209 research outputs found

    On the Usefulness of Predicates

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    Motivated by the pervasiveness of strong inapproximability results for Max-CSPs, we introduce a relaxed notion of an approximate solution of a Max-CSP. In this relaxed version, loosely speaking, the algorithm is allowed to replace the constraints of an instance by some other (possibly real-valued) constraints, and then only needs to satisfy as many of the new constraints as possible. To be more precise, we introduce the following notion of a predicate PP being \emph{useful} for a (real-valued) objective QQ: given an almost satisfiable Max-PP instance, there is an algorithm that beats a random assignment on the corresponding Max-QQ instance applied to the same sets of literals. The standard notion of a nontrivial approximation algorithm for a Max-CSP with predicate PP is exactly the same as saying that PP is useful for PP itself. We say that PP is useless if it is not useful for any QQ. This turns out to be equivalent to the following pseudo-randomness property: given an almost satisfiable instance of Max-PP it is hard to find an assignment such that the induced distribution on kk-bit strings defined by the instance is not essentially uniform. Under the Unique Games Conjecture, we give a complete and simple characterization of useful Max-CSPs defined by a predicate: such a Max-CSP is useless if and only if there is a pairwise independent distribution supported on the satisfying assignments of the predicate. It is natural to also consider the case when no negations are allowed in the CSP instance, and we derive a similar complete characterization (under the UGC) there as well. Finally, we also include some results and examples shedding additional light on the approximability of certain Max-CSPs

    The complexity of Boolean surjective general-valued CSPs

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    Valued constraint satisfaction problems (VCSPs) are discrete optimisation problems with a (Q∪{∞})(\mathbb{Q}\cup\{\infty\})-valued objective function given as a sum of fixed-arity functions. In Boolean surjective VCSPs, variables take on labels from D={0,1}D=\{0,1\} and an optimal assignment is required to use both labels from DD. Examples include the classical global Min-Cut problem in graphs and the Minimum Distance problem studied in coding theory. We establish a dichotomy theorem and thus give a complete complexity classification of Boolean surjective VCSPs with respect to exact solvability. Our work generalises the dichotomy for {0,∞}\{0,\infty\}-valued constraint languages (corresponding to surjective decision CSPs) obtained by Creignou and H\'ebrard. For the maximisation problem of Q≥0\mathbb{Q}_{\geq 0}-valued surjective VCSPs, we also establish a dichotomy theorem with respect to approximability. Unlike in the case of Boolean surjective (decision) CSPs, there appears a novel tractable class of languages that is trivial in the non-surjective setting. This newly discovered tractable class has an interesting mathematical structure related to downsets and upsets. Our main contribution is identifying this class and proving that it lies on the borderline of tractability. A crucial part of our proof is a polynomial-time algorithm for enumerating all near-optimal solutions to a generalised Min-Cut problem, which might be of independent interest.Comment: v5: small corrections and improved presentatio

    The Power of Linear Programming for Valued CSPs

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    A class of valued constraint satisfaction problems (VCSPs) is characterised by a valued constraint language, a fixed set of cost functions on a finite domain. An instance of the problem is specified by a sum of cost functions from the language with the goal to minimise the sum. This framework includes and generalises well-studied constraint satisfaction problems (CSPs) and maximum constraint satisfaction problems (Max-CSPs). Our main result is a precise algebraic characterisation of valued constraint languages whose instances can be solved exactly by the basic linear programming relaxation. Using this result, we obtain tractability of several novel and previously widely-open classes of VCSPs, including problems over valued constraint languages that are: (1) submodular on arbitrary lattices; (2) bisubmodular (also known as k-submodular) on arbitrary finite domains; (3) weakly (and hence strongly) tree-submodular on arbitrary trees.Comment: Corrected a few typo

    Approximation for Maximum Surjective Constraint Satisfaction Problems

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    Maximum surjective constraint satisfaction problems (Max-Sur-CSPs) are computational problems where we are given a set of variables denoting values from a finite domain B and a set of constraints on the variables. A solution to such a problem is a surjective mapping from the set of variables to B such that the number of satisfied constraints is maximized. We study the approximation performance that can be acccchieved by algorithms for these problems, mainly by investigating their relation with Max-CSPs (which are the corresponding problems without the surjectivity requirement). Our work gives a complexity dichotomy for Max-Sur-CSP(B) between PTAS and APX-complete, under the assumption that there is a complexity dichotomy for Max-CSP(B) between PO and APX-complete, which has already been proved on the Boolean domain and 3-element domains

    The Complexity of Valued Constraint Satisfaction Problems in a Nutshell

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    National audienceThe valued constraint satisfaction problem was introduced by Schiex et al. [23] as a unifying framework for studying constraint programming with soft constraints. A systematic worst-case complexity theoretical investigation of this problem was initiated by Cohen et al. [4], building on ideas from the successful classi cation programme for the ordinary constraint satisfaction problem. In addition to the decision problem for constraint satisfaction, this framework also captures problems as varied as Max CSP and integer programming with bounded domains. This paper is intended to give a quick introduction to the questions, the main results, and the current state of the complexity classi cation of valued constraint satisfaction problems. Two special cases are looked at in some detail : the classi cation for the Boolean domain and the less well-understood case of Max CSP. Some recent results for general constraint languages are also reviewed, as well as the connection to the very active study of approximation algorithms for Max CSP
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