generate more photo-realistic faces.
Experimental results demonstrate the appealing performance and flexibility of
the proposed framework by comparing with the state-of-the-art and ground truth.Comment: Accepted by The IEEE Conference on Computer Vision and Pattern
Recognition (CVPR 2017
Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games
These proceedings contain the papers presented at the Workshop on Adaptive approaches
for Optimizing Player Satisfaction in Computer and Physical Games held at the Ninth
international conference on the Simulation of Adaptive Behavior (SAB’06): From
Animals to Animats 9 in Rome, Italy on 1 October 2006.
We were motivated by the current state-of-the-art in intelligent game design using
adaptive approaches. Artificial Intelligence (AI) techniques are mainly focused on
generating human-like and intelligent character behaviors. Meanwhile there is generally
little further analysis of whether these behaviors contribute to the satisfaction of the
player. The implicit hypothesis motivating this research is that intelligent opponent
behaviors enable the player to gain more satisfaction from the game. This hypothesis may
well be true; however, since no notion of entertainment or enjoyment is explicitly
defined, there is therefore little evidence that a specific character behavior generates
enjoyable games.
Our objective for holding this workshop was to encourage the study, development,
integration, and evaluation of adaptive methodologies based on richer forms of humanmachine
interaction for augmenting gameplay experiences for the player. We wanted to
encourage a dialogue among researchers in AI, human-computer interaction and
psychology disciplines who investigate dissimilar methodologies for improving gameplay
experiences. We expected that this workshop would yield an understanding of state-ofthe-
art approaches for capturing and augmenting player satisfaction in interactive systems
such as computer games.
Our invited speaker was Hakon Steinø, Technical Producer of IO-Interactive, who
discussed applied AI research at IO-Interactive, portrayed the future trends of AI in
computer game industry and debated the use of academic-oriented methodologies for
augmenting player satisfaction. The sessions of presentations and discussions where
classified into three themes: Adaptive Learning, Examples of Adaptive Games and Player
Modeling.
The Workshop Committee did a great job in providing suggestions and informative
reviews for the submissions; thank you! This workshop was in part supported by the
Danish National Research Council (project no: 274-05-0511). Finally, thanks to all the
participants; we hope you found this to be useful!peer-reviewe
Mobile Ad Hoc Networks
Guiding readers through the basics of these rapidly emerging networks to more advanced concepts and future expectations, Mobile Ad hoc Networks: Current Status and Future Trends identifies and examines the most pressing research issues in Mobile Ad hoc Networks (MANETs). Containing the contributions of leading researchers, industry professionals, and academics, this forward-looking reference provides an authoritative perspective of the state of the art in MANETs. The book includes surveys of recent publications that investigate key areas of interest such as limited resources and the mobility of mobile nodes. It considers routing, multicast, energy, security, channel assignment, and ensuring quality of service. Also suitable as a text for graduate students, the book is organized into three sections: Fundamentals of MANET Modeling and Simulation—Describes how MANETs operate and perform through simulations and models Communication Protocols of MANETs—Presents cutting-edge research on key issues, including MAC layer issues and routing in high mobility Future Networks Inspired By MANETs—Tackles open research issues and emerging trends Illustrating the role MANETs are likely to play in future networks, this book supplies the foundation and insight you will need to make your own contributions to the field. It includes coverage of routing protocols, modeling and simulations tools, intelligent optimization techniques to multicriteria routing, security issues in FHAMIPv6, connecting moving smart objects to the Internet, underwater sensor networks, wireless mesh network architecture and protocols, adaptive routing provision using Bayesian inference, and adaptive flow control in transport layer using genetic algorithms
SciTech News Volume 70, No. 4 (2016)
Columns and Reports
From the Editor 3
Division News
Science-Technology Division 4
SLA Annual Meeting 2016 Report (S. Kirk Cabeen Travel Stipend Award recipient) 6
Reflections on SLA Annual Meeting (Diane K. Foster International Student Travel Award recipient) 8
SLA Annual Meeting Report (Bonnie Hilditch International Librarian Award recipient)10
Chemistry Division 12
Engineering Division 15
Reflections from the 2016 SLA Conference (SPIE Digital Library Student Travel Stipend recipient)15
Fundamentals of Knowledge Management and Knowledge Services (IEEE Continuing Education Stipend recipient) 17
Makerspaces in Libraries: The Big Table, the Art Studio or Something Else? (by Jeremy Cusker) 19
Aerospace Section of the Engineering Division 21
Reviews
Sci-Tech Book News Reviews 22
Advertisements
IEEE 17
WeBuyBooks.net 2
Duality, the Methodology of Shooting a Documentary as a One-Man Crew
This thesis will discuss Duality, a long-form documentary about artistic nude models who also create art involving the nude female form. This thesis will discuss the inspiration for the film, as well as the deciding factors that made me choose this as the topic for my thesis documentary.
This thesis will also cover the process and methodology of shooting a documentary as a one-man crew, beginning with the process of preproduction, then the principal photography of the documentary, followed by the editing and postproduction process, and finally premiering the final film
Spartan Daily, October 2, 2000
Volume 115, Issue 22https://scholarworks.sjsu.edu/spartandaily/9589/thumbnail.jp
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